• 基于Visual Studio2012实现Windows8的metro界面笔迹手写识别文档


    手写识别,是指将在手写设备上书写时产生的有序轨迹信息化转化为汉字内码的过程,实际上是手写轨迹的坐标序列到汉字的内码的一个映射过程,是人机交互最自然、最方便的手段之一。  

     随着智能手机、掌上电脑等移动信息工具的普及,手写识别技术也进入了规模应用时代。   

    手写识别能够使用户按照最自然、最方便的输入方式进行文字输入,易学易用,可取代键盘或者鼠标。用于手写输入的设备有许多种,比如电磁感应手写板、压感式手写板、触摸屏、触控板、超声波笔等。  

     手写识别属于文字识别和模式识别范畴,文字识别从识别过程来说分成脱机识别(off-line)和联机识别(on-line)两大类,从识别对象来说又分成手写体识别和印刷体识别两大类,我们常说的手写识别是指联机手写体识别。

    下面我们来亲自实践下Windows8下面的笔迹文档开发.

    详细请见代码分析

    #include "pch.h"
    #include <ppltasks.h>
    #include "simpleInk.h"
    
    ///////////////////////////////////////////////////////////////////////////////
    // simpleInk实施
    
    
    simpleInk::simpleInk(
        _In_ Windows::UI::Core::CoreWindow^ window,
        _In_ Windows::ApplicationModel::Core::CoreApplicationView^ applicationView)
    :   _applicationView(applicationView),
        _points(nullptr),
        _curPointIndex(0),
        _pointerId(-1)
    {
        Initialize(window, Windows::Graphics::Display::DisplayProperties::LogicalDpi);
    
        // 设置激活处理程序
    
        _tokenViewActivated = _applicationView->Activated::add(
            ref new Windows::Foundation::TypedEventHandler<
                Windows::ApplicationModel::Core::CoreApplicationView^,
                Windows::ApplicationModel::Activation::IActivatedEventArgs^>(
                    this, &simpleInk::OnViewActivated));
    
        // 设置窗口的事件处理程序
    
        m_window->PointerCursor = ref new Windows::UI::Core::CoreCursor(
            Windows::UI::Core::CoreCursorType::Arrow, 0);
    
        _tokenWindowActivated = m_window->Activated::add(
            ref new Windows::Foundation::TypedEventHandler<
                Windows::UI::Core::CoreWindow^, Windows::UI::Core::WindowActivatedEventArgs^>(
                    this, &simpleInk::OnWindowActivated));
    
        _tokenWindowSizeChanged = m_window->SizeChanged::add(
            ref new Windows::Foundation::TypedEventHandler<
                Windows::UI::Core::CoreWindow^, Windows::UI::Core::WindowSizeChangedEventArgs^>(
                    this, &simpleInk::OnWindowSizeChanged));
    
        _tokenCharacterReceived = m_window->CharacterReceived::add(
            ref new Windows::Foundation::TypedEventHandler<
                Windows::UI::Core::CoreWindow^, Windows::UI::Core::CharacterReceivedEventArgs^>(
                    this, &simpleInk::OnCharacterReceived));
    
        _tokenPointerPressed = m_window->PointerPressed::add(
            ref new Windows::Foundation::TypedEventHandler<
                Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^>(
                    this, &simpleInk::OnPointerPressed));
    
        _tokenPointerMoved = m_window->PointerMoved::add(
            ref new Windows::Foundation::TypedEventHandler<
                Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^>(
                    this, &simpleInk::OnPointerMoved));
    
        _tokenPointerReleased = m_window->PointerReleased::add(
            ref new Windows::Foundation::TypedEventHandler<
                Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^>(
                    this, &simpleInk::OnPointerReleased));
    
        _recognitionText = "";
    
        _strokeBuilder = ref new Windows::UI::Input::Inking::InkStrokeBuilder();
        _strokeContainer = ref new Windows::UI::Input::Inking::InkStrokeContainer();
        _recognizerContainer = ref new Windows::UI::Input::Inking::InkRecognizerContainer();
    
        // 检测识别引擎并将第一个为默认
    
        _recognizerId = 0;
        _recognizer = _recognizerContainer->GetRecognizers()->GetAt(_recognizerId);
        _recognizerContainer->SetDefaultRecognizer(_recognizer);
    
