• javascript飞机大战-----008积分


    /*
    创建敌机:
     */
    function Enemy(blood,speed,imgs,scroe){
        //敌机left
        this.left = 0;
        //敌机top
        this.top = 0;
        //敌机血量
        this.blood = blood;
        //敌机速度
        this.speed = speed;
        //敌机图片集合
        this.imgs = imgs;//爆炸前和爆炸后
        //分数
        this.scroe = scroe;
    }
    Enemy.prototype = {
        constructor:Enemy,
        init:function(){
            //创建一个元素
            var img = document.createElement('img');
            //将图片路径赋值给它
            img.src=this.imgs[0];
            //插入到game中
            Engine.game.appendChild(img);
            //赋值给敌机的初始图片
            this.self = img;
    
    
    
            //当图片加载完成以后获取图片的高度和宽度
            var _this = this;//在函数里面this的指向会改变,所以我们提前报存下来
            img.onload = function(){
                
                _this.left = parseInt(Math.random()*(320-img.offsetWidth));
                _this.top = -img.offsetHeight;
                img.style.left = _this.left+'px';
                img.style.top = _this.top+'px';
            };
    
            //生成敌机编号并放入引擎的bullet中
            this.id = Math.random();
            Engine.enemy[this.id]=this;
        },
        //子弹移动,定时器都交给引擎去做
        move:function(){
            this.top+=this.speed;
            this.self.style.top = this.top+'px';
            //越界判断
            if(this.top>568+this.self.offsetWidth){
                this.destroy();
            }
            //判断与英雄机相撞
            if(Engine.isCompact(this.self,Hero.self)){
                //自己销毁
                this.destroy();
                //英雄机
                Hero.die();
            }
        },
        bang:function(){
            var img = document.createElement('img');
            img.src = this.imgs[1];
            img.style.left = this.left+'px';
            img.style.top = this.top+'px';
            Engine.game.appendChild(img)
            setTimeout(function(){
                img.remove();
            },1000)
        },
        destroy:function(){
            //销毁
            //从页面小时
            this.self.remove();
            this.bang();
            //统计得分
            Engine.updateScroe(this.scroe);
            //从内存消失
            delete Engine.enemy[this.id];
        }
    
    }

    每架飞机的分数

    /*
    创建所有类型的飞机
     */
    function SmallEnemy(){
        var s = parseInt(Math.random()*3+3);
        Enemy.call(this,1,s,['image/enemy1.png','image/enemy1-bang.gif'],10)
    }
    SmallEnemy.prototype = {
        constructor: SmallEnemy,
        __proto__: Enemy.prototype
    };
    
    function MiddleEnemy(){
        var s = parseInt(Math.random()*3+2);
        Enemy.call(this,5,s,['image/enemy2.png','image/enemy2-bang.gif'],20)
    }
    MiddleEnemy.prototype = {
        constructor:MiddleEnemy,
        __proto__:Enemy.prototype
    }
    
    function LargeEnemy(){
        var s = parseInt(Math.random()*2+1);
        Enemy.call(this,10,s,['image/enemy3.png','image/enemy3-bang.gif'],50)
    }
    LargeEnemy.prototype = {
        constructor:LargeEnemy,
        __proto__:Enemy.prototype
    }

    更新得分

    /*
    游戏引擎
     */
    var Engine = {
        //刚开始的游戏状态
        gameStatus:false,
        //所以敌机
        enemy:{},
        //子弹
        bullet:{},
        //得分
        scroe:0,
        //背景图片
        game:document.querySelector('.game'),
        //页面得分
        textScroe:document.querySelector('.score'),
    
        //初始化
        init:function(){
            this.gameStart();
        },
        //游戏开始
        gameStart:function(){
            var _this = this;
            //点击图片的时候判断游戏状态
            this.game.onclick = function(){
                if(!_this.gameStatus){
                    _this.gameStatus = true;
                    //移动移动
                    _this.bgMove();
                    _this.handleMove();
                    _this.createPlane();
                }
            }
        },
        //背景移动
        bgMove:function(){
            var y=0;
            var _this = this;
            this.bgTimer = setInterval(function(){
                y+=2;
                _this.game.style['background-position-y']=y+'px';
            },50)
        },
        createPlane:function(){
            //创建敌机和英雄机
            Hero.init();
    
            //创建敌机
            var timer = setInterval(function(){
                var num = parseInt(Math.random()*15)+1;
                switch (num) {
                    case 1:
                    case 3:
                    case 5:
                    case 7:
                    case 9:
                        new SmallEnemy().init();
                        break;
                    case 2:
                    case 4:
                    case 6:
                        new MiddleEnemy().init();
                    case 8:
                    case 12:
                        new LargeEnemy().init();
    
                    
                        
                }
            },500)
        },
        //所有敌机和子弹都要动
        handleMove:function(){
            var _this=this;
            var timer = setInterval(function(){
                //创建所有子弹
                for(var i in _this.bullet){
                    _this.bullet[i].move()
                }
                //c创建所有敌机动
                for(var i in _this.enemy){
                    _this.enemy[i].move()
                }
    
            },30)
        },
        //碰撞检测
        isCompact:function(obj1,obj2){
            var l1 = obj1.offsetLeft>obj2.offsetLeft+obj2.offsetWidth;
            var l2 = obj2.offsetLeft>obj1.offsetLeft+obj1.offsetWidth;
            var t1 = obj1.offsetTop>obj2.offsetTop+obj2.offsetHeight;
            var t2 = obj2.offsetTop>obj1.offsetTop+obj1.offsetHeight;
            if(l1||l2||t1||t2){
                return false;
            }else{
                return true;
            }
        },
        //更新得分
        updateScroe:function(scroe){
            
            this.scroe+=scroe;
            
            this.textScroe.innerHTML="分数"+this.scroe;
        }
    };
    Engine.init();
  • 相关阅读:
    [软件逆向]实战Mac系统下的软件分析+Mac QQ和微信的防撤回
    测试Storm的多源头锚定
    理解Storm可靠性消息
    Storm处理流程, 基本参数配置
    解决Storm 和yarn 8080 端口冲突
    TridentState分析
    Trident中 FixedBatchSpout分析
    Java序列简单使用
    JVM 监控以及内存分析
    Zookeeper入门开发demo
  • 原文地址:https://www.cnblogs.com/nanianqiming/p/7501029.html
Copyright © 2020-2023  润新知