概述
很多软件都需要屏幕捕捉功能,在软件中实现屏幕捕捉也不是难事,在微软Windows平台,有很多截屏的方法,例如:BitBlt、Mirror driver、 GDI hook、DirectX、DWM/Dxgi hook、Desktop Duplication与GetWindowDC 等方法,但大多效率不高,效率高的 Mirror driver技术只能用于XP等老系统,在Windows8 与Windows 10 上似乎已经失效,Windows8以后微软引入了一套新的接口,叫“Desktop Duplication API”,应用程序可以通过这套API访问桌面数据。
Desktop Duplication API是通过Microsoft DirectX Graphics Infrastructure (DXGI)来提供桌面图像的,速度非常快。DXGI是通过GPU实现的,因此cpu占用率很低,性能非常高。 Duplication API获取到的桌面数据,不管显示模式如何设置,都永远是32位RGBA数据,这就给屏幕捕捉带来了很大的方便性,不再需要考虑各种显示模式的问题了。
要实现DXGI屏幕捕捉,基本流程如下:
1)创建D3DDevice;
2)通过一系列接口获取路径,获取到IDXGIOutputDuplication接口;
3)调用AcquireNextFrame,获取当前桌面数据,保存在IDXGIResource中;
4)把数据从GPU映射到内存中拷贝需要的数据到自己的buffer里。
其中,获取到IDXGIOutputDuplication接口,是通过如下路径:
IDXGIDevice --> IDXGIAdapter --> IDXGIOutput --> IDXGIOutput1 --> IDXGIOutputDuplication
真实实现DXGI屏幕捕捉的代码如下:
// //DXGICapture.h // #include <d3d11.h> #include <dxgi1_2.h> class VideoDXGICaptor { public: VideoDXGICaptor(); ~VideoDXGICaptor(); public: BOOL Init(); VOID Deinit(); public: virtual BOOL CaptureImage(RECT &rect, void *pData, INT &nLen); virtual BOOL CaptureImage(void *pData, INT &nLen); virtual BOOL ResetDevice(); private: BOOL AttatchToThread(VOID); BOOL QueryFrame(void *pImgData, INT &nImgSize); BOOL QueryFrame(void *pImgData, INT &nImgSize, int z); private: IDXGIResource *zhDesktopResource; DXGI_OUTDUPL_FRAME_INFO zFrameInfo; ID3D11Texture2D *zhAcquiredDesktopImage; IDXGISurface *zhStagingSurf; private: BOOL m_bInit; int m_iWidth, m_iHeight; ID3D11Device *m_hDevice; ID3D11DeviceContext *m_hContext; IDXGIOutputDuplication *m_hDeskDupl; DXGI_OUTPUT_DESC m_dxgiOutDesc; }; // //DXGICapture.cpp // #include "stdafx.h" #include "DXGICaptor.h" #include <windows.h> #include <gdiplus.h> #pragma comment(lib, "d3d11.lib") #pragma comment(lib, "dxgi.lib") #define RESET_OBJECT(obj) { if(obj) obj->Release(); obj = NULL; } static BOOL g_bAttach = FALSE; VideoDXGICaptor::VideoDXGICaptor() { m_bInit = FALSE; m_hDevice = NULL; m_hContext = NULL; m_hDeskDupl = NULL; ZeroMemory(&m_dxgiOutDesc, sizeof(m_dxgiOutDesc)); } VideoDXGICaptor::~VideoDXGICaptor() { Deinit(); } BOOL VideoDXGICaptor::Init() { HRESULT hr = S_OK; if (m_bInit) { return FALSE; } // Driver types supported D3D_DRIVER_TYPE DriverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE, }; UINT NumDriverTypes = ARRAYSIZE(DriverTypes); // Feature levels supported D3D_FEATURE_LEVEL FeatureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_1 }; UINT NumFeatureLevels = ARRAYSIZE(FeatureLevels); D3D_FEATURE_LEVEL FeatureLevel; // // Create D3D device // for (UINT DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex) { hr = D3D11CreateDevice(NULL, DriverTypes[DriverTypeIndex], NULL, 0, FeatureLevels, NumFeatureLevels, D3D11_SDK_VERSION, &m_hDevice, &FeatureLevel, &m_hContext); if (SUCCEEDED(hr)) { break; } } if (FAILED(hr)) { return FALSE; } // // Get DXGI device // IDXGIDevice *hDxgiDevice = NULL; hr = m_hDevice->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&hDxgiDevice)); if (FAILED(hr)) { return FALSE; } // // Get DXGI adapter // IDXGIAdapter *hDxgiAdapter = NULL; hr = hDxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&hDxgiAdapter)); RESET_OBJECT(hDxgiDevice); if (FAILED(hr)) { return FALSE; } // // Get output // INT nOutput = 0; IDXGIOutput *hDxgiOutput = NULL; hr = hDxgiAdapter->EnumOutputs(nOutput, &hDxgiOutput); RESET_OBJECT(hDxgiAdapter); if (FAILED(hr)) { return FALSE; } // // get output description struct // hDxgiOutput->GetDesc(&m_dxgiOutDesc); // // QI for Output 1 // IDXGIOutput1 *hDxgiOutput1 = NULL; hr = hDxgiOutput->QueryInterface(__uuidof(hDxgiOutput1), reinterpret_cast<void**>(&hDxgiOutput1)); RESET_OBJECT(hDxgiOutput); if (FAILED(hr)) { return FALSE; } // // Create desktop duplication // hr = hDxgiOutput1->DuplicateOutput(m_hDevice, &m_hDeskDupl); RESET_OBJECT(hDxgiOutput1); if (FAILED(hr)) { return FALSE; } // 初始化成功 m_bInit = TRUE; return TRUE; // #else // 小于vs2012,此功能不能实现 return FALSE; // #endif } VOID VideoDXGICaptor::Deinit() { if (!m_bInit) { return; } m_bInit = FALSE; if (m_hDeskDupl) { m_hDeskDupl->Release(); m_hDeskDupl = NULL; } if (m_hDevice) { m_hDevice->Release(); m_hDevice = NULL; } if (m_hContext) { m_hContext->Release(); m_hContext = NULL; } // #endif } BOOL VideoDXGICaptor::AttatchToThread(VOID) { if (g_bAttach) { return TRUE; } HDESK hCurrentDesktop = OpenInputDesktop(0, FALSE, GENERIC_ALL); if (!hCurrentDesktop) { return FALSE; } // Attach desktop to this thread BOOL bDesktopAttached = SetThreadDesktop(hCurrentDesktop); CloseDesktop(hCurrentDesktop); hCurrentDesktop = NULL; g_bAttach = TRUE; return bDesktopAttached; } BOOL VideoDXGICaptor::CaptureImage(RECT &rect, void *pData, INT &nLen) { return QueryFrame(pData, nLen); } BOOL VideoDXGICaptor::CaptureImage(void *pData, INT &nLen) { return QueryFrame(pData, nLen); } BOOL VideoDXGICaptor::ResetDevice() { Deinit(); return Init(); } BOOL VideoDXGICaptor::QueryFrame(void *pImgData, INT &nImgSize) { if (!m_bInit || !AttatchToThread()) { return FALSE; } nImgSize = 0; IDXGIResource *hDesktopResource = NULL; DXGI_OUTDUPL_FRAME_INFO FrameInfo; HRESULT hr = m_hDeskDupl->AcquireNextFrame(0, &FrameInfo, &hDesktopResource); if (FAILED(hr)) { // // 在一些win10的系统上,如果桌面没有变化的情况下,; // 这里会发生超时现象,但是这并不是发生了错误,而是系统优化了刷新动作导致的。; // 所以,这里没必要返回FALSE,返回不带任何数据的TRUE即可; // return TRUE; } // // query next frame staging buffer // ID3D11Texture2D *hAcquiredDesktopImage = NULL; hr = hDesktopResource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void **>(&hAcquiredDesktopImage)); RESET_OBJECT(hDesktopResource); if (FAILED(hr)) { return FALSE; } // // copy old description // D3D11_TEXTURE2D_DESC frameDescriptor; hAcquiredDesktopImage->GetDesc(&frameDescriptor); // // create a new staging buffer for fill frame image // ID3D11Texture2D *hNewDesktopImage = NULL; frameDescriptor.Usage = D3D11_USAGE_STAGING; frameDescriptor.CPUAccessFlags = D3D11_CPU_ACCESS_READ; frameDescriptor.BindFlags = 0; frameDescriptor.MiscFlags = 0; frameDescriptor.MipLevels = 1; frameDescriptor.ArraySize = 1; frameDescriptor.SampleDesc.Count = 1; hr = m_hDevice->CreateTexture2D(&frameDescriptor, NULL, &hNewDesktopImage); if (FAILED(hr)) { RESET_OBJECT(hAcquiredDesktopImage); m_hDeskDupl->ReleaseFrame(); return FALSE; } // // copy next staging buffer to new staging buffer // m_hContext->CopyResource(hNewDesktopImage, hAcquiredDesktopImage); RESET_OBJECT(hAcquiredDesktopImage); m_hDeskDupl->ReleaseFrame(); // // create staging buffer for map bits // IDXGISurface *hStagingSurf = NULL; hr = hNewDesktopImage->QueryInterface(__uuidof(IDXGISurface), (void **)(&hStagingSurf)); RESET_OBJECT(hNewDesktopImage); if (FAILED(hr)) { return FALSE; } // // copy bits to user space // DXGI_MAPPED_RECT mappedRect; hr = hStagingSurf->Map(&mappedRect, DXGI_MAP_READ); if (SUCCEEDED(hr)) { // nImgSize = GetWidth() * GetHeight() * 3; // PrepareBGR24From32(mappedRect.pBits, (BYTE*)pImgData, m_dxgiOutDesc.DesktopCoordinates); // mappedRect.pBits; // am_dxgiOutDesc.DesktopCoordinates; memcpy((BYTE*)pImgData, mappedRect.pBits, m_dxgiOutDesc.DesktopCoordinates.right * m_dxgiOutDesc.DesktopCoordinates.bottom * 4); hStagingSurf->Unmap(); } RESET_OBJECT(hStagingSurf); return SUCCEEDED(hr); }