• 总结设计模式—(大话设计模式下篇)


    1、迭代器模式  通过此模式我们可以遍历数组和集合

     interface Iterator {
    
         public boolean hasNext();
         public Object next();
     }
    
    class ConcreteIterator implements Iterator {
        private List list = null;
        private int index;
    
        public ConcreteIterator(List list) {
            super();
            this.list = list;
        }
    
        public boolean hasNext() {
            if (index >= list.getSize()) {
                return false;
            } else {
                return true;
            }
        }
    
        public Object next() {
            Object object = list.get(index);
            index++;
            return object;
        }
    
    }
    
     interface List {
        public void add(Object obj);  
        public Object get(int index);
        public Iterator iterator();  
        public int getSize();
    }
    class ConcreteAggregate implements List{
    
        private Object[] list;
        private int size=0;
        private int index=0;
        public ConcreteAggregate(){
            index=0;
            size=0;
            list=new Object[100];
        }
    
        public void add(Object obj) {
            list[index++]=obj;
            size++;
        }
    
    
        public Iterator iterator() {
            return new ConcreteIterator(this);
        }
     
        public Object get(int index) { 
            return list[index];
        }
      
        public int getSize() {   
            return size;
        }
    
    }
    
    public class IteratorTest {
    
        public static void main(String[] args) {
            List list=new ConcreteAggregate();
            list.add("a");
            list.add("b");
            list.add("c");
            list.add("d");
            Iterator it=list.iterator();
            while(it.hasNext()){
                System.out.println(it.next());
            }
        }
    
    }
    

      像Java中的集合list、set、map都有继承Iterable(迭代)接口。

    2、单例模式  频繁的进行创建和销毁的对象会造成内存的浪费

      推荐代码示例1

    public class Singleton {
      //属性需要不公开
        private static volatile Singleton singleton;
      //构造器需要private
        private Singleton() {}
    
        public static Singleton getInstance() {
            if (singleton == null) {
      //同步
    synchronized (Singleton.class) { if (singleton == null) { singleton = new Singleton(); } } } return singleton; } }

       推荐代码示例2

    public class Singleton {
    
        private Singleton() {}
    //静态内部类
        private static class SingletonInstance {
            private static final Singleton INSTANCE = new Singleton();
        }
    //只有调用getInstance 才装载SingletonInstance类
    public static Singleton getInstance() { return SingletonInstance.INSTANCE; } }

    3、桥接模式 显示类的合成和聚合关系:合成指的是类拥有的关系,相当于拥有某个属性,聚合就是类继承。我的理解就是策略模式的延伸。

      手写代码,未测过,呵呵呵      

    class Extends{
    
        Bridge  bridge;
        Extends(Bridge  bridge){
            this.bridge = bridge;
        }
        
        void method(){
            bridge.method();
        }
    }
    
    class ExtendsA extends Extends{
        void method(){
            bridge.method();
        }
    }
    class ExtendsB extends Extends{
        void method(){
            bridge.method();
        }
    }
    
    interface Bridge{
        void method();
    }
    
    class BridgeA implements Bridge{
        void method(){
            System.out.println("添加桥A");
        }
    }
    class BridgeB implements Bridge{
        void method(){
            System.out.println("添加桥B");
        }
    }
    
    public static void main(String[] args){
        Extends extends;
        extends = new ExtendsA(new BridgeA)
        extends.method();
        extends = new ExtendsA(new BridgeB)
        extends.method();
    }

     4、命令模式 此模式感觉就像是桥接模式+桥接模式,命令模式趋向于做多个命令

        策略模式 ->  桥接模式   ->  命令模式       由少到多到更多。呵呵呵。。。

     5、职责链模式 上面模式的添加方法,添加类属性,如果添加的是自己类作为一个属性放入类中嵌套就是 职责链。    

    abstract class DutyChain{
        protected DutyChain duty;     
        public void setDuty(DutyChain dutyChain) { 
            this.duty = dutyChain ;
        }
        abstract void method();
    
    }

      

