• Uva 10288 Coupons


    Description

    Coupons in cereal boxes are numbered (1) to (n), and a set of one of each is required for a prize (a cereal box, of course). With one coupon per box, how many boxes on average are required to make a complete set of (n) coupons?

    Input

    Input consists of a sequence of lines each containing a single positive integer (n),(1 le n le 33), giving the size of the set of coupons. Input is terminated by end of file.

    Output

    For each input line, output the average number of boxes required to collect the complete set of (n) coupons. If the answer is an integer number, output the number. If the answer is not integer, then output the integer part of the answer followed by a space and then by the proper fraction in the format shown below. The fractional part should be irreducible. There should be no trailing spaces in any line of output.

    Sample Input

    2
    5
    17

    Sample Output

    3
    5
    11 --
    12
    340463
    58 ------
    720720

    若当前已有(k)种Coupons,那么获得新的Coupons的概率为(p = frac{n-k}{n}),所以获得一种新Coupons的期望步数为$$p+2p(1-p)+3p(1-p)^2+cdots$$
    用错位相消+无穷等比数列求和数列公式,化简得(frac{n}{n-k}),所以$$ans = nsum_{i = 1}^{n}frac{1}{i}$$

    #include<cstdio>
    #include<cstdlib>
    using namespace std;
    
    typedef long long ll;
    int N;
    
    inline ll gcd(ll a,ll b) { if (!b) return a; return gcd(b,a%b); }
    inline int ws(ll a) { int ret = 0; while (a) a /= 10,++ret; return ret; }
    
    struct node
    {
    	ll a,b,c;
    	inline node() { c = 1; }
    
    	inline void update()
    	{
    		ll g = gcd(b,c); b /= g,c /= g;
    		a += b/c; b %= c;
    	}
    	
    	friend inline node operator + (const node &x,node &y)
    	{
    		node ret; y.update();
    		ret.a = x.a+y.a; ret.c = x.c*y.c/gcd(x.c,y.c);
    		ret.b = x.b*(ret.c/x.c)+y.b*(ret.c/y.c);
    		ret.update(); return ret;
    	}
    
    	friend inline node operator *(const node &x,const int &y)
    	{
    		node ret; ret.a = x.a*y;
    		ll g = gcd(x.c,y); ret.b = (y/g)*x.b; ret.c = x.c/g;
    		ret.update(); return ret;
    	}
    
    	inline void print()
    	{
    		if (!b) printf("%lld
    ",a);
    		else
    		{
    			int t = ws(a);
    			for (int i = t+1;i--;) putchar(' ');
    			printf("%lld
    ",b);
    			printf("%lld ",a);
    			for (int i = ws(c);i--;) putchar('-');
    			puts("");
    			for (int i = t+1;i--;) putchar(' ');
    			printf("%lld
    ",c);
    		}
    	}
    }ans;
    
    int main()
    {
    	freopen("10288.in","r",stdin);
    	freopen("10288.out","w",stdout);
    	while (scanf("%d
    ",&N) != EOF)
    	{
    		ans.a = ans.b = 0; ans.c = 1;
    		for (int i = 1;i <= N;++i)
    		{
    			node tmp; tmp.a = 0,tmp.b = 1,tmp.c = i;
    			ans = ans + tmp;
    		}
    		ans = ans * N; ans.print();
    	}
    	fclose(stdin); fclose(stdout);
    	return 0;
    }
    
  • 相关阅读:
    我的游戏开发工作生涯要开始了
    关于碰撞检测和物理引擎
    关于havok
    认识多渲染目标(Multiple Render Targets)技术
    无限分级的tree
    运用ThreadLocal解决jdbc事务管理
    盒子模型 计算
    监听域对象
    爱恨原则 就近原则 (LVHA)
    java database connection
  • 原文地址:https://www.cnblogs.com/mmlz/p/6054844.html
Copyright © 2020-2023  润新知