• iOS_socket


    客户端:
    导入头文件:
    #import <sys/socket.h>
    #import <netinet/in.h>
    #import <arpa/inet.h>
    #import <unistd.h>
    1. 创建连接

    CFSocketContext sockContext = {0, // 结构体的版本,必须为0
    self, 
     
     // 一个任意指针的数据,可以用在创建时CFSocket对象相关联。这个指针被传递给所有的上下文中定义的回调。
     NULL, // 一个定义在上面指针中的retain的回调, 可以为NULL
     NULL, NULL};
    CFSocketRef _socket = (kCFAllocatorDefault, // 为新对象分配内存,可以为nil
     PF_INET, // 协议族,如果为0或者负数,则默认为PF_INET
     SOCK_STREAM, // 套接字类型,如果协议族为PF_INET,则它会默认为SOCK_STREAM
     IPPROTO_TCP, // 套接字协议,如果协议族是PF_INET且协议是0或者负数,它会默认为IPPROTO_TCP
     kCFSocketConnectCallBack, // 触发回调函数的socket消息类型,具体见Callback Types
     TCPServerConnectCallBack, // 上面情况下触发的回调函数
     &sockContext // 一个持有CFSocket结构信息的对象,可以为nil
     );
    if (_socket != nil) {
        struct sockaddr_in addr4;   // IPV4
        memset(&addr4, 0, sizeof(addr4));
        addr4.sin_len = sizeof(addr4);
        addr4.sin_family = AF_INET;
        addr4.sin_port = htons(8888);
        addr4.sin_addr.s_addr = inet_addr([strAddress UTF8String]);  // 把字符串的地址转换为机器可识别的网络地址
            
        // 把sockaddr_in结构体中的地址转换为Data
        CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&addr4, sizeof(addr4));
        CFSocketConnectToAddress(_socket, // 连接的socket
     address, // CFDataRef类型的包含上面socket的远程地址的对象
     -1  // 连接超时时间,如果为负,则不尝试连接,而是把连接放在后台进行,如果_socket消息类型为kCFSocketConnectCallBack,将会在连接成功或失败的时候在后台触发回调函数
     );
        CFRunLoopRef cRunRef = CFRunLoopGetCurrent();    // 获取当前线程的循环
        // 创建一个循环,但并没有真正加如到循环中,需要调用CFRunLoopAddSource
        CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, _socket, 0);
        CFRunLoopAddSource(cRunRef, // 运行循环
        sourceRef,  // 增加的运行循环源, 它会被retain一次
        kCFRunLoopCommonModes  // 增加的运行循环源的模式
        );
        CFRelease(courceRef);
    }

    2. 设置回调函数

    // socket回调函数的格式:
    static void TCPServerConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) {
        if (data != NULL) {
            // 当socket为kCFSocketConnectCallBack时,失败时回调失败会返回一个错误代码指针,其他情况返回NULL
            NSLog(@"连接失败");
            return;
        }
        TCPClient *client = (TCPClient *)info;
        // 读取接收的数据
        [info performSlectorInBackground:@selector(readStream) withObject:nil];
    }
    3. 接收发送数据
    // 读取接收的数据
    - (void)readStream {
        char buffer[1024];
        NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
        while (recv(CFSocketGetNative(_socket), //与本机关联的Socket 如果已经失效返回-1:INVALID_SOCKET
               buffer, sizeof(buffer), 0)) {
            NSLog(@"%@", [NSString stringWithUTF8String:buffer]);
        }
    }
    // 发送数据
    - (void)sendMessage {
        NSString *stringTosend = @"你好";
        char *data = [stringTosend UTF8String];
        send(SFSocketGetNative(_socket), data, strlen(data) + 1, 0);
    }
    服务器端:
    CFSockteRef _socket;
    CFWriteStreamRef outputStream = NULL;
    int setupSocket() {
        _socket = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketAcceptCallBack, TCPServerAcceptCallBack, NULL);
        if (NULL == _socket) {
            NSLog(@"Cannot create socket!");
            return 0;
        }
       
