using UnityEngine; using System.Collections; public class TestCoroutine : MonoBehaviour { void Start () { StartCoroutine (test()); print ("_______________________________"); TestIenumerator (); print ("_______________________________"); TestIenumerable(); print ("_______________________________"); } void TestIenumerable(){ IEnumerable t = a (); IEnumerator tp = t.GetEnumerator (); foreach(string k in t){ print (k); } } void TestIenumerator(){ IEnumerator e = YieldSomeStuff(); while(e.MoveNext()) { print(string.Format("while: {0}",e.Current)); } } IEnumerator test(){ print ("test"); // yield break; yield return new WaitForSeconds(1); print ("test2"); } IEnumerator YieldSomeStuff() { yield return new WaitForSeconds (1); print ("____________"); yield return "hello"; print ("____________"); yield return "world"; print ("____________"); } IEnumerable a(){ yield return "Tests"; yield return "Tests"; yield return "Tests"; } }