public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)
-
oval :指定圆弧的外轮廓矩形区域。
-
startAngle: 圆弧起始角度,单位为度。
-
sweepAngle: 圆弧扫过的角度,顺时针方向,单位为度。
-
useCenter: 如果为True时,在绘制圆弧时将圆心包括在内,通常用来绘制扇形。
-
paint: 绘制圆弧的画板属性,如颜色,是否填充等。
本例演示了drawArc的四种不同用法,
1. 填充圆弧但不含圆心:
- mPaints[0] = new Paint();
- mPaints[0].setAntiAlias(true);
- mPaints[0].setStyle(Paint.Style.FILL);
- mPaints[0].setColor(0x88FF0000);
- mUseCenters[0] = false;
2. 填充圆弧带圆心(扇形)
- mPaints[1] = new Paint(mPaints[0]);
- mPaints[1].setColor(0x8800FF00);
- mUseCenters[1] = true;
3. 只绘圆周,不含圆心
- mPaints[2] = new Paint(mPaints[0]);
- mPaints[2].setStyle(Paint.Style.STROKE);
- mPaints[2].setStrokeWidth(4);
- mPaints[2].setColor(0x880000FF);
- mUseCenters[2] = false;
4. 只绘圆周,带圆心(扇形)
- mPaints[3] = new Paint(mPaints[2]);
- mPaints[3].setColor(0x88888888);
- mUseCenters[3] = true;
本例的onDraw
- protected void onDraw(Canvas canvas) {
- canvas.drawColor(Color.WHITE);
- drawArcs(canvas, mBigOval, mUseCenters[mBigIndex],
- mPaints[mBigIndex]);
- for (int i = 0; i < 4; i++) {
- drawArcs(canvas, mOvals[i], mUseCenters[i], mPaints[i]);
- }
- mSweep += SWEEP_INC;
- if (mSweep > 360) {
- mSweep -= 360;
- mStart += START_INC;
- if (mStart >= 360) {
- mStart -= 360;
- }
- mBigIndex = (mBigIndex + 1) % mOvals.length;
- }
- invalidate();
- }
同样onDraw之中调用invalidate(),会再触发onDraw,从而不停刷新显示,startAngle, sweepAngle周而复始,形成动画效果,最上的大图顺序显示drawArc的这四种用法:
Paint.Style.STROKE 表示当前只绘制图形的轮廓,而Paint.Style.FILL表示填充图形。