void Start () { const string MainTexVariableName = "_MainTex"; var renders = gameObject.GetComponentsInChildren<Renderer>(); var resMat = Resources.Load<Material>("CharacterThrough"); foreach (var render in renders) { var oreginalMaterial = render.sharedMaterial; var currentRender = render; var newMat = new Material(resMat); newMat.SetTexture(MainTexVariableName, oreginalMaterial.GetTexture(MainTexVariableName)); currentRender.material = newMat; } }