• three.js 创建点 线 面


    <html>
        <head>
            <title>My first three.js app</title>
            <style>
                body { margin: 0;}
                canvas {  100%; height: 100% }
            </style>
        </head>
        <body>
            <script src=three.min.js></script>
            <script>
                var scene = new THREE.Scene();
                var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
                var renderer = new THREE.WebGLRenderer();
                renderer.setSize( window.innerWidth, window.innerHeight );
                document.body.appendChild( renderer.domElement );
                camera.position.z = 100;//我们把视线放置到z轴的100位置.这是我们眼睛的位置,如果把点也放在这个100的位置 我们会看不到点,就好像把一个物体放在我们的眼球中,我们不会看到那个物体
    
                var group = new THREE.Group();
                //创建一个简单的点
                function createPoint() {
                    var starsGeometry = new THREE.Geometry();
                    starsGeometry.vertices.push(new THREE.Vector3(0,0,10));//设置点的位置在z轴的10的位置,可以试试放在100的位置 我们会看不到点
                    var starsMaterial = new THREE.PointsMaterial({color: 0x888888,size:20})
                    var starsPoint = new THREE.Points(starsGeometry, starsMaterial);
                    group.add(starsPoint);
                    scene.add(group);
                }
    
    
                //创建一个圆形点
                function createArcPoint(){
                  let canvas = document.createElement("canvas");
                  canvas.width = 100;
                  canvas.height = 100;
                  let context = canvas.getContext("2d");
                  context.fillStyle = "#ffff00";
                  context.arc(50,50,45,0,2*Math.PI);;
                  context.fill();
                  let texture = new THREE.Texture(canvas);
                  texture.needsUpdate = true;
                   //创建点,是用PointsMaterial的map属性来设置材质
                   var starsGeometry = new THREE.Geometry();
                   starsGeometry.vertices.push(new THREE.Vector3(0,0,0));
                   starsGeometry.vertices.push(new THREE.Vector3(15,15,0));
                   starsGeometry.vertices.push(new THREE.Vector3(-15,2,0));
                   var starsMaterial = new THREE.PointsMaterial({color: 0x888888,size:20,map:texture})
                   var starsPoint = new THREE.Points(starsGeometry, starsMaterial);
                   group.add(starsPoint);
                   scene.add(group);
                }
    
                //创建线
                function createLine(){
                  let geometry = new THREE.Geometry();
                  geometry.vertices.push(new THREE.Vector3(-35,2,0));
                  geometry.vertices.push(new THREE.Vector3(15,15,0));
                  geometry.vertices.push(new THREE.Vector3(-15,2,0));
                  let material = new THREE.LineBasicMaterial({color:0xff0000}); //注意这里使用的是LineBasicMaterial
                  let line = new THREE.Line(geometry,material);
                  scene.add(line);
                }
    
                //创建虚线
                function createLineSegments(){
                  let geometry = new THREE.Geometry();
                  geometry.vertices.push(new THREE.Vector3(15,15,0));
                  geometry.vertices.push(new THREE.Vector3(-15,2,0));
                  geometry.computeLineDistances();  //设置虚线
                  let material = new THREE.LineDashedMaterial({color:0xff0000,dashSize:3,gapSize:2,lineWidth:1 });//dashSize线的长度 gapSize间隔的长度
                  let line = new THREE.LineSegments(geometry,material);
                  scene.add(line);
                }
    
                //创建一个二维平面
                function createSqurePlane(){
                  var groundGeometry = new THREE.PlaneGeometry(100, 100, 4, 4);//宽度 长度 宽度段数 长度段数
                  var groundMaterial = new THREE.MeshBasicMaterial({color: 0x777777});
                  ground = new THREE.Mesh(groundGeometry, groundMaterial);
                  //ground.rotation.set(-0.5 * Math.PI, 0, 0); // 沿着 X轴旋转-90°
                  scene.add(ground);
                }
                renderer.render(scene, camera);
    
    
    
            </script>
        </body>
    </html>

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  • 原文地址:https://www.cnblogs.com/mrzhu/p/8366489.html
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