CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/robot.png", "armature/robot.plist", "armature/robot.xml", this, NULL); CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/hero.ExportJson", this, NULL); void TestParticleDisplay::onEnter() { ArmatureTestLayer::onEnter(); setTouchEnabled(true); animationID = 0; armature = cocos2d::extension::CCArmature::create("robot"); armature->getAnimation()->playWithIndex(0); armature->setPosition(VisibleRect::center()); armature->setScale(0.48f); armature->getAnimation()->setSpeedScale(0.5f); addChild(armature); CCParticleSystem *p1 = CCParticleSystemQuad::create("Particles/SmallSun.plist"); CCParticleSystem *p2 = CCParticleSystemQuad::create("Particles/SmallSun.plist"); cocos2d::extension::CCBone *bone = cocos2d::extension::CCBone::create("p1"); bone->addDisplay(p1, 0); bone->changeDisplayWithIndex(0, true); bone->setIgnoreMovementBoneData(true); bone->setZOrder(100); bone->setScale(1.2f); armature->addBone(bone, "bady-a3"); bone = cocos2d::extension::CCBone::create("p2"); bone->addDisplay(p2, 0); bone->changeDisplayWithIndex(0, true); bone->setIgnoreMovementBoneData(true); bone->setZOrder(100); bone->setScale(1.2f); armature->addBone(bone, "bady-a30"); } bool TestParticleDisplay::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { ++animationID; animationID = animationID % armature->getAnimation()->getMovementCount(); armature->getAnimation()->playWithIndex(animationID); return false; }