• 如何优雅的在MFC中使用cvSetMouseCallback?


    MFC与opencv的cvSetMouseCallback用起来感觉很不兼容。

    大部分时候,用cvSetMouseCallback也许只是为了获取一个矩形框,或者绘制一个点,或者其它什么简易的图形,通过调用该函数来得到鼠标交互的参数信息。

    然而,这么一个简单的要求,在MFC框架中并不是很方便调用。

    通过阅读 opencv 官方提供的samples源码,其中在grabcut上面有个GCApplication类,用来控制或者获取绘制信息,我觉得很方便,将其精简一下,如下:

    #define GC_BGD 0
    #define GC_FGD 1
    #define GC_PR_BGD 2
    #define GC_PR_FGD 3
    
    const Scalar GREEN = Scalar(0,255,0);
    
    class GCApp
    {
    public:
    	enum{ NOT_SET = 0, IN_PROCESS = 1, SET = 2 };
    
    public:
    	void mouseClick( int event, int x, int y, int flags, void* param );
    	void setImageAndWinName( const Mat& _image, const string& _winName);
    	void reset();
    	void showImage() const;
    
    public:
    	Rect rect;
    	uchar rectState;
    	const Mat* image;
    	Mat mask;
    	const string* winName;
    };
    
    void GCApp::reset()
    {
    	if( !mask.empty() )
    		mask.setTo(Scalar::all(GC_BGD));
    	rectState = NOT_SET;
    }
    
    void GCApp::setImageAndWinName( const Mat& _image, const string& _winName  )
    {
    	if( _image.empty() || _winName.empty() )
    		return;
    	image = &_image;
    	winName = &_winName;
    	mask.create( image->size(), CV_8UC1);
    	reset();
    }
    
    void GCApp::showImage() const
    {
    	if( image->empty() || winName->empty() )
    		return;
    
    	Mat res;
    	image->copyTo( res );
    
    	if( rectState == IN_PROCESS || rectState == SET )
    		rectangle( res, Point( rect.x, rect.y ), Point(rect.x + rect.width, rect.y + rect.height ), GREEN, 2);
    
    	imshow( *winName, res );
    }
    
    
    void GCApp::mouseClick( int event, int x, int y, int flags, void* )
    {
    	switch( event )
    	{
    	case CV_EVENT_LBUTTONDOWN: // set rect or GC_BGD(GC_FGD) labels
    		{
    			if( rectState == NOT_SET )
    			{
    				rectState = IN_PROCESS;
    				rect = Rect( x, y, 1, 1 );
    			}
    			showImage();
    		}
    		break;
    	case CV_EVENT_MOUSEMOVE:
    		if( rectState == IN_PROCESS )
    		{
    			rect = Rect( Point(rect.x, rect.y), Point(x,y) );
    			showImage();
    		}
    		break;
    	case CV_EVENT_LBUTTONUP:
    		if( rectState == IN_PROCESS )
    		{
    			rect = Rect( Point(rect.x, rect.y), Point(x,y) );
    			rectState = SET;
    			showImage();
    		}
    		break;
    	}
    
    }
    

    由于cvSetMouseCallback需要回调on_mouse函数,声明一个on_mouse函数,注意,得是 static void

    GCApp gcapp;
    static void on_mouse( int event, int x, int y, int flags, void* param )
    {
    	gcapp.mouseClick( event, x, y, flags, param );
    }
    

    然后,在需要的地方,加上如下的代码,即完成了对鼠标绘制信息的获取,在这里,是针对矩形绘制的获取:

            const string winName = "DrawRegion";
    	cvNamedWindow( winName.c_str(), CV_WINDOW_AUTOSIZE );
    	cvSetMouseCallback( winName.c_str(), on_mouse, 0 );
    	gcapp.setImageAndWinName( img, winName );
    	gcapp.showImage();
    	for (;;)
    	{
    		int c = cvWaitKey(0);
    		//////  ESC 键 结束
    		if (char(c) == 'x1b' && gcapp.rectState == gcapp.SET)
    		{
    			break;
    		}
    	}
    	Rect rect = gcapp.rect;
    
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  • 原文地址:https://www.cnblogs.com/moondark/p/4227754.html
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