• Silverlight中摄像头的运用—part2


    将跟踪颜色视作输入 

    好了,我们能够跟踪到这个颜色了,那这么做的意义是什么呢?实际上,我们可以根据它的位置来移动东西。接下来的例子中,创建的一个球会跟随这个颜色一起移动。你可以用来作出很诡异的对象跟随画面移动的效果。 

    关键代码:

    ===================================
            //part2
            Ellipse ball = new Ellipse();
            CompositeTransform ballctf;

                ball.Width = 20;
                ball.Height = 20;
                ball.Fill = new SolidColorBrush(Colors.Orange);
                ballctf = new CompositeTransform();
                ball.RenderTransform = ballctf;


                labRes.Content = "捕获颜色=" + found.ToString();
                labPoint.Content = "坐标=" + _lastPoint.X.ToString() + "," + _lastPoint.Y.ToString();

                ballctf.TranslateX = _lastPoint.X;
                ballctf.TranslateY = _lastPoint.Y;

                Debug.WriteLine(found);

    ===================================
    分析移动区域

        在这一节,我们虽然还不去涉及如何跟踪物体的具体轨迹,但会知道如何判断是否有移动。  一个基本概念是:如果有移动,每帧的画面会明显不同。所以,如果发现两帧画面中位图的像素有不同的地方,就能知道发生了移动。 

        有两个潜在元素。第一,我们需要两张位图。第二,我们还需要一个比较函数。如果,你正在想着是否需要遍历所有像素来进行比较,那么我告诉你,这里有一个很实用的技巧:使用混合模式。绘制时如果不指定混合模式,新的像素值就会完全覆盖以取代存在的像素值。这也是我们至今为止一直在做的事情。如果使用混合模式,新的像素会影响已存在的像素,两张图片会以一种特别的方式混合在一起。而此刻,我们要用的混合模式叫做difference(差异),它对两张图片的红、绿、蓝三个通道的每个像素进行一次比较,然后给出它们之间的相减所得的差值。如果两个像素完全一致,那么结果就是0,也就是黑色,否则就是别的其它什么值(颜色)。这样,我们就把跟踪移动的问题简化了,只要寻找非黑色区域即可。 
    ===================================
    public partial class MotionTracking : UserControl
        {
            CaptureSource _captureSource;
            VideoCaptureDevice _video;
            VideoBrush _videoBrush;
            Rectangle _rect;
            Image _wb_image;
            WriteableBitmap _wb = null;
            bool _isEnableCamera = false;

            WriteableBitmap _newFrameBitmap;
            WriteableBitmap _oldFrameBitmap;

            Image _newFrame;
            Image _oldFrame;

            public MotionTracking()
            {
                InitializeComponent();

                _captureSource = new CaptureSource();
                _video = CaptureDeviceConfiguration.GetDefaultVideoCaptureDevice();
                if (_video != null)
                {
                    _video.DesiredFormat = _video.SupportedFormats[1];
                    _captureSource.VideoCaptureDevice = _video;
                    _videoBrush = new VideoBrush();
                    _videoBrush.SetSource(_captureSource);
                }
                CompositionTarget.Rendering += new EventHandler(OnRender);

                btnStart.Click += new RoutedEventHandler(btnStart_Click);


                this.imageEffectsListBox.Items.Add(new NormalEffect());

                this.imageEffectsListBox.Items.Add(new DarkenEffect());
                this.imageEffectsListBox.Items.Add(new MultiplyEffect());
                this.imageEffectsListBox.Items.Add(new ColorBurnEffect());
                this.imageEffectsListBox.Items.Add(new LinearBurnEffect());

                this.imageEffectsListBox.Items.Add(new LightenEffect());
                this.imageEffectsListBox.Items.Add(new ScreenEffect());
                this.imageEffectsListBox.Items.Add(new ColorDodgeEffect());
                this.imageEffectsListBox.Items.Add(new LinearDodgeEffect());

                this.imageEffectsListBox.Items.Add(new OverlayEffect());
                this.imageEffectsListBox.Items.Add(new SoftLightEffect());
                this.imageEffectsListBox.Items.Add(new HardLightEffect());
                this.imageEffectsListBox.Items.Add(new VividLightEffect());
                this.imageEffectsListBox.Items.Add(new LinearLightEffect());
                this.imageEffectsListBox.Items.Add(new PinLightEffect());