     6、中介者模式  我觉得中介者模式就是策略模式延伸过来,类可以嵌套多个其他类属性,在中介者中调节

    public class MediatorPattern {
    
    	public static void main(String[] args) {
    		UnitedNationsSecurityCouncil UNSC = new UnitedNationsSecurityCouncil();
    		USA c1 = new USA(UNSC);
    		Iraq c2 = new Iraq(UNSC);
    		UNSC.setColleague1(c1);
    		UNSC.setColleague2(c2);
    		c1.declare("不准研发核武器,否则发动战争");
    		c2.declare("我们没有核武器,也不怕侵略。");
    	}
    
    }
    
    abstract class UnitedNations{
    	public abstract void declare(String message,Country colleague);
    }
    
    abstract class Country{
    	protected UnitedNations mediator;
    
    	public Country(UnitedNations mediator) {
    		this.mediator = mediator;
    	}
    }
    
    class USA extends Country{
    	public USA(UnitedNations mediator) {
              //这个不能丢 super(mediator); } // 声明 public void declare(String message){ mediator.declare(message,this); } // 获得消息 public void GetMessage(String message){ System.out.println( "美国获得对方信息: " + message ); } } class Iraq extends Country{ public Iraq(UnitedNations mediator) { super(mediator); } public void declare(String message) { mediator.declare(message, this); } public void GetMessage(String message){ System.out.println( "伊拉克获得对方信息: " + message ); } } class UnitedNationsSecurityCouncil extends UnitedNations{      //嵌套两个类属性 private USA colleague1; private Iraq colleague2; public USA getColleague1() { return colleague1; } public void setColleague1(USA colleague1) { this.colleague1 = colleague1; } public Iraq getColleague2() { return colleague2; } public void setColleague2(Iraq colleague2) { this.colleague2 = colleague2; } //类中调节 public void declare(String message, Country colleague) { if (colleague == colleague1){ colleague2.GetMessage(message); }else{ colleague1.GetMessage(message); } } }

      运行结果

          伊拉克获得对方信息: 不准研发核武器,否则发动战争

          美国获得对方信息: 我们没有核武器,也不怕侵略。

    * 优点:
       简化了对象之间的交互:它用中介者和同事的一对多交互代替了原来同事之间的多对多交互,一对多关系更容易理解、维护和扩展,
    将原本难以理解的网状结构转换成相对简单的星型结构。
      各同事对象之间解耦:中介者有利于各同事之间的松耦合,我们可以独立的改变和复用每一个同事和中介者,增加新的中介者和新的
    同事类都比较方便,更好地符合“开闭原则”。
      减少子类生成:中介者将原本分布于多个对象间的行为集中在一起,改变这些行为只需生成新的中介者子类即可,这使各个同事类可
    被重用,无须对同事类进行扩展。
    缺点:
      中介者会庞大,变得复杂难以维护。

    7、 享元模式   将对象放入集合中,通过对对象的集合操作,减少大量对象的存储开销。 

    class Water{
        private String name;
    
        public Water(String name) {
            this.name = name;
        }
    
        public String getName() {
            return name;
        }
    
    }
    
    interface Clouds{
        public void method( Water water);
    }
    
    class WhiteClouds implements Clouds{
        private String name;
    
        public WhiteClouds(String name) {
            this.name = name;
        }
        @Override
        public void method( Water water) {
            System.out.println(" 白云飘飘 : " + this.name+",云撑:"+water.getName());
        }
    }
    
    class BlackClouds implements Clouds{
    
        @Override
        public void method( Water water) {
            System.out.println(" 黑云滚滚 : " + water.getName());
        }
    }
    public class EnjoyClouds {
    
        private static final Map<String,Clouds> map = new HashMap<String, Clouds>();
    
        public  Clouds getClouds(String key){
            if(!map.containsKey(key)){
                map.put(key,new WhiteClouds(key));
            }
    //        Clouds clouds = map.get(key);
    //        if (clouds == null){
    //            map.put(key,new WhiteClouds(key));
    //        }
            return map.get(key);
        }
    
        public int getCount(){
            return map.size();
        }
    
        public static void main(String[] args) {
            EnjoyClouds enjoyClouds = new EnjoyClouds();
            String key = "小白";
            Water water = new Water("大鱼");
            Clouds clouds = enjoyClouds.getClouds( key );
            clouds.method(water);
            clouds = map.get( key );
            clouds.method(new Water("小虾"));
            System.out.println( enjoyClouds.getCount() );
        }
    