        _drawingAttributes = ref new Windows::UI::Input::Inking::InkDrawingAttributes();
        _drawingAttributes->Color = Windows::UI::Colors::Black;
        _drawingAttributes->PenTip = Windows::UI::Input::Inking::PenTipShape::Circle;
        Windows::Foundation::Size size;
        size.Width = 3.0f;
        _drawingAttributes->Size = size;
        _drawingAttributes->IgnorePressure = true;
        _drawingAttributes->FitToCurve = true;
    
        _strokeBuilder->SetDefaultDrawingAttributes(_drawingAttributes);
    
        CreateBrush(_drawingAttributes->Color, &_currentBrush);
    }
    
    simpleInk::~simpleInk()
    {
        // Remove all the window event handlers
        m_window->Activated::remove(_tokenWindowActivated);
        m_window->SizeChanged::remove(_tokenWindowSizeChanged);
        m_window->CharacterReceived::remove(_tokenCharacterReceived);
        m_window->PointerPressed::remove(_tokenPointerPressed);
        m_window->PointerMoved::remove(_tokenPointerMoved);
        m_window->PointerReleased::remove(_tokenPointerReleased);
        m_window->PointerWheelChanged::remove(_tokenPointerWheelChanged);
    
        // 删除所有窗口的事件处理程序
    
        _applicationView->Activated::remove(_tokenViewActivated);
    
        // 除视图激活处理程序
    
        m_d2dContext->SetTarget(nullptr);
        m_d2dContext = nullptr;
        m_d2dDevice = nullptr;
        m_d2dFactory = nullptr;
        m_d2dTargetBitmap = nullptr;
        m_d3dContext = nullptr;
        m_d3dDevice = nullptr;
        m_depthStencilView = nullptr;
        m_dwriteFactory = nullptr;
        m_renderTargetView = nullptr;
        m_swapChain = nullptr;
        m_wicFactory = nullptr;
        _blackBrush = nullptr;
        _currentBrush = nullptr;
        _eventTextFormat = nullptr;
    
        _points = nullptr;
    
        _recognitionText = nullptr;
    
        _strokeBuilder = nullptr;
        _strokeContainer = nullptr;
        _recognizerContainer = nullptr;
        _recognizer = nullptr;
        _drawingAttributes = nullptr;
    }
    
    void simpleInk::Run()
    {
        // 激活窗口,以便将可见。
        m_window->Activate();
    
        // 处理所有的事件,如果存在
    
        m_window->Dispatcher->ProcessEvents(Windows::UI::Core::CoreProcessEventsOption::ProcessUntilQuit);
    }
    
    //
    // 视图激活处理程序中的应用
    
    //
    void simpleInk::OnViewActivated(_In_ Windows::ApplicationModel::Core::CoreApplicationView^, _In_ Windows::ApplicationModel::Activation::IActivatedEventArgs^)
    {
        m_window->Activate();
    }
    
    //
    // 事件处理程序
    //
    void simpleInk::OnWindowActivated(_In_ Windows::UI::Core::CoreWindow^, _In_ Windows::UI::Core::WindowActivatedEventArgs^)
    {
        RenderOnAllBuffers();
    }
    
    void simpleInk::OnWindowSizeChanged(_In_ Windows::UI::Core::CoreWindow^, _In_ Windows::UI::Core::WindowSizeChangedEventArgs^)
    {
        UpdateForWindowSizeChange();
        RenderOnAllBuffers();
    }
    
    void simpleInk::OnCharacterReceived(_In_ Windows::UI::Core::CoreWindow^, _In_ Windows::UI::Core::CharacterReceivedEventArgs^ args)
    {
        switch (args->KeyCode)
        {
        case 3: // ctrl+c 复制处理程序
    
            OnCopyToClipboard();
            break;
        case 20: // ctrl+t, 复制文字处理程序
            OnCopyTextToClipboard();
            break;
        case 22: // ctrl+v, 粘贴处理程序
    
            OnPasteFromClipboard();
            break;
        case 19: // ctrl+s, 保存处理程序
            OnSave();
            break;
        case 15: // ctrl+o,公开处理程序
    
