• DotNetty实现WebSocket的简单使用


     工作中项目是物联网项目的,管理平台又是bs架构。

    如果用 Socket 的话,Web 端还需要转发,就全部统一采用了 WebSocket 。

    DotNet 平台上的 WebSocket 实现有很多种,这里介绍一下用 DotNetty 来实现的方式。

    只完成基本使用功能:

      管理连接、

      服务端接收消息、

      服务端主动向指定连接发送消息、

      服务端主动端口某连接、

      客户端连接断开响应。

    本地环境 .net core 2.2

    1.创建控制台应用

    2.安装NuGet包

    DotNetty.Buffers

    DotNetty.Codecs

    DotNetty.Codecs.Http

    DotNetty.Common

    DotNetty.Handlers

    DotNetty.Transport

    DotNetty.Transport.Libuv

    3.创建辅助解析的工具类

     新建类库 :Examples.Common

    同步引用 NuGet 包。并安装以下几个。

    Microsoft.Extensions.Configuration

    Microsoft.Extensions.Configuration.FileExtensions

    Microsoft.Extensions.Configuration.Json

    Microsoft.Extensions.Logging.Console

     Examples.Common.csproj

    <Project Sdk="Microsoft.NET.Sdk">
    
      <PropertyGroup>
        <TargetFramework>netcoreapp2.2</TargetFramework>
      </PropertyGroup>
    
      <ItemGroup>
        <PackageReference Include="DotNetty.Buffers" Version="0.6.0" />
        <PackageReference Include="DotNetty.Codecs" Version="0.6.0" />
        <PackageReference Include="DotNetty.Codecs.Http" Version="0.6.0" />
        <PackageReference Include="DotNetty.Common" Version="0.6.0" />
        <PackageReference Include="DotNetty.Handlers" Version="0.6.0" />
        <PackageReference Include="DotNetty.Transport" Version="0.6.0" />
        <PackageReference Include="DotNetty.Transport.Libuv" Version="0.6.0" />
        <PackageReference Include="Microsoft.Extensions.Configuration" Version="2.2.0" />
        <PackageReference Include="Microsoft.Extensions.Configuration.FileExtensions" Version="2.2.0" />
        <PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="2.2.0" />
        <PackageReference Include="Microsoft.Extensions.Logging.Console" Version="1.1.1" />
      </ItemGroup>
    
    </Project>
    View Code

    安装完了,记得在主控制台程序里面添加对该类库的引用。

    4.添加解析辅助类

    创建 ExampleHelper.cs

    namespace Examples.Common
    {
        using System;
        using DotNetty.Common.Internal.Logging;
        using Microsoft.Extensions.Configuration;
        using Microsoft.Extensions.Logging.Console;
    
        public static class ExampleHelper
        {
            static ExampleHelper()
            {
                Configuration = new ConfigurationBuilder()
                    .SetBasePath(ProcessDirectory)
                    .AddJsonFile("appsettings.json")
                    .Build();
            }
    
            public static string ProcessDirectory
            {
                get
                {
    #if NETSTANDARD1_3
                    return AppContext.BaseDirectory;
    #else
                    return AppDomain.CurrentDomain.BaseDirectory;
    #endif
                }
            }
    
            public static IConfigurationRoot Configuration { get; }
    
            public static void SetConsoleLogger() => InternalLoggerFactory.DefaultFactory.AddProvider(new ConsoleLoggerProvider((s, level) => true, false));
        }
    }
    View Code

    创建 ServerSettings.cs

    namespace Examples.Common
    {
        public static class ServerSettings
        {
            public static bool IsSsl
            {
                get
                {
                    string ssl = ExampleHelper.Configuration["ssl"];
                    return !string.IsNullOrEmpty(ssl) && bool.Parse(ssl);
                }
            }
    
            public static int Port => int.Parse(ExampleHelper.Configuration["port"]);
    
            public static bool UseLibuv
            {
                get
                {
                    string libuv = ExampleHelper.Configuration["libuv"];
                    return !string.IsNullOrEmpty(libuv) && bool.Parse(libuv);
                }
            }
        }
    }
    View Code

    创建 ClientSettings.cs

    namespace Examples.Common
    {
        using System.Net;
    
        public class ClientSettings
        {
            public static bool IsSsl
            {
                get
                {
                    string ssl = ExampleHelper.Configuration["ssl"];
                    return !string.IsNullOrEmpty(ssl) && bool.Parse(ssl);
                }
            }
    
            public static IPAddress Host => IPAddress.Parse(ExampleHelper.Configuration["host"]);
    
            public static int Port => int.Parse(ExampleHelper.Configuration["port"]);
    
            public static int Size => int.Parse(ExampleHelper.Configuration["size"]);
    
            public static bool UseLibuv
            {
                get
                {
                    string libuv = ExampleHelper.Configuration["libuv"];
                    return !string.IsNullOrEmpty(libuv) && bool.Parse(libuv);
                }
            }
        }
    }
    View Code

     5.完成WebSocket的服务端代码

     JSON 配置文件 appsettings.json

    设置文件属性,始终复制。

    {
      "port": "8080",
      "libuv": "true",
      "ssl": "false"
    }
    

    程序启动 Program.cs

    namespace DotNettyWebSocket
    {
        using System;
        using System.IO;
        using System.Net;
        using System.Runtime;
        using System.Runtime.InteropServices;
        using System.Security.Cryptography.X509Certificates;
        using System.Threading.Tasks;
        using DotNetty.Codecs.Http;
        using DotNetty.Common;
        using DotNetty.Handlers.Tls;
        using DotNetty.Transport.Bootstrapping;
        using DotNetty.Transport.Channels;
        using DotNetty.Transport.Channels.Sockets;
        using DotNetty.Transport.Libuv;
        using Examples.Common;
    
        class Program
        {
            static Program()
            {
                ResourceLeakDetector.Level = ResourceLeakDetector.DetectionