%%%% Cloud %%%% 利用perlin noise生成云彩 clc; clear all; close all; addpath('E:PhotoShop AlgortihmImage ProcessingPS Algorithm'); Image=imread('4.jpg'); Image=double(Image); [row,col,layer]=size(Image); baseNoise=rand(row,col); persistance = 0.9; totalAmplitude = 0.0; octaveCount=10; Cloud_texture=zeros(row,col); for i=0:octaveCount amplitude=persistance.^(octaveCount-i); % amplitude=persistance.^i; totalAmplitude=totalAmplitude+amplitude; Cloud_texture=Cloud_texture+Generate_smoothnoise(baseNoise, i)*amplitude; end Cloud_texture=Cloud_texture/totalAmplitude; imshow(Cloud_texture); function SmoothNoise=Generate_smoothnoise(baseNoise, octave) SmoothNoise=baseNoise; [row, col]=size(baseNoise); samplePeriod=2.^octave; sampleFrequency=1/samplePeriod; for i=1:row sample_i0=floor((i/samplePeriod))*samplePeriod; sample_i1=mod(sample_i0+samplePeriod,row); vertical_blend = (i - sample_i0) * sampleFrequency; for j=1:col sample_j0 = floor(j / samplePeriod) * samplePeriod; sample_j1 = mod(sample_j0 + samplePeriod,col); horizontal_blend = (j - sample_j0) * sampleFrequency; if(sample_i0<1) sample_i0=1; end if(sample_i1<1) sample_i1=1; end if(sample_j1<1) sample_j1=1; end if(sample_j0<1) sample_j0=1; end % blend the top two corners top = Cosine_Interpolate(baseNoise(sample_i0,sample_j0),... baseNoise(sample_i0,sample_j1), horizontal_blend); % blend the bottom two corners bottom = Cosine_Interpolate(baseNoise(sample_i1,sample_j0),... baseNoise(sample_i1,sample_j1), horizontal_blend); % final blend SmoothNoise(i,j) = Cosine_Interpolate(top, bottom, vertical_blend); end end function y=Cosine_Interpolate(x1,x2,alpha) ft = alpha * 3.1415927; f = (1 - cos(ft)) * .5; y=x1*(1-f)+x2*f;
原图
效果图