• Socket 一个服务器监听多个客户端 功能实现


      最近公司安排我和另一个同事一起完成一个Socket通信服务器,多个Socket通信客户端,具体的是服务器在window系统下c#开发,客户端是在liunx系统下开发,实现交互通讯。Socket通信服务器启动时,Socket将侦听到的Socket连接传给接受Socket,然后由接受Socket完成接受、发送消息,当Socket存在异常时,断开连接。我负责服务器端功能,所以我这里简单说下我服务器的功能:

    1、服务器一直监听当前客户端是否有连接

    2、动态的保留当前有连接状态的客户端

    3、服务器端和客户端进行交互数据

    主函数

           public void StartListenUp()
            {
                IPAddress myIP = GetIPAddress();
                IPEndPoint localEndPoint = new IPEndPoint(myIP, _port);
                Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                try
                {
                    listener.Bind(localEndPoint);
                    listener.Listen(10);
                    string userIP;

                    while (true)
                    {
                        Socket newClient = listener.Accept();
                        userIP = ((IPEndPoint)newClient.RemoteEndPoint).Address.ToString();
                        _transmit_IP.Add(userIP, newClient);
     
                        Thread clientThread = new Thread(new ParameterizedThreadStart(ThreadFun));
                        clientThread.Start(userIP);
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }
            }

    /// 线程执行体,消息传递给线程执行体的用户名,用以与用户通信
            private void ThreadFun(object obj)
            {
                //通过转发表得到当前用户套接字
                Socket handler = _transmit_IP[obj] as Socket;

              // 业务处理

           }

    以上是服务器的主要代码并已经和客户端测试通过

    希望大家批评指正。。。

    ps:听人劝吃饱饭,查看了微软最新异步通讯的例子调试了下

    代码如下:

     public static void StartListening()
        {
            // Data buffer for incoming data.
            byte[] bytes = new Byte[1024];

            // Establish the local endpoint for the socket.
            // The DNS name of the computer
            // running the listener is "host.contoso.com".
            IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

            // Create a TCP/IP socket.
            Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            // Bind the socket to the local endpoint and listen for incoming connections.
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(100);

                while (true)
                {
                    // Set the event to nonsignaled state.
                    allDone.Reset();

                    // Start an asynchronous socket to listen for connections.
                    Console.WriteLine("Waiting for a connection...");
                    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);

                    // Wait until a connection is made before continuing.
                    allDone.WaitOne();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
            Console.WriteLine("\nPress ENTER to continue...");
            Console.Read();
        }

        public static void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue.
            allDone.Set();

            // Get the socket that handles the client request.
            Socket listener = (Socket)ar.AsyncState;
            Socket handler = listener.EndAccept(ar);

            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
        }

        public static void ReadCallback(IAsyncResult ar)
        {
            String content = String.Empty;

            // Retrieve the state object and the handler socket from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;

            // Read data from the client socket.
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There  might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Check for end-of-file tag. If it is not there, read more data.
                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1)
                {
                    // All the data has been read from the client. Display it on the console.
                    Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content);
                    // Echo the data back to the client.
                    Send(handler, content);
                }
                else
                {
                    // Not all data received. Get more.
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
                }
            }
        }

        private static void Send(Socket handler, String data)
        {
            // Convert the string data to byte data using ASCII encoding.
            byte[] byteData = Encoding.ASCII.GetBytes(data);

            // Begin sending the data to the remote device.
            handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
        }

        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket handler = (Socket)ar.AsyncState;

                // Complete sending the data to the remote device.
                int bytesSent = handler.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to client.", bytesSent);

                handler.Shutdown(SocketShutdown.Both);
                handler.Close();

            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }

    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
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  • 原文地址:https://www.cnblogs.com/newstart/p/2660650.html
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