using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ConsoleApplication1 { /// <summary> /// A class that manages a global low level keyboard hook /// </summary> class globalKeyboardHook { #region Constant, Structure and Delegate Definitions /// <summary> /// defines the callback type for the hook /// </summary> public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam); public struct keyboardHookStruct { public int vkCode; public int scanCode; public int flags; public int time; public int dwExtraInfo; } const int WH_KEYBOARD_LL = 13; const int WM_KEYDOWN = 0x100; const int WM_KEYUP = 0x101; const int WM_SYSKEYDOWN = 0x104; const int WM_SYSKEYUP = 0x105; #endregion keyboardHookProc khp; #region Instance Variables /// <summary> /// The collections of keys to watch for /// </summary> public List<int> HookedKeys = new List<int>(); /// <summary> /// Handle to the hook, need this to unhook and call the next hook /// </summary> IntPtr hhook = IntPtr.Zero; #endregion #region Events /// <summary> /// Occurs when one of the hooked keys is pressed /// </summary> public event EventHandler<KeyDownUpEventArgs> KeyDown; /// <summary> /// Occurs when one of the hooked keys is released /// </summary> public event EventHandler<KeyDownUpEventArgs> KeyUp; #endregion #region Constructors and Destructors /// <summary> /// Initializes a new instance of the <see cref="globalKeyboardHook"/> class and installs the keyboard hook. /// </summary> public globalKeyboardHook() { khp = new keyboardHookProc(hookProc); hook(); } /// <summary> /// Releases unmanaged resources and performs other cleanup operations before the /// <see cref="globalKeyboardHook"/> is reclaimed by garbage collection and uninstalls the keyboard hook. /// </summary> ~globalKeyboardHook() { unhook(); } #endregion #region Public Methods /// <summary> /// Installs the global hook /// </summary> public void hook() { IntPtr hInstance = LoadLibrary("User32"); hhook = SetWindowsHookEx(WH_KEYBOARD_LL, khp, hInstance, 0); } /// <summary> /// Uninstalls the global hook /// </summary> public void unhook() { UnhookWindowsHookEx(hhook); } /// <summary> /// The callback for the keyboard hook /// </summary> /// <param name="code">The hook code, if it isn't >= 0, the function shouldn't do anyting</param> /// <param name="wParam">The event type</param> /// <param name="lParam">The keyhook event information</param> /// <returns></returns> public int hookProc(int code, int wParam, ref keyboardHookStruct lParam) { if (code >= 0) { var key = new KeyDownUpEventArgs(lParam.vkCode); if (HookedKeys.Contains(key.KeyCode)) { if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null)) { KeyDown(this, key); } else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null)) { KeyUp(this, key); } if (key.Handled) return 1; } } return CallNextHookEx(hhook, code, wParam, ref lParam); } #endregion #region DLL imports /// <summary> /// Sets the windows hook, do the desired event, one of hInstance or threadId must be non-null /// </summary> /// <param name="idHook">The id of the event you want to hook</param> /// <param name="callback">The callback.</param> /// <param name="hInstance">The handle you want to attach the event to, can be null</param> /// <param name="threadId">The thread you want to attach the event to, can be null</param> /// <returns>a handle to the desired hook</returns> [DllImport("user32.dll")] static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId); /// <summary> /// Unhooks the windows hook. /// </summary> /// <param name="hInstance">The hook handle that was returned from SetWindowsHookEx</param> /// <returns>True if successful, false otherwise</returns> [DllImport("user32.dll")] static extern bool UnhookWindowsHookEx(IntPtr hInstance); /// <summary> /// Calls the next hook. /// </summary> /// <param name="idHook">The hook id</param> /// <param name="nCode">The hook code</param> /// <param name="wParam">The wparam.</param> /// <param name="lParam">The lparam.</param> /// <returns></returns> [DllImport("user32.dll")] static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam); /// <summary> /// Loads the library. /// </summary> /// <param name="lpFileName">Name of the library</param> /// <returns>A handle to the library</returns> [DllImport("kernel32.dll")] static extern IntPtr LoadLibrary(string lpFileName); #endregion } public class KeyDownUpEventArgs : EventArgs { public KeyDownUpEventArgs(int keyCode) { this.KeyCode = keyCode; } public int KeyCode { get; private set; } public bool Handled { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ConsoleApplication1 { public class Win32APIs { [DllImport("user32", EntryPoint = "GetMessage")] public static extern int GetMessage( out tagMSG lpMsg, int hwnd, int wMsgFilterMin, int wMsgFilterMax ); [DllImport("user32", EntryPoint = "DispatchMessage")] public static extern int DispatchMessage( ref tagMSG lpMsg ); [DllImport("user32", EntryPoint = "TranslateMessage")] public static extern int TranslateMessage( ref tagMSG lpMsg ); } public struct tagMSG { public int hwnd; public uint message; public int wParam; public long lParam; public uint time; public int pt; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; using System.Security.Principal; using System.Runtime.InteropServices; using System.IO; namespace ConsoleApplication1 { static class Program { static void Main(string[] args) { globalKeyboardHook gkh = new globalKeyboardHook(); gkh.HookedKeys.Add((int)'A'); gkh.HookedKeys.Add((int)'B'); gkh.KeyDown += new EventHandler<KeyDownUpEventArgs>(gkh_KeyDown); gkh.KeyUp += new EventHandler<KeyDownUpEventArgs>(gkh_KeyUp); int bRet; tagMSG msg; int hWnd = 0; while ((bRet = Win32APIs.GetMessage(out msg, hWnd, 0, 0)) != 0) { if (bRet == -1) { // handle the error and possibly exit } else { Win32APIs.TranslateMessage(ref msg); Win32APIs.DispatchMessage(ref msg); } } } static void gkh_KeyUp(object sender, KeyDownUpEventArgs e) { Console.WriteLine(string.Format("{0} up", (char)e.KeyCode)); } static void gkh_KeyDown(object sender, KeyDownUpEventArgs e) { Console.WriteLine(string.Format("{0} down", (char)e.KeyCode)); } } }