• pixijs shader 传入多张图片到片段着色器的方法


    pixijs shader 传入多张图片到片段着色器的方法

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="utf-8" />
        <title>
            {$title}
        </title>
        <meta content="width=device-width, initial-scale=1, maximum-scale=1,user-scalable=no" name="viewport" />
        <meta content="telephone=no" name="format-detection" />
        <!-- Link Swiper's CSS -->
        <include file="commonheader">
        </include>
        <style>
        </style>
    </head>
    
    <body>
        <include file="jiazai">
        </include>
      <include file="commonfooter">
        </include>
        <script src="{$yumingnew}/js/pixi.min.js" type="text/javascript">
        </script>
        <script src="/pixijsdemo/pixi-plugins/pixi-projection.js" type="text/javascript">
        </script>
          <script src="{$yumingnew}/js/TweenMax.js"></script>
          <style type="text/css">
              canvas{
                100%;
                height: 100%;
              }
          </style>
        <script type="text/javascript">
            const app = new PIXI.Application({ transparent: true });
            document.body.appendChild(app.view);
    
            // Create background image
            const background = PIXI.Sprite.from('/moban/bg_grass.jpg');
            background.width = app.screen.width;
            background.height = app.screen.height;
            app.stage.addChild(background);
    
            // Stop application wait for load to finish
            app.stop();
    
            app.loader.add('shader', '/moban/shader.frag?v=2').add('bg_grass', '/moban/images/share.jpg')
                .load(onLoaded);
    
            let filter;
    
            // Handle the load completed
            function onLoaded(loader, res) {
    
                const perlin = PIXI.Texture.from('/moban/images/share.jpg?v=2');
                // Create the new filter, arguments: (vertexShader, framentSource)
                filter = new PIXI.Filter(null, res.shader.data, {
                    customUniform: 0.0,
                    noise: perlin
                });
    
                // === WARNING ===
                // specify uniforms in filter constructor
                // or set them BEFORE first use
                // filter.uniforms.customUniform = 0.0
    
                // Add the filter
                background.filters = [filter];
    
                // Resume application update
                app.start();
            }
             var i=0;
            // Animate the filter
            app.ticker.add((delta) => {
                i-=0.03;
             
                filter.uniforms.customUniform = i;
            });
        </script>
    </body>
    
    </html>
    precision mediump float;
    
    varying vec2 vTextureCoord;
    varying vec4 vColor;
    
    uniform sampler2D uSampler;
    uniform sampler2D noise;
    uniform float customUniform;
    
    
    
    void main(void)
    {
        
       vec2 r = vTextureCoord;
        r.y = 1.0 - r.y;
        
        vec4 tex = texture2D(uSampler,r.xy);
    
        tex += vec4((sin((r.y)+r.x + customUniform*2.)) + tex)/2.;
        
        gl_FragColor = tex;
        // Merge texture + Glint
    
    
    }


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    作者:newmiracle
    出处:https://www.cnblogs.com/newmiracle/

     
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  • 原文地址:https://www.cnblogs.com/newmiracle/p/14290053.html
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