local tonumber_ = tonumber function tonumber(v, base) return tonumber_(v, base) or 0 end function toint(v) return math.round(tonumber(v)) end function tobool(v) return (v ~= nil and v ~= false) end function totable(v) if type(v) ~= "table" then v = {} end return v end function clone(object) local lookup_table = {} local function _copy(object) if type(object) ~= "table" then return object elseif lookup_table[object] then return lookup_table[object] end local new_table = {} lookup_table[object] = new_table for key, value in pairs(object) do new_table[_copy(key)] = _copy(value) end return setmetatable(new_table, getmetatable(object)) end return _copy(object) end function class(classname, super) local superType = type(super) local cls if superType ~= "function" and superType ~= "table" then superType = nil super = nil end if superType == "function" or (super and super.__ctype == 1) then -- inherited from native C++ Object cls = {} if superType == "table" then -- copy fields from super print ("superTyper is table"); for k,v in pairs(super) do cls[k] = v end cls.__create = super.__create cls.super = super else cls.__create = super cls.ctor = function() end end cls.__cname = classname cls.__ctype = 1 function cls.new(...) local instance = cls.__create(...) -- copy fields from class to native object for k,v in pairs(cls) do instance[k] = v end instance.class = cls instance:ctor(...) return instance end else -- inherited from Lua Object if super then cls = {} setmetatable(cls, {__index = super}) cls.super = super else cls = {ctor = function() end} end cls.__cname = classname cls.__ctype = 2 -- lua cls.__index = cls function cls.new(...) local instance = setmetatable({}, cls) instance.class = cls instance:ctor(...) return instance end end return cls end function import(moduleName, currentModuleName) local currentModuleNameParts local moduleFullName = moduleName local offset = 1 while true do if string.byte(moduleName, offset) ~= 46 then -- . moduleFullName = string.sub(moduleName, offset) if currentModuleNameParts and #currentModuleNameParts > 0 then moduleFullName = table.concat(currentModuleNameParts, ".") .. "." .. moduleFullName end break end offset = offset + 1 if not currentModuleNameParts then if not currentModuleName then local n,v = debug.getlocal(3, 1) currentModuleName = v end currentModuleNameParts = string.split(currentModuleName, ".") end table.remove(currentModuleNameParts, #currentModuleNameParts) end return require(moduleFullName) end function handler(target, method) return function(...) return method(target, ...) end end function math.round(num) return math.floor(num + 0.5) end function io.exists(path) local file = io.open(path, "r") if file then io.close(file) return true end return false end function io.readfile(path) local file = io.open(path, "r") if file then local content = file:read("*a") io.close(file) return content end return nil end function io.writefile(path, content, mode) mode = mode or "w+b" local file = io.open(path, mode) if file then print("file is ok ok ok ok ok ") if file:write(content) == nil then print("file is bad bad bad bad ") return false end io.close(file) return true else return false end end function io.pathinfo(path) local pos = string.len(path) local extpos = pos + 1 while pos > 0 do local b = string.byte(path, pos) if b == 46 then -- 46 = char "." extpos = pos elseif b == 47 then -- 47 = char "/" break end pos = pos - 1 end local dirname = string.sub(path, 1, pos) local filename = string.sub(path, pos + 1) extpos = extpos - pos local basename = string.sub(filename, 1, extpos - 1) local extname = string.sub(filename, extpos) return { dirname = dirname, filename = filename, basename = basename, extname = extname } end function io.filesize(path) local size = false local file = io.open(path, "r") if file then local current = file:seek() size = file:seek("end") file:seek("set", current) io.close(file) end return size end function table.nums(t) local count = 0 for k, v in pairs(t) do count = count + 1 end return count end function table.keys(t) local keys = {} if t == nil then return keys; end for k, v in pairs(t) do keys[#keys + 1] = k end return keys end function table.values(t) local values = {} if t == nil then return values; end for k, v in pairs(t) do values[#values + 1] = v end return values end function table.containKey( t, key ) for k, v in pairs(t) do if key == k then return true; end end return false; end function table.containValue( t, value ) for k, v in pairs(t) do if value == v then return true; end end return false; end function table.getKeyByValue( t, value ) for k, v in pairs(t) do if value == v then return k; end end end function table.merge(dest, src) for k, v in pairs(src) do dest[k] = v end end function arrayContain( array, value) for i=1,#array do if array[i] == value then return true; end end return false; end function string.htmlspecialchars(input) for k, v in pairs(string._htmlspecialchars_set) do input = string.gsub(input, k, v) end return input end string._htmlspecialchars_set = {} string._htmlspecialchars_set["&"] = "&" string._htmlspecialchars_set["""] = """ string._htmlspecialchars_set["'"] = "'" string._htmlspecialchars_set["<"] = "<" string._htmlspecialchars_set[">"] = ">" function string.nl2br(input) return string.gsub(input, " ", "<br />") end function string.text2html(input) input = string.gsub(input, " ", " ") input = string.htmlspecialchars(input) input = string.gsub(input, " ", " ") input = string.nl2br(input) return input end function string.split(str, delimiter) if (delimiter=='') then return false end local pos,arr = 0, {} -- for each divider found for st,sp in function() return string.find(str, delimiter, pos, true) end do table.insert(arr, string.sub(str, pos, st - 1)) pos = sp + 1 end table.insert(arr, string.sub(str, pos)) return arr end function string.ltrim(str) return string.gsub(str, "^[ ]+", "") end function string.rtrim(str) return string.gsub(str, "[ ]+$", "") end function string.trim(str) str = string.gsub(str, "^[ ]+", "") return string.gsub(str, "[ ]+$", "") end function string.ucfirst(str) return string.upper(string.sub(str, 1, 1)) .. string.sub(str, 2) end --[[-- @ignore ]] local function urlencodeChar(char) return "%" .. string.format("%02X", string.byte(c)) end function string.urlencode(str) -- convert line endings str = string.gsub(tostring(str), " ", " ") -- escape all characters but alphanumeric, '.' and '-' str = string.gsub(str, "([^%w%.%- ])", urlencodeChar) -- convert spaces to "+" symbols return string.gsub(str, " ", "+") end function string.utf8len(str) local len = #str local left = len local cnt = 0 local arr = {0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc} while left ~= 0 do local tmp = string.byte(str, -left) local i = #arr while arr[i] do if tmp >= arr[i] then left = left - i break end i = i - 1 end cnt = cnt + 1 end return cnt end function string.formatNumberThousands(num) local formatted = tostring(tonumber(num)) local k while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if k == 0 then break end end return formatted end function print_lua_table (lua_table, indent) indent = indent or 0 for k, v in pairs(lua_table) do if type(k) == "string" then k = string.format("%q", k) end local szSuffix = "" if type(v) == "table" then szSuffix = "{" end local szPrefix = string.rep(" ", indent) formatting = szPrefix.."["..k.."]".." = "..szSuffix if type(v) == "table" then print(formatting) print_lua_table(v, indent + 1) print(szPrefix.."},") else local szValue = "" if type(v) == "string" then szValue = string.format("%q", v) else szValue = tostring(v) end print(formatting..szValue..",") end end end local function newCounter() local i = 0 return function() -- anonymous function i = i + 1 return i end end g_id_generator = newCounter() function getNextID() local nextID nextID = g_id_generator() return nextID end luautil = {}; function luautil.serialize(tName, t, sort_parent, sort_child) local mark={} local assign={} local function ser_table(tbl,parent) mark[tbl]=parent local tmp={} local sortList = {}; for k,v in pairs(tbl) do sortList[#sortList + 1] = {key=k, value=v}; end if tostring(parent) == "ret" then if sort_parent then table.sort(sortList, sort_parent); end else if sort_child then table.sort(sortList, sort_child); end end for i = 1, #sortList do local info = sortList[i]; local k = info.key; local v = info.value; local key= type(k)=="number" and "["..k.."]" or k; if type(v)=="table" then local dotkey= parent..(type(k)=="number" and key or "."..key) if mark[v] then table.insert(assign, " ".. dotkey.."="..mark[v]) else table.insert(tmp, " "..key.."="..ser_table(v,dotkey)) end else if type(v) == "string" then table.insert(tmp, " ".. key..'="'..v..'"'); else table.insert(tmp, " ".. key.."="..tostring(v) .. " "); end end end return "{"..table.concat(tmp,",").." }"; end return "do local ".. tName .. "= "..ser_table(t, tName)..table.concat(assign," ").." return ".. tName .. " end" end function luautil.split(str, delimiter) if (delimiter=='') then return false end local pos,arr = 0, {} -- for each divider found for st,sp in function() return string.find(str, delimiter, pos, true) end do table.insert(arr, string.sub(str, pos, st - 1)) pos = sp + 1 end table.insert(arr, string.sub(str, pos)) return arr end function luautil.writefile(str, file) os.remove(file); local file=io.open(file,"ab"); local len = string.len(str); local tbl = luautil.split(str, " "); for i = 1, #tbl do file:write(tbl[i].." "); end file:close(); end function luautil.readfile( strData ) local f = loadstring(strData) if f then return f() end end function Json2Lua (fileName,filePath, desFilePath) local jsonString = io.readfile(filePath)--myfile:read("*a") t = CJson.decode(jsonString) if t then t = luautil.serialize(fileName,t); end if t then luautil.writefile(t, desFilePath) end end function performWithDelay(callback, delay) local handle handle = CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(function() CCDirector:sharedDirector():getScheduler():unscheduleScriptEntry(handle) handle = nil callback(); end , delay , false) end -- 参数:待分割的字符串,分割字符 -- 返回:子串表.(含有空串) function lua_string_split(str, split_char) local sub_str_tab = {}; while (true) do local pos = string.find(str, split_char); if (not pos) then sub_str_tab[#sub_str_tab + 1] = str; break; end local sub_str = string.sub(str, 1, pos - 1); sub_str_tab[#sub_str_tab + 1] = sub_str; str = string.sub(str, pos + 1, #str); end return sub_str_tab; end --去除扩展名 function stripExtension(filename) local idx = filename:match(".+()%.%w+$") if(idx) then return filename:sub(1, idx-1) else return filename end end --获取路径 function stripfilename(filename) return string.match(filename, "(.+)/[^/]*%.%w+$") --*nix system --return string.match(filename, “(.+)\[^\]*%.%w+$”) — windows end --获取文件名 function strippath(filename) return string.match(filename, ".+/([^/]*%.%w+)$") -- *nix system --return string.match(filename, “.+\([^\]*%.%w+)$”) — *nix system end -- 生产配置文件 function genCfg( ) local assets = require("res.Asset") local sceneKey = "Scene" local commonKey = "common" local className = {"textures", "atlas", "sounds", "animations"} local config = {}; for i=1,#assets do local k = assets[i].k; local v = assets[i].v; local pathnames = lua_string_split(v, "/"); local fileName = pathnames[#pathnames]; local name = stripExtension(fileName); local pathType = fileName:match(".+%.(%w+)$"); local sceneType; local commonType; local cur; for i=1,#pathnames do cur = pathnames[i]; -- 1. 检查该路径是否是场景 if string.find(cur, sceneKey) then sceneType = cur; if not config[sceneType] then config[sceneType] = {}; end end if string.find(cur, commonKey) then commonType = cur; if not config[commonType] then config[commonType] = {}; end end -- 2. 查找资源类型 -- 2.1 是场景资源 if sceneType then for n=1,#className do local t = className[n]; if cur == t then if not config[sceneType][t] then config[sceneType][t] = {}; end if (t == "atlas" and pathType == "plist") then config[sceneType][t][name] = v; end if t == "atlas" and pathType == "ExportJson" then if not config[sceneType]["json"] then config[sceneType]["json"] = {} end config[sceneType]["json"][name] = v; end if (t == "textures") then config[sceneType][t][name] = v; end if (t == "animations" and pathType == "xml") then config[sceneType][t][name] = v; end if (t == "sounds") then config[sceneType][t][name] = v; end end end -- 2.2 是公用资源 elseif commonType then for n=1,#className do local t = className[n]; if cur == t then if not config[commonType][t] then config[commonType][t] = {}; end if (t == "atlas" and pathType == "plist") then config[commonType][t][name] = v; end if t == "atlas" and pathType == "ExportJson" then if not config[commonType]["json"] then config[commonType]["json"] = {} end config[commonType]["json"][name] = v; end if (t == "textures") then config[commonType][t][name] = v; end if (t == "animations" and pathType == "xml") then config[commonType][t][name] = v; end if (t == "sounds") then config[commonType][t][name] = v; end end end -- 2.3 贴图资源 elseif string.find(cur, "textures") then if not config["textures"] then config["textures"] = {} end config["textures"][name] = v; -- 2.4 图集资源 elseif string.find(cur, "atlas") and pathType == "plist" then if not config["atlas"] then config["atlas"] = {} end config["atlas"][name] = v; -- 2.5 图集json配置文件 elseif string.find(cur, "atlas") and pathType == "ExportJson" then if not config["json"] then config["json"] = {} end config["json"][name] = v; -- 2.6 声音资源 elseif string.find(cur, "sounds") then if not config["sounds"] then config["sounds"] = {} end config["sounds"][name] = v; -- 2.7 字体资源 elseif string.find(cur, "fonts") and (pathType == "fnt" or pathType == "ttf" ) then if not config["fonts"] then config["fonts"] = {} end config["fonts"][name] = v; -- 2.8 动画资源 elseif string.find(cur, "animations") and pathType == "xml" then if not config["animations"] then config["animations"] = {} end config["animations"][name] = v; end end end return config; end