            OnLoad();
            break;
        case 1: // ctrl+a, 选择所有的处理程序
    
            OnSelectAll();
            break;
        case 8: //退格,删除处理程序
    
            OnDelete();
            break;
        case 4: // crtl+d, 更改绘图属性
    
            OnChangeDrawingAttributes();
            break;
        case 18: // crtl+r, 改变识别引擎
            OnChangeRecognizer();
            break;
        case 32: // space, 识别
            OnRecognize();
            break;
        }
    }
    
    void simpleInk::OnPointerPressed(_In_ Windows::UI::Core::CoreWindow^, _In_ Windows::UI::Core::PointerEventArgs^ args)
    {
        Windows::UI::Input::PointerPoint^ pointerPoint = args->CurrentPoint;
    
        //确保没有指针已经是墨(我们允许在一个时间只有一个“积极的”指针)
    
        //确保指针在墨模式(笔,没有按钮,或鼠标左键下)
    
        if (_pointerId == -1 && PointerIsInking(pointerPoint))
        {   
            // 笔迹书写第一点
            _strokeBuilder->BeginStroke(pointerPoint);
    
            // 初始化变量用来保持轨道线呈现在不同的缓冲区.
            // 欲了解更多信息的地方是在头文件中声明_points看到评论e.
            _points = ref new Platform::Array<Windows::UI::Input::PointerPoint^>(NUM_BUFFERS + 1);
            _curPointIndex = 0;
            _points[_curPointIndex] = pointerPoint;
    
            _pointerId = pointerPoint->PointerId; // save pointer id so that no other pointer can ink until this one it is released
        }
    }
    
    void simpleInk::OnPointerMoved(_In_ Windows::UI::Core::CoreWindow^, _In_ Windows::UI::Core::PointerEventArgs^ args)
    { 
        Windows::UI::Input::PointerPoint^ pointerPoint = args->CurrentPoint;
    
        // 确保开始书写
        if (_pointerId == (int) pointerPoint->PointerId)
        {
            // 取中间点
            Windows::Foundation::Collections::IVector<Windows::UI::Input::PointerPoint^>^ pointerPoints = args->GetIntermediatePoints();
    
            // 更新笔迹
            for (unsigned int i = 0; i < pointerPoints->Size; i++)
            {
                _strokeBuilder->AppendToStroke(pointerPoints->GetAt(i));
            }
    
            // 实时渲染
    
            // 保存新的起点,并呈现新线,以及线提供的其他缓冲区。
    
            _curPointIndex = (_curPointIndex + 1) % _points->Length;
            _points[_curPointIndex] = pointerPoint;
            for (unsigned int i = 1; i < _points->Length; i++)
            {
                unsigned int si = (i + _curPointIndex) % _points->Length;
                unsigned int ei = (si + 1) % _points->Length;
                if (nullptr != _points[si] && nullptr != _points[ei])
                {
                    RenderLine(_points[si]->Position, _points[ei]->Position);
                }
            }
            Present();
        }
    }
    
    void simpleInk::OnPointerReleased(_In_ Windows::UI::Core::CoreWindow^, _In_ Windows::UI::Core::PointerEventArgs^ args)
    {
        Windows::UI::Input::PointerPoint^ pointerPoint = args->CurrentPoint;
    
        // 确保该事件属于指针
        if (_pointerId == (int) pointerPoint->PointerId)
        {
            //这是最后一点
            Windows::UI::Input::Inking::InkStroke^ stroke = _strokeBuilder->EndStroke(pointerPoint);
        
            //添加笔迹容器
    
            _strokeContainer->AddStroke(stroke);
    
            // 准备好了,没有实时渲染的需要,重新渲染整个场景
            RenderOnAllBuffers();
    
            // 改变未来中风的颜色和宽度
            OnChangeDrawingAttributes();
    
            _points = nullptr; // 退出实时模式
            _pointerId = -1;   //退出时删除对象
        }
    }
    
    void simpleInk::OnCopyToClipboard()
    {
      
        Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkStroke^>^ inkStrokes = _strokeContainer->GetStrokes();
    
        bool someSelected = false;
        for(unsigned int i = 0; i < inkStrokes->Size; i++)
        {
            if (inkStrokes->GetAt(i)->Selected)
            {
     
                someSelected = true;
                break;
            }
        }
    
    
        if (someSelected)
        {
          
            _strokeContainer->CopySelectedToClipboard();
        }
        else
        {
    
      
            for(unsigned int i = 0; i < inkStrokes->Size; i++)
            {
                inkStrokes->GetAt(i)->Selected = true;
            }
    