    }

    8、解释者模式  需要解释执行并且可以将该语言中的语句表示为一个可执行语句

      

    /**解释模式
     * 用解释器模式来实现 加减乘除四则运算
     * Created by nicknailo on 2018/8/30.
     */
    public class InterpretPattern {
    
        public static void main(String[] args) {
            Calculator calculator = new Calculator("123 + 124 + 125 - 126");
            System.out.println(calculator.calculate());
    
    
        }
    
    }
    
    abstract class ArithmeticExpression {
        public abstract int interptet();
    }
    
    class NumExpression extends ArithmeticExpression {
        private int num;
        public NumExpression(int _num) {
            num = _num;
        }
        @Override
        public int interptet() {
            return num;
        }
    }
    
    abstract class OperatorExpression extends ArithmeticExpression {
        protected ArithmeticExpression mArithmeticExpression1,mArithmeticExpression2;
    
        public OperatorExpression(ArithmeticExpression _arithmeticExpression1, ArithmeticExpression _arithmeticExpression2) {
            mArithmeticExpression1 = _arithmeticExpression1;
            mArithmeticExpression2 = _arithmeticExpression2;
        }
    }
    
    class AdditionExpression extends OperatorExpression {
        public AdditionExpression(ArithmeticExpression _arithmeticExpression1, ArithmeticExpression _arithmeticExpression2) {
            super(_arithmeticExpression1, _arithmeticExpression2);
        }
    
        @Override
        public int interptet() {
            return mArithmeticExpression1.interptet() + mArithmeticExpression2.interptet();
        }
    }
    
    class PlusExpression extends OperatorExpression {
        public PlusExpression(ArithmeticExpression _arithmeticExpression1, ArithmeticExpression _arithmeticExpression2) {
            super(_arithmeticExpression1, _arithmeticExpression2);
        }
    
        @Override
        public int interptet() {
            return mArithmeticExpression1.interptet() - mArithmeticExpression2.interptet();
        }
    }
    
    
    class Calculator {
    
        protected Stack<ArithmeticExpression> mArithmeticExpressionStack = new Stack<ArithmeticExpression>();
    
        public Calculator(String expression) {
            ArithmeticExpression arithmeticExpression1, arithmeticExpression2;
            String[] elements = expression.split(" ");
            for (int i = 0; i < elements.length; ++i) {
                System.out.println("elements: " + Arrays.toString(elements));
                System.out.println("elements[i]: " + elements[i].charAt(0));
                switch (elements[i].charAt(0)) {
                    case '+':
                        arithmeticExpression1 = mArithmeticExpressionStack.pop();
                        System.out.println("stack.pop : = "+ arithmeticExpression1.interptet());
                        arithmeticExpression2 = new NumExpression(Integer.valueOf(elements[++i]));
                        mArithmeticExpressionStack.push(
                                new AdditionExpression(arithmeticExpression1, arithmeticExpression2));
                        break;
                    case '-':
                        arithmeticExpression1 = mArithmeticExpressionStack.pop();
                        System.out.println("stack.pop : = "+ arithmeticExpression1.interptet());
                        arithmeticExpression2 = new NumExpression(Integer.valueOf(elements[++i]));
                        mArithmeticExpressionStack.push(
                                new PlusExpression(arithmeticExpression1, arithmeticExpression2));
                        break;
                    default:
                        mArithmeticExpressionStack.push(new NumExpression(Integer.valueOf(elements[i])));
                        break;
                }
            }
        }
    
        public int calculate() {
            return mArithmeticExpressionStack.pop().interptet();
        }
    }

    9、访问者模式 点击查看 

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  • 原文地址:https://www.cnblogs.com/nicknailo/p/9875291.html
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