        int optval = 1;
        setsockopt(CFSocketGetNative(_socket), SOL_SOCKET, SO_REUSEADDR, // 允许重用本地地址和端口
    (void *)&optval, sizeof(optval));
       
        struct sockaddr_in addr4;
        memset(&addr4, 0, sizeof(addr4));
        addr4.sin_len = sizeof(addr4);
        addr4.sin_family = AF_INET;
        addr4.sin_port = htons(port);
        addr4.sin_addr.s_addr = htonl(INADDR_ANY);
        CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&addr4, sizeof(addr4));
       
        if (kCFSocketSuccess != CFSocketSetAddress(_socket, address)) {
            NSLog(@"Bind to address failed!");
            if (_socket)
                 CFRelease(_socket);
            _socket = NULL;
            return 0;
        }
           
        CFRunLoopRef cfRunLoop = CFRunLoopGetCurrent();
        CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(kCFAllocatorDefault, _socket, 0);
        CFRunLoopAddSource(cfRunLoop, source, kCFRunLoopCommonModes);
        CFRelease(source);
       
        return 1;
    }
    // socket回调函数,同客户端
    void TCPServerAcceptCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) {
        if (kCFSocketAcceptCallBack == type) {
            // 本地套接字句柄
            CFSocketNativeHandle nativeSocketHandle = *(CFSocketNativeHandle *)data;
            uint8_t name[SOCK_MAXADDRLEN];      
            socklen_t nameLen = sizeof(name);
            if (0 != getpeername(nativeSocketHandle, (struct sockaddr *)name, &nameLen)) {
                NSLog(@"error");
                exit(1);
            }
            NSLog(@"%@ connected.", inet_ntoa( ((struct sockaddr_in *)name)->sin_addr )):
            CFReadStreamRef iStream;
            CFWriteStreamRef oStream;
            // 创建一个可读写的socket连接
            CFStreamCreatePairWithSocket(kCFAllocatorDefault, nativeSocketHandle, &iStream, &oStream); 
            if (iStream && oStream) {
                CFStreamClientContext streamContext = {0, NULL, NULL, NULL};
                if (!CFReadStreamSetClient(iStream, kCFStreamEventHasBytesAvaiable,
                                           readStream, // 回调函数,当有可读的数据时调用
                                           &streamContext)){
                    exit(1);
                }
                if (!CFReadStreamSetClient(iStream, kCFStreamEventCanAcceptBytes, writeStream, &streamContext)){
                    exit(1);
                }
                CFReadStreamScheduleWithRunLoop(iStream, CFRunLoopGetCurrent(), kCFRunLoopCommomModes);
                CFWriteStreamScheduleWithRunLoop(wStream, CFRunLoopGetCurrent(), kCFRunLoopCommomModes);
                CFReadStreamOpen(iStream);
                CFWriteStreamOpen(wStream);
            } else {
                 close(nativeSocketHandle); 
            }
        }
    }
    // 读取数据
    void readStream(CFReadStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo) {
        UInt8 buff[255];
        CFReadStreamRead(stream, buff, 255);
        printf("received: %s", buff);
    }
    void writeStream (CFWriteStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo) {
        outputStream = stream;
    }
    main {
        char *str = "nihao";
       
        if (outputStream != NULL) {
            CFWriteStreamWrite(outputStream, str, strlen(line) + 1);
        } else {
            NSLog(@"Cannot send data!");
        }
    }
    // 开辟一个线程线程函数中
    void runLoopInThread() {
        int res = setupSocket();
        if (!res) {
            exit(1);
        }
        CFRunLoopRun();    // 运行当前线程的CFRunLoop对象
    }
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  • 原文地址:https://www.cnblogs.com/needly/p/3462462.html
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