• T端阵营修改


    /*
    <--------------------------------------------------------------------------->
     - Developer(s): Ghostcrawler336
     - Edited by: Lea
     - Complete: %100
     - ScriptName: 'Faction Change Token'
     - Comment: Tested.
    <--------------------------------------------------------------------------->
    */
     
    #include "ScriptMgr.h"
    #include "ScriptedCreature.h"
    #include "Spell.h"
     
    #define item_id 100003
     
    class item_faction : public ItemScript
    {
    public:
        item_faction() : ItemScript("item_faction") { }
     
        bool OnUse(Player* player, Item* item, const SpellCastTargets &)
        {
            if (player->IsInCombat())
            {      
                    player->GetSession()->SendNotification("You can't use this item in combat!");//你不能在战斗中使用它
                    return false;
            }
            player->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
            player->GetSession()->SendNotification("You need to relog,to change your faction !"); //你需要重新登录,然后修改阵营才会生效
            player->DestroyItemCount(item_id, 1, true, false); //消耗该物品
            return true;
        }
    };
     
    void AddSC_item_faction()
    {
        new item_faction();
    }
    /*
    --下面是SQL的部分
    -- Faction Change Token
     INSERT INTO `item_template` (`entry`, `class`, `subclass`, `SoundOverrideSubclass`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `StatsCount`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2`, `dmg_type2`, `armor`, `holy_res`, `fire_res`, `nature_res`, `frost_res`, `shadow_res`, `arcane_res`, `delay`, `ammo_type`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `flagsCustom`, `WDBVerified`) VALUES (100003, 0, 0, 0, 'Faction Change Token', 50216, 4, 1, 0, 1, 0, 0, 0, -1, -1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1000, 0, 0, 18282, 0, 0, 0, 8000, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 1, '|cff00FF00Use: Relog to change your faction!', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 'item_faction', 0, 0, 0, 0, 0, 1); 
    */
  • 相关阅读:
    关于字节对齐以及内存占用
    关于HandlerThread的分析
    关于栈和队列的相关操作
    自定义控件(View的绘制流程源码解析)
    关于采用github.io搭建个人博客
    算法题解
    关于Android中ArrayMap/SparseArray比HashMap性能好的深入研究
    ADB server didn't ACK * failed to start daemon *
    Handler 、 Looper 、Message
    KMP字符串模式匹配详解(转)
  • 原文地址:https://www.cnblogs.com/needly/p/3751712.html
Copyright © 2020-2023  润新知