• react 写一个贪吃蛇


    示例:

    全部代码如下:

    snake.jsx

    import React, { Component } from 'react';
    import PropTypes from 'prop-types';
    import { is, fromJS } from 'immutable';
    
    import "./snake.less";
    
    
    const TYP = {
        normal:1,
        head:2,
        body:3,
        food:4
    };
    const DIRCTION = {
        top:1,
        bottom:2,
        left:3,
        right:4
    }
    
    export default class Snake extends Component{
        constructor(props){
            super(props);
            this.state = {
                count:0
            }
        }
        componentWillMount(){
            var n = 20;
            var arr = [];
            for(var i = 0; i < n; i++ ){
                var temp = [];
                for(var j = 0; j < n; j++){
                    temp[j] = TYP.normal;    
                }
                arr.push(temp);
            }
            var body = [
                {r:6,c:10},
                {r:7,c:10},
                {r:8,c:10},
                {r:9,c:10}
            ];
            var food = {r:14,c:14};    
            this.conf = {
                run:true,
                n:n,
                dirction:DIRCTION.top,
                arr:arr,
                body:body,
                food:food
            };
            
            this.renderSake();
            
    
            window.addEventListener("keydown",this.keydown.bind(this));
    
        }
        componentWillUnmount(){
            window.removeEventListener("keydown",this.keydown);
        }
        keydown=(event)=>{
            var key = event.key;
            if(!this.conf.run && this.conf.timer){
                return ;
            }
            if(key === "w" && this.conf.dirction !== DIRCTION.top){
                 //上
                 this.conf.dirction = DIRCTION.top;
            }else if(key === "s" && this.conf.dirction !== DIRCTION.bottom){
                //下
                this.conf.dirction = DIRCTION.bottom;
            }else if(key === "a" && this.conf.dirction !== DIRCTION.left){
                //左     
                this.conf.dirction = DIRCTION.left;
            }else if(key === "d" && this.conf.dirction !== DIRCTION.right){
                //右
                this.conf.dirction = DIRCTION.right;
            }
        }
    
        mainTimer =()=>{
            var me = this;
            if(me.conf.timer){
                return ;
            }
            
    
            me.conf.timer = setInterval(function(){
                if(me.conf.dirction === DIRCTION.top){
                    //上
                    me.move(-1,0);
                }else if(me.conf.dirction === DIRCTION.bottom){
                    //下
                    me.move(1,0);
                }else if(me.conf.dirction === DIRCTION.left ){
                    //左     
                    me.move(0,-1);
                }else if(me.conf.dirction === DIRCTION.right ){
                    //右
                    me.move(0,1);
                }
            },360);
        }
        moveCheck(r,c){
            //校验
            var body = this.conf.body;
            var head = body[0];
            var food = this.conf.food;
            var n = this.conf.n;
            
            var nextHead = {
                r:head.r + r,
                c:head.c + c 
            }
    
            //检查出界
            if((nextHead.r  >= n) || (nextHead.r < 0 ) || (nextHead.c >= n) || (nextHead.c < 0) ){
                return false;
            }
    
            //检查咬自己,没有咬到就运动
            for(var i = body.length-1; i  >= 1; i--){
                var item = body[i];
                if(item.r === nextHead.r && item.c === nextHead.c ){
                    return false;
                }
                item.r = body[i-1].r;
                item.c = body[i-1].c;
            }
    
            //检查吃食物
            if(food.r === nextHead.r && food.c === nextHead.c){
                //吃东西
                body.push({
                    r:food.r,
                    c:food.c
                });
    
                //记录分数
                this.setState({
                    count:this.state.count + 1    
                });
    
                //重新创建食物
                this.conf.food = this.createFood();
            }
            
            body[0] = nextHead;
            return true;
            
        }
        move(r,c){
            //上下
            if(this.moveCheck(r,c)){
                //可以下一步
                this.renderSake();
            }else{
                //游戏结束
                this.conf.run = false;
                clearInterval(this.conf.timer);
                this.conf.timer = null;
                alert("游戏结束");
            }
        }
        renderSake(){
            //渲染蛇的身体
            var config = JSON.parse(JSON.stringify(this.conf.arr));
            var body = this.conf.body;
            var food = this.conf.food; 
            this.setFood(config,food);
            this.setBody(config,body);
            this.setState({
                config:config
            });
        }
        createFood(){
            //创建食物
            var food = this.validFood();
            var max = 30;
            while(!food && max > 0){  //防止死循环和获取的食物坐标在蛇的身体上
                food = this.validFood();
                max--;
            }
            return food;
        }
        validFood(){
            //校验食物坐标是否可用
            var body = this.conf.body;
            var n = this.conf.n;
            var r = Math.floor(Math.random()* n);
            var c = Math.floor(Math.random()* n);
            for(var i = 0,len = body.length; i < len; i++){
                var item = body[i];
                if(item.r === r && item.c === c){
                    return false; 
                }
            }
            return {r,c};
        }
        setBody(config,body){
            //设置蛇身体
            for(var i = 1,len = body.length; i < len; i++){
                var item = body[i];
               config[item.r][item.c] = TYP.body;  
            }
            config[body[0].r][body[0].c] = TYP.head;
        }
        setFood(config,food){
            //设置食物
            config[food.r][food.c] = TYP.food;
        }
        getClass=(item)=>{
            if(item === TYP.head){
                return "head";    
            }else if(item === TYP.body){
                return "body";
            }else if(item === TYP.food){
                return "food";
            }
        }
    
        render(){
            return (
                <div className="Snake">
                    <button className="start" onClick={this.mainTimer}> 点击开始</button>
                    <p>分数:{this.state.count}</p>
                    <div className="box">
                    {
                        this.state.config.map((item,index)=>{
                            return <div className="cols" key={index} >
                            {
                                item.map((itm,idx)=>{
                                    return <div className={ this.getClass(itm) }  key={index + '-'+ idx} ></div>
                                })    
                            }</div>
                        })
                    }
                    </div>
                </div>
            );
        }
    
    }
    

    snake.less

    #root{
        height: 100%;
    
    }
    .Snake{
         100%;
        height: 100%;
        text-align: center;
        background: #fff;
        overflow: hidden;
        button{
             100px;
            height: 30px;
        }
        .box{
             400px;
            margin: 10px auto;
            div.cols{
                overflow: hidden;
                >div{
                    float: left;
                     20px;
                    height: 20px;
                    box-sizing: border-box;
                    border: 1px solid #dedede;
                    border-inline-start-style: unset;
                   
                }  
                div.body{
                    background: blueviolet;
                } 
                div.head{
                    background: red;    
                }
                div.food{
                    background: gold;
                }
            }
    
        }
    }
    

      

      

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  • 原文地址:https://www.cnblogs.com/muamaker/p/9649193.html
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