    
            _strokeContainer->CopySelectedToClipboard();
    
    
            for(unsigned int i = 0; i < inkStrokes->Size; i++)
            {
                inkStrokes->GetAt(i)->Selected = false;
            }
        }
    }
    
    void simpleInk::OnCopyTextToClipboard()
    {
    
        Windows::ApplicationModel::DataTransfer::DataPackage^ dataPackage = ref new Windows::ApplicationModel::DataTransfer::DataPackage();
    
        dataPackage->SetText(_recognitionText);
    
        Windows::ApplicationModel::DataTransfer::Clipboard::SetContent(dataPackage);
    }
    
    void simpleInk::OnPasteFromClipboard()
    {
      
        bool canPaste = _strokeContainer->CanPasteFromClipboard();
        if (canPaste)
        {
       
            Windows::Foundation::Point position;
            position.X = 100.0f;
            position.Y = 100.0f;
    
            _strokeContainer->PasteFromClipboard(position);
    
            RenderOnAllBuffers();
        }
        else 
        {
    
        }
    }
    
    
    void simpleInk::OnSave()
    {
        Windows::Storage::Pickers::FileSavePicker^ savePicker = ref new Windows::Storage::Pickers::FileSavePicker();
        savePicker->SuggestedStartLocation = Windows::Storage::Pickers::PickerLocationId::PicturesLibrary;
    
        auto extension = ref new Platform::Collections::Vector<Platform::String^>;
        extension->Append(".gif");
        savePicker->FileTypeChoices->Insert("Gif with embedded ISF", extension);
    
        savePicker->DefaultFileExtension = ".gif";
    
        concurrency::task<Windows::Storage::StorageFile^> savePickerTask(savePicker->PickSaveFileAsync());
        savePickerTask.then([this] (Windows::Storage::StorageFile^ file)
        {
          
            if (nullptr != file)
            {
                concurrency::task<Windows::Storage::Streams::IRandomAccessStream^> openFileTask(file->OpenAsync(Windows::Storage::FileAccessMode::ReadWrite));
                openFileTask.then([this] (Windows::Storage::Streams::IRandomAccessStream^ stream)
                {
             
                    concurrency::task<unsigned int> saveTask(_strokeContainer->SaveAsync(stream));
                    saveTask.then([stream] (unsigned int)
                    {
                        concurrency::task<bool> flushTask(stream->FlushAsync());
                        flushTask.then([] (bool)
                        {
                                // done!
                        });
                    });
                });
            }
        });
    }
    
    void simpleInk::OnLoad()
    {
        Windows::Storage::Pickers::FileOpenPicker^ openPicker = ref new Windows::Storage::Pickers::FileOpenPicker();
        openPicker->SuggestedStartLocation = Windows::Storage::Pickers::PickerLocationId::PicturesLibrary;
        openPicker->FileTypeFilter->Append(".gif");
    
        concurrency::task<Windows::Storage::StorageFile^> openPickerTask(openPicker->PickSingleFileAsync());
        openPickerTask.then([this] (Windows::Storage::StorageFile^ file)
        {
            
            if (nullptr != file)
            {
                concurrency::task<Windows::Storage::Streams::IRandomAccessStream^> openFileTask(file->OpenAsync(Windows::Storage::FileAccessMode::Read));
                openFileTask.then([this] (Windows::Storage::Streams::IRandomAccessStream^ stream)
                {
    
                    concurrency::task<void> loadTask(_strokeContainer->LoadAsync(stream));
                    loadTask.then([this] (void)
                    {
                        RenderOnAllBuffers();
                    });
                });
            }
        });
    }
    
    void simpleInk::OnSelectAll()
    {
    
        Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkStroke^>^ inkStrokes = _strokeContainer->GetStrokes();
    
        for(unsigned int i = 0; i < inkStrokes->Size; i++)
        {
            inkStrokes->GetAt(i)->Selected = true;
        }
    
