• UE4 c++ 创建刚体Cube



    1 新建一个Actor,一会用蓝图继承这个


    TCubeActor.h

    #pragma once
    
    #include "CoreMinimal.h"
    #include "GameFramework/Actor.h"
    #include "Runtime/Engine/Classes/Components/StaticMeshComponent.h"
    #include "TCubeActor.generated.h"
    
    UCLASS()
    class TVIVIMOVEDEMO3_API ATCubeActor : public AActor
    {
    	GENERATED_BODY()
    	
    public:	
    	// Sets default values for this actor's properties
    	ATCubeActor();
    
    protected:
    	// Called when the game starts or when spawned
    	virtual void BeginPlay() override;
    
    public:	
    	// Called every frame
    	virtual void Tick(float DeltaTime) override;
    
    	UStaticMeshComponent * CubeMesh;
    };

    TCubeActor.cpp

    #include "TCubeActor.h"
    
    
    // Sets default values
    ATCubeActor::ATCubeActor()
    {
     	
    	PrimaryActorTick.bCanEverTick = true;
    	
    	CubeMesh = FindComponentByClass<UStaticMeshComponent>();
    	RootComponent = CubeMesh;
    }
    
    // Called when the game starts or when spawned
    void ATCubeActor::BeginPlay()
    {
    	Super::BeginPlay();
    	
    }
    
    // Called every frame
    void ATCubeActor::Tick(float DeltaTime)
    {
    	Super::Tick(DeltaTime);
    
    }

    重点在于把Cube提升为RootComp,否则创建出来Cube永远在v(0,0,0)点,即使Actor点位置动态改变Cube绝对位置也不随Actor改变



    2 创建蓝图TCubeBP

    加一个Cube,打开物理开关




    3 c++动态在某个位置生成这个BP

    FVector v = FVector(1000,0,0);
    FRotator r = FRotator(0, 0, 0);
    GetWorld()->SpawnActor<AActor>(TCubeClass,v,r);



    一些问题记录

    可以使用

    UStaticMeshComponent * CubeMesh = FindComponentByClass<UStaticMeshComponent>();
    CubeMesh->SetSimulatePhysics(true);
    开启关闭物理

    如果TCubeBP中物理没打开,可以直接通过SetActorLocation设置Cube位置(RootComp被修改为Cube后)

    如果TCubeBP中物理已经打开,那么动态关掉物理后Cube物理效果是没了,但是不能再通过SetActorLocation设置位置,原因未知



    https://answers.unrealengine.com/questions/216929/how-can-i-spawn-an-actor-at-a-specific-location-in.html

  • 相关阅读:
    MaxScript 计算执行时间差
    MaxScript 几种类GUID的生成方法
    MaxScript 防坑规范指南
    样式测试
    设置.MAX文件程序关联
    Python相关网站(持续更新)
    Python程序使用cx_freeze打包(报错)
    Python对Excel的操作(模块win32com)
    Python对Excel的操作(模块xlrd)
    python模块安装
  • 原文地址:https://www.cnblogs.com/nafio/p/9137035.html
Copyright © 2020-2023  润新知