                this.imageEffectsListBox.Items.Add(new DifferenceEffect());
                this.imageEffectsListBox.Items.Add(new ExclusionEffect());

                this.imageEffectsListBox.Items.Add(new GlowEffect());
                this.imageEffectsListBox.Items.Add(new ReflectEffect());

                this.imageEffectsListBox.Items.Add(new HardMixEffect());
                this.imageEffectsListBox.Items.Add(new NegationEffect());
                this.imageEffectsListBox.Items.Add(new PhoenixEffect());

                this.imageEffectsListBox.Items.Add(new AverageEffect());

                this.imageEffectsListBox.SelectedIndex = 0;
            }

            void btnStart_Click(object sender, RoutedEventArgs e)
            {
                if (CaptureDeviceConfiguration.AllowedDeviceAccess ||
                    CaptureDeviceConfiguration.RequestDeviceAccess())
                {
                    _rect = new Rectangle();
                    _rect.Width = 320;
                    _rect.Height = 240;

                    _rect.Fill = _videoBrush;
                    _rect.Visibility = Visibility.Collapsed;
                    video_Canvas.Children.Add(_rect);

                    _newFrameBitmap = new WriteableBitmap(_rect, null);
                    _oldFrameBitmap = new WriteableBitmap(_rect, null);

                    _newFrame = new Image();
                    _newFrame.Width = 320;
                    _newFrame.Height = 240;
                    _newFrame.Source = _newFrameBitmap;
                    _newFrame.Visibility = Visibility.Collapsed;

                    _oldFrame = new Image();
                    _oldFrame.Width = 320;
                    _oldFrame.Height = 240;
                    _oldFrame.Source = _oldFrameBitmap;

                    video_Canvas.Children.Add(_oldFrame);
                    video_Canvas.Children.Add(_newFrame);

                    

                    _captureSource.Start();
                    _isEnableCamera = true;



                    Thread thread = new Thread(new ThreadStart(ThreadProc));
                    thread.Start();

                }
            }

            void OnRender(object sender, EventArgs e)
            {
                if (_isEnableCamera)
                {
                    MatrixTransform transform = new MatrixTransform();
                    transform.Matrix = new Matrix(-1, 0, 0, 1, 320, 0);
                    
                    _newFrameBitmap.Render(_rect, transform);
                    _newFrameBitmap.Invalidate();
                }
            }

            void ThreadProc()
            {
                while (true)
                {
                    Thread.Sleep(20);

                    //Do the action in the UI thread
                    Dispatcher.BeginInvoke(ThreadUpdate);
                }
            }

            void ThreadUpdate()
            {
                if (_isEnableCamera)
                {
                    _oldFrameBitmap.Render(_newFrame, null);
                    _oldFrameBitmap.Invalidate();
                }
            }

            private void imageEffectsListBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
            {
                BlendModeEffect effect = e.AddedItems[0] as BlendModeEffect;
                if (effect != null)
                {
                    if (_oldFrameBitmap != null)
                    {
                        ImageBrush _newImageBrush = new ImageBrush();
                        _newImageBrush.ImageSource = _newFrameBitmap;
                        ImageBrush _oldImageBrush = new ImageBrush();
                        _oldImageBrush.ImageSource = _oldFrameBitmap;

                        //effect.AInput = _oldImageBrush;
                        effect.BInput = _newImageBrush;
                        this._oldFrame.Effect = effect;
                    }
                }
            }
        }
    ===================================
    当运行刚启动,会出现一张纯黑色的矩形。但接着就会看到鬼一样移动的轮廓。这个轮廓就是两帧画面的不同之处。

    接下来再使用threshold滤镜来对图片进行一下处理,对移动区域做更加精细的捕捉。

    参考这里:http://kodierer.blogspot.com/2009/07/livin-on-edge-silverlight-parametric_4324.html
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  • 原文地址:https://www.cnblogs.com/nasa/p/AnvancED_Camera_part2.html
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