        RenderOnAllBuffers();
    }
    
    void simpleInk::OnDelete()
    {
    
        Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkStroke^>^ inkStrokes = _strokeContainer->GetStrokes();
    
        bool someSelected = false;
        for(unsigned int i = 0; i < inkStrokes->Size; i++)
        {
            if (inkStrokes->GetAt(i)->Selected)
            {
    
                someSelected = true;
                break;
            }
        }
    
        if (someSelected)
        {
    
            _strokeContainer->DeleteSelected();
        }
        else
        {
    
            for(unsigned int i = 0; i < inkStrokes->Size; i++)
            {
                inkStrokes->GetAt(i)->Selected = true;
            }
    
            _strokeContainer->DeleteSelected();
        }
    
        RenderOnAllBuffers();
    }
    
    void simpleInk::OnChangeDrawingAttributes()
    {
    
        _drawingAttributes->Color = Windows::UI::ColorHelper::FromArgb(255, rand() & 0xf0, rand() & 0xf0, rand() & 0xf0);
    
    
        Windows::Foundation::Size size;
        size.Width = (rand() & 0x07) * 1.0f + 1.0f; 
        _drawingAttributes->Size = size;
    
        _strokeBuilder->SetDefaultDrawingAttributes(_drawingAttributes);
    
    
        CreateBrush(_drawingAttributes->Color, &_currentBrush);
    }
    
    void simpleInk::OnChangeRecognizer()
    {
    
        _recognizerId++;
        
    
        if (_recognizerId >= _recognizerContainer->GetRecognizers()->Size)
        {
            _recognizerId = 0;
        }
    
        _recognizerContainer->SetDefaultRecognizer(_recognizerContainer->GetRecognizers()->GetAt(_recognizerId));
    
    
        RenderOnAllBuffers();
    }
    
    void simpleInk::OnRecognize()
    {
     
    
        _recognitionText = "";
    
    
        Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkStroke^>^ inkStrokes = _strokeContainer->GetStrokes();
    
    
        if (0 == inkStrokes->Size)
        {
            RenderOnAllBuffers(); 
            return;
        }
    
        Windows::UI::Input::Inking::InkRecognitionTarget target = Windows::UI::Input::Inking::InkRecognitionTarget::All;
        for(unsigned int i = 0; i < inkStrokes->Size; i++)
        {
            if (inkStrokes->GetAt(i)->Selected)
            {
    
                target = Windows::UI::Input::Inking::InkRecognitionTarget::Selected;
                break;
            }
        }
    
    
        concurrency::task<Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkRecognitionResult^>^> recognizeTask(_recognizerContainer->RecognizeAsync(_strokeContainer, target));
        recognizeTask.then([this] (Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkRecognitionResult^>^ recognitionResults)
        {
       
            _strokeContainer->UpdateRecognitionResults(recognitionResults);
            
    
            Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkRecognitionResult^>^ updatedRecognitionResults = _strokeContainer->GetRecognitionResults();
            for(unsigned int i = 0; i < updatedRecognitionResults->Size; i++)
            {
       
                Windows::UI::Input::Inking::IInkRecognitionResult^ recognitionResult = updatedRecognitionResults->GetAt(i);
    
       
                Windows::Foundation::Collections::IVectorView<Platform::String^>^ textCandidates = recognitionResult->GetTextCandidates();
    
          
                Platform::String^ topCandidate = textCandidates->GetAt(0);
    
    
                _recognitionText += topCandidate + " ";
            }
    
    
            RenderOnAllBuffers();
        });
    }
    
    void simpleInk::RenderLine(Windows::Foundation::Point from, Windows::Foundation::Point to)
    {
    
        m_d2dContext->BeginDraw();
        m_d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());
    
    
        float width = _drawingAttributes->Size.Width;
    
        m_d2dContext->DrawLine(D2D1::Point2F(from.X, from.Y), D2D1::Point2F(to.X, to.Y), _currentBrush.Get(), width, (ID2D1StrokeStyle *) 0);
    
        HRESULT hr = m_d2dContext->EndDraw();
        if (hr == D2DERR_RECREATE_TARGET)
        {
            m_d2dContext->SetTarget(nullptr);
            m_d2dTargetBitmap = nullptr;
            CreateWindowSizeDependentResources();
        }
        else
        {
            DX::ThrowIfFailed(hr);
        }
    
