• 平衡二叉树(Go语言实现)


    package algorithm

    import (
    "github.com/golang/glog"
    )

    type Tree struct {
    Left *Tree
    Right *Tree
    Value int64
    Height int64
    }

    func (t *Tree) AddNode(value int64) *Tree {
    if t == nil {
    return &Tree{
    Left: nil,
    Right: nil,
    Value: value,
    Height: 0,
    }
    }
    if t.Value > value {
    t.Left = t.Left.AddNode(value)
    t.GetHeight()
    if (t.Right == nil && t.Left.Height > 0) || (t.Right != nil && t.Left.Height-t.Right.Height > 1) {
    if t.Left.Left == nil || t.Left.Left.Height < t.Left.Right.Height {
    a := t.DoubleRotateLR()
    a.Left.GetHeight()
    a.Right.GetHeight()
    a.GetHeight()
    return a
    }
    if t.Left.Right == nil || t.Left.Left.Height > t.Left.Right.Height {
    a := t.SingleRotateLeft()
    a.Right.GetHeight()
    a.GetHeight()
    return a
    }
    }
    } else {
    t.Right = t.Right.AddNode(value)
    t.GetHeight()
    if (t.Left == nil && t.Right.Height > 0) || (t.Left != nil && t.Right.Height-t.Left.Height > 1) {
    if t.Right.Left == nil || t.Right.Left.Height < t.Right.Right.Height {
    a := t.SingleRotateRight()
    a.Left.GetHeight()
    a.GetHeight()
    return a
    }
    if t.Right.Right == nil || t.Right.Left.Height > t.Right.Right.Height {
    a := t.DoubleRotateRL()
    a.Left.GetHeight()
    a.Right.GetHeight()
    a.GetHeight()
    return a
    }
    }
    }
    return t
    }

    func (t *Tree) SingleRotateLeft() *Tree {
    node := t.Left
    t.Left = node.Right
    node.Right = t
    return node
    }

    func (t *Tree) SingleRotateRight() *Tree {
    node := t.Right
    t.Right = node.Left
    node.Left = t
    return node
    }

    func (t *Tree) DoubleRotateLR() *Tree {
    t.Left = t.Left.SingleRotateRight()
    return t.SingleRotateLeft()
    }

    func (t *Tree) DoubleRotateRL() *Tree {
    t.Right = t.Right.SingleRotateLeft()
    return t.SingleRotateRight()
    }

    func (t *Tree) GetHeight() {
    switch {
    case t.Left == nil && t.Right == nil:
    t.Height = 0
    return
    case t.Left != nil && t.Right == nil:
    t.Height = t.Left.Height + 1
    return
    case t.Left == nil && t.Right != nil:
    t.Height = t.Right.Height + 1
    return
    case t.Left != nil && t.Right != nil:
    if t.Left.Height > t.Right.Height {
    t.Height = t.Left.Height + 1
    } else {
    t.Height = t.Right.Height + 1
    }
    return
    }
    t.Height = 0
    }

    func (t *Tree) Read() {
    if t.Left != nil {
    t.Left.Read()
    }
    glog.Info("value:", t.Value, " height:", t.Height)
    if t.Right != nil {
    t.Right.Read()
    }
    }

    func Test() {
    var res []int64
    var t *Tree
    for i := int64(0); i < 10; i++ {
    res = append(res, i)
    if t == nil {
    t = &Tree{
    Left: nil,
    Right: nil,
    Value: i,
    Height: 0,
    }
    } else {
    t = t.AddNode(i)
    }
    }
    t.Read()
    glog.Info(t.Value)
    }
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  • 原文地址:https://www.cnblogs.com/musong1998/p/15768787.html
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