Form
封装方法:将需要封装成方法的代码选中,右键-重构-提取方法
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _5.石头剪刀布游戏
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
string str = "剪刀";
Game(str);
}
private void Game(string str)
{
lblPlayer.Text = str;
Computer computer = new Computer();
int computerNum = computer.ShowFist(ref lblComputer);
Player player = new Player();
int playerNum = player.ShowFist(str);
Result res = Judge.showJudge(playerNum, computerNum);
lblResult.Text = res.ToString();
}
private void button2_Click(object sender, EventArgs e)
{
string str = "石头";
Game(str);
}
private void button3_Click(object sender, EventArgs e)
{
string str = "布";
Game(str);
}
}
}
Palyer.cs
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _5.石头剪刀布游戏 { class Player { public int ShowFist(string str) { switch(str) { case "剪刀": return 1; break; case "石头": return 2; case "布": return 3; default : return 0; } } } }
Computer.cs
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _5.石头剪刀布游戏 { class Computer { public string Fist { get; set; } public int ShowFist(ref Label lblComputer) { Random r = new Random(); int rNum = r.Next(1, 4); switch (rNum) { case 1: Fist = "剪刀"; break; case 2: this.Fist = "石头"; break; case 3: this.Fist = "布"; break; } lblComputer.Text = this.Fist; return rNum; } } }
Judge.cs
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _5.石头剪刀布游戏 { public enum Result { 玩家赢, 电脑赢, 平局 } class Judge { public static Result showJudge(int palyer,int computer) { int res = palyer - computer; if (res == -2 || res == 2 || res == 1) return Result.玩家赢; else if (res == 0) { return Result.平局; } else return Result.电脑赢; } } }