    }
    
    
    void simpleInk::ConvertStrokeToGeometry(_In_ Windows::UI::Input::Inking::IInkStroke^ stroke, _Outptr_ ID2D1PathGeometry** geometry)
    {
    
        DX::ThrowIfFailed(m_d2dFactory->CreatePathGeometry(geometry));
    
        Microsoft::WRL::ComPtr<ID2D1GeometrySink> sink;
        DX::ThrowIfFailed((*geometry)->Open(&sink));
        sink->SetSegmentFlags(D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN);
        sink->SetFillMode(D2D1_FILL_MODE_ALTERNATE);
    
        Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkStrokeRenderingSegment^>^ renderingSegments = stroke->GetRenderingSegments();
    
        Windows::UI::Input::Inking::IInkStrokeRenderingSegment^ firstSegment = renderingSegments->GetAt(0);
        Windows::Foundation::Point first = firstSegment->Position;
        sink->BeginFigure(D2D1::Point2F(first.X, first.Y), D2D1_FIGURE_BEGIN_FILLED);
    
    
        for (unsigned int j = 1; j < renderingSegments->Size; j++)
        {
     
            Windows::UI::Input::Inking::IInkStrokeRenderingSegment^ renderingSegment = renderingSegments->GetAt(j);
    
            sink->AddBezier(
                D2D1::BezierSegment(
                    D2D1::Point2F(renderingSegment->BezierControlPoint1.X, renderingSegment->BezierControlPoint1.Y),
                    D2D1::Point2F(renderingSegment->BezierControlPoint2.X, renderingSegment->BezierControlPoint2.Y),
                    D2D1::Point2F(renderingSegment->Position.X, renderingSegment->Position.Y)
                    )
                );
        }
    
    
        sink->EndFigure(D2D1_FIGURE_END_OPEN);
        DX::ThrowIfFailed(sink->Close());
    }
    
    
    void simpleInk::OnRender()
    {
        // drawing
        m_d2dContext->BeginDraw();
        m_d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());
        m_d2dContext->Clear(D2D1::ColorF(D2D1::ColorF::White));
    
        // render all strokes
        Windows::Foundation::Collections::IVectorView<Windows::UI::Input::Inking::IInkStroke^>^ inkStrokes = _strokeContainer->GetStrokes();
        for(unsigned int i = 0; i < inkStrokes->Size; i++)
        {
          
            Windows::UI::Input::Inking::IInkStroke^ stroke = inkStrokes->GetAt(i);
    
            Microsoft::WRL::ComPtr<ID2D1PathGeometry> strokeGeometry;
            ConvertStrokeToGeometry(stroke, &strokeGeometry);
    
          
            float width = stroke->DrawingAttributes->Size.Width;
            int color = RGB(stroke->DrawingAttributes->Color.R, stroke->DrawingAttributes->Color.G, stroke->DrawingAttributes->Color.B);
    
       
            Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> currentBrush;
            DX::ThrowIfFailed(m_d2dContext->CreateSolidColorBrush(D2D1::ColorF(color), ¤tBrush));
    
            m_d2dContext->DrawGeometry(strokeGeometry.Get(), currentBrush.Get(), width, (ID2D1StrokeStyle *) 0);
        }
    
    
        D2D1_RECT_F recoTextRect = {0, 50, 1000, 500};
        m_d2dContext->DrawText(_recognitionText->Begin(), _recognitionText->Length(), _eventTextFormat.Get(), &recoTextRect, _blackBrush.Get());
    
    
        D2D1_RECT_F recoNameRect = {0, 0, 1000, 500};
        Platform::String^ name = _recognizerContainer->GetRecognizers()->GetAt(_recognizerId)->Name;
        m_d2dContext->DrawText(name->Begin(), name->Length(), _eventTextFormat.Get(), &recoNameRect, _blackBrush.Get());
    
        HRESULT hr = m_d2dContext->EndDraw();
        if (hr == D2DERR_RECREATE_TARGET)
        {
            m_d2dContext->SetTarget(nullptr);
            m_d2dTargetBitmap = nullptr;
            CreateWindowSizeDependentResources();
        }
        else
        {
            DX::ThrowIfFailed(hr);
        }
    
