1 定义枚举时,如果不写后面等于的值,默认是从0开始的,依次加1.
enum Month: Int { case January = 1 case February = 2 case March = 3 case April = 4 case May = 5 case June = 6 case July = 7 case August = 8 case September = 9 case October = 10 case November = 11 case December = 12 } enum Season { case Spring, Summer, Autumn, Winter } func season(month: Month) -> Season { switch (month) { case .March, .April, .May: return .Spring case .June, .July, .August: return .Summer case .September, .October, .November: return .Autumn case .December, .January, .February: return .Winter } } func monthBeforeNewYear(month: Month) -> Int { return 12 - month.rawValue } let month = Month.April monthBeforeNewYear(month: month) let month1 = Month(rawValue: 4) if let month1 = month1 { monthBeforeNewYear(month: month1) }
2 枚举的类型,默认是Int类型,也可以是其他类型,例如字符串。
如果不写值,默认就是定义case时的字符串
enum pargramingLanguage: String { case Swift case ObjecticeC = "Objective-C" case JavaScript = "javaScript" case PHP } let language = pargramingLanguage.Swift print("(language.rawValue) is my favorite language.") // Swift is my favorite language.
3 Raw Value
enum Money: Int { case Yuan = 100 case Jiao = 10 case Fen = 1 }
3 Associate Value(关联值)
enum ATMState { case Success(Int) case Error(String) case Waiting } var balance = 1000 func withdraw(amount: Int) -> ATMState { if balance >= amount { return .Success(balance - amount) } else { return .Error("Not enough money.") } } let result = withdraw(amount: 400) switch result { case let .Success(newBalance): print("(newBalance) yuan left in your amount.") case let .Error(errorMessage): print("error: (errorMessage)") case .Waiting: print("Waiting") } // 也可以不用解析关联值 switch result { case .Success: print("Success") case .Error: print("Error") case .Waiting: print("Waiting") }
4 也可以关联多个值
enum Shape { case Square(side: Double) case Rectangle( Double, height: Double) case Circle(centerx: Double, centery: Double, radius: Double) case Point func area() -> Double { switch self { case let .Square(side): return side * side case let .Rectangle(width, height): return width * height case let .Circle(_, _, radius): return radius * radius case .Point: return 0 } } } let square = Shape.Square(side: 20) let rectangle = Shape.Rectangle( 10, height: 20) let circle = Shape.Circle(centerx: 0, centery: 0, radius: 10) let point = Shape.Point square.area() rectangle.area() circle.area() point.area()
5 可选型(Optional)实际上就是枚举
var string: Optional<String> = Optional.some("A string") // Optional<String>实际上就是String? switch (string) { case .none: print("String is nil.") case let .some(value): print("String is (value).") } // 解包简化为: if let string = string { print("String is (string).") } string = .none // nil
6 枚举递归(在enum前面加indirect关键字,或者是在需要递归的case语句的case前面加关键字)
indirect enum ArithmeticExpression { case Number(Int) case Addition(ArithmeticExpression, ArithmeticExpression) case Multiplication(ArithmeticExpression, ArithmeticExpression) }
// 或者可以这样定义枚举
enum ArithmeticExpression {
case Number(Int)
indirect case Addition(ArithmeticExpression, ArithmeticExpression)
indirect case Multiplication(ArithmeticExpression, ArithmeticExpression)
} // 计算这个表达式 (5 + 4) * 2 let five = ArithmeticExpression.Number(5) let four = ArithmeticExpression.Number(4) let add = ArithmeticExpression.Addition(five, four) let two = ArithmeticExpression.Number(2) let result = ArithmeticExpression.Multiplication(add, two) func evaluate(expression: ArithmeticExpression) -> Int { switch expression { case let .Number(number): return number case let .Addition(num1, num2): return evaluate(expression: num1) + evaluate(expression: num2) case let .Multiplication(num1, num2): return evaluate(expression: num1) * evaluate(expression: num2) } } evaluate(expression: result) // 18
7 枚举中也可以定义方法
enum Shape { case Square(side: Double) case Rectangle( Double, height: Double) case Circle(centerx: Double, centery: Double, radius: Double) case Point func area() -> Double { switch (self) { case let .Square(side): return side * side case let .Rectangle(width, height): return width * height case let .Circle(_, _, radius): return M_PI * radius * radius case .Point: return 0 } } } let square = Shape.Square(side: 20) let rectangle = Shape.Rectangle( 10, height: 20) let circle = Shape.Circle(centerx: 0, centery: 0, radius: 10) let point = Shape.Point square.area() rectangle.area() circle.area() point.area()
8 枚举也是值类型
let circle = Shape.Circle(centerx: 0, centery: 0, radius: 10) var point = circle point = Shape.Point point // Point circle // Circle(0.0, 0.0, 10.0)
9 如果要在一个枚举中定义一个方法来改变自身的状态,需要在方法前添加关键字mutating
enum Swich { case on case off mutating func changeState() { switch(self) { case .off: self = .on case .on: self = .off } } }