    	Present();
    }
    
    
    void simpleInk::RenderOnAllBuffers()
    {
        for (unsigned int i = 0; i < NUM_BUFFERS; i++)
        {
            OnRender();
        }
    }
    
    void simpleInk::CreateBrush(_In_ Windows::UI::Color color, _Outptr_ ID2D1SolidColorBrush** brush)
    {
        int iColor = RGB(color.R, color.G, color.B);
        *brush = nullptr;
        DX::ThrowIfFailed(
            m_d2dContext->CreateSolidColorBrush(
                D2D1::ColorF(iColor),
                brush
                )
            );
    }
    
    
    
    void simpleInk::CreateDeviceResources()
    {
        DirectXBase::CreateDeviceResources();
    
      
        DX::ThrowIfFailed(
            m_dwriteFactory->CreateTextFormat(L"Verdana", NULL, DWRITE_FONT_WEIGHT_NORMAL,
                DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, 20.0f, L"",
                &_eventTextFormat));
    
        _eventTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
        _eventTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR);
    
        CreateBrush(Windows::UI::Colors::Black, &_blackBrush);
    }
    
    void simpleInk::CreateWindowSizeDependentResources()
    {
     
        m_windowBounds = m_window->Bounds;
    
        // If the swap chain already exists, resize it.
        if(m_swapChain != nullptr)
        {
            DX::ThrowIfFailed(
                m_swapChain->ResizeBuffers(NUM_BUFFERS, 0, 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0)
                );
        }
        // Otherwise, create a new one.
        else
        {
            // Allocate a descriptor.
            DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
            swapChainDesc.Width = 0;                                     
            swapChainDesc.Height = 0;
            swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;          
            swapChainDesc.Stereo = false; 
            swapChainDesc.SampleDesc.Count = 1;                          
            swapChainDesc.SampleDesc.Quality = 0;
            swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
            swapChainDesc.BufferCount = NUM_BUFFERS;                    
            swapChainDesc.Scaling = DXGI_SCALING_NONE;
            swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; 
            swapChainDesc.Flags = 0;
    
        
    
            Microsoft::WRL::ComPtr<IDXGIDevice1>  dxgiDevice;
            DX::ThrowIfFailed(
                m_d3dDevice.As(&dxgiDevice)
                );
    
            Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
            DX::ThrowIfFailed(
                dxgiDevice->GetAdapter(&dxgiAdapter)
                );
    
    
            Microsoft::WRL::ComPtr<IDXGIFactory2> dxgiFactory;
            DX::ThrowIfFailed(
                dxgiAdapter->GetParent(
                    __uuidof(IDXGIFactory2), 
                    &dxgiFactory
                    )
                );
    
            DX::ThrowIfFailed(
                dxgiFactory->CreateSwapChainForCoreWindow(
                    m_d3dDevice.Get(),
                    reinterpret_cast<IUnknown*>(m_window),
                    &swapChainDesc,
                    nullptr,   
                    &m_swapChain
                    )
                );
    
            
            DX::ThrowIfFailed(
                dxgiDevice->SetMaximumFrameLatency(MAX_FRAME_LATENCY)
                );
    
        }
    
        Microsoft::WRL::ComPtr<ID3D11Texture2D> backBuffer;
        DX::ThrowIfFailed(
            m_swapChain->GetBuffer(
                0,
                __uuidof(ID3D11Texture2D),
                &backBuffer
                )
            );
    
    
        DX::ThrowIfFailed(
            m_d3dDevice->CreateRenderTargetView(
                backBuffer.Get(),
                nullptr,
                &m_renderTargetView
                )
            );
    
        D3D11_TEXTURE2D_DESC backBufferDesc = {0};
        backBuffer->GetDesc(&backBufferDesc);
        m_renderTargetSize.Width  = static_cast<float>(backBufferDesc.Width);
        m_renderTargetSize.Height = static_cast<float>(backBufferDesc.Height);
    
    
        CD3D11_TEXTURE2D_DESC depthStencilDesc(
            DXGI_FORMAT_D24_UNORM_S8_UINT, 
            backBufferDesc.Width,
            backBufferDesc.Height,
            1,
            1,
            D3D11_BIND_DEPTH_STENCIL
            );
    
    
        Microsoft::WRL::ComPtr<ID3D11Texture2D> depthStencil;
        DX::ThrowIfFailed(
            m_d3dDevice->CreateTexture2D(
                &depthStencilDesc,
                nullptr,
                &depthStencil
                )
            );
    
        DX::ThrowIfFailed(
            m_d3dDevice->CreateDepthStencilView(
                depthStencil.Get(),
                &CD3D11_DEPTH_STENCIL_VIEW_DESC(D3D11_DSV_DIMENSION_TEXTURE2D),
                &m_depthStencilView
                )
            );
    
      
        CD3D11_VIEWPORT viewport(
            0.0f,
            0.0f,
            static_cast<float>(backBufferDesc.Width),
            static_cast<float>(backBufferDesc.Height)
            );
    
    
        m_d3dContext->RSSetViewports(1, &viewport);
    
     
        D2D1_BITMAP_PROPERTIES1 bitmapProperties = 
            D2D1::BitmapProperties1(
                D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
                D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
                m_dpi,
                m_dpi
                );
    
    
        Microsoft::WRL::ComPtr<IDXGISurface> dxgiBackBuffer;
        DX::ThrowIfFailed(
            m_swapChain->GetBuffer(
                0,
                __uuidof(IDXGISurface),
                &dxgiBackBuffer
                )
            );
    
    
        DX::ThrowIfFailed(
            m_d2dContext->CreateBitmapFromDxgiSurface(
                dxgiBackBuffer.Get(),
                &bitmapProperties,
                &m_d2dTargetBitmap
                )
            );
    
    
        m_d2dContext->SetTarget(m_d2dTargetBitmap.Get());
    
        m_d2dContext->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
    }
    
    void simpleInk::Present()
    {
        // 设置写字的参数
        DXGI_PRESENT_PARAMETERS parameters = {0};
        parameters.DirtyRectsCount = 0;
        parameters.pDirtyRects = nullptr;
        parameters.pScrollRect = nullptr;
        parameters.pScrollOffset = nullptr;
        
        // 设置窗口句柄
        HRESULT hr = m_swapChain->Present1(0, 0, ¶meters);
    
        // 如果设备没有准备好,将返回失败
        if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
        {
            Initialize(m_window, m_dpi);
        }
        else
        {
            DX::ThrowIfFailed(hr);
        }
    }
    
    ///////////////////////////////////////////////////////////////////////////////
    // 视图框架
    
    simpleInkFrameworkView::simpleInkFrameworkView()
    :   _activationEntryPoint(ActivationEntryPoint::Unknown),
    _window(nullptr),
    _applicationView(nullptr)
    {
    }
    
    void simpleInkFrameworkView::Initialize(_In_ Windows::ApplicationModel::Core::CoreApplicationView^ applicationView)
    {
        // 初始化程序视图
        _applicationView = applicationView;
    }
    
    void simpleInkFrameworkView::SetWindow(_In_ Windows::UI::Core::CoreWindow^ window)
    {
        // 设置窗口句柄
        _window = window;
    }
    
    void simpleInkFrameworkView::Load(Platform::String^ entryPoint)
    {
        if (entryPoint == "simpleInk.App")
        {
            _activationEntryPoint = ActivationEntryPoint::simpleInk;
        }
    }
    
    void simpleInkFrameworkView::Run()
    {
        if (_activationEntryPoint == ActivationEntryPoint::simpleInk)
        {
            simpleInk^ view = ref new simpleInk(_window, _applicationView);
            view->Run();
        }
        else
        {
            DX::ThrowIfFailed(E_UNEXPECTED);
        }
    }
    
    void simpleInkFrameworkView::Uninitialize()
    {
    }
    
    
    Windows::ApplicationModel::Core::IFrameworkView^ simpleInkFrameworkViewSource::CreateView()
    {
        return ref new simpleInkFrameworkView();
    }
    
    ///////////////////////////////////////////////////////////////////////////////
    // 程序入口
    
    // 程序初始化
    [Platform::MTAThread]
    int main(Platform::Array<Platform::String^>^)
    {
        auto frameworkViewSource = ref new simpleInkFrameworkViewSource();
        return Windows::ApplicationModel::Core::CoreApplication::Run(frameworkViewSource);
    }
    

    我们亲自来实践运行看效果

    识别效果


     

    赶紧下载VS11体验吧

    http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200098144

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  • 原文地址:https://www.cnblogs.com/new0801/p/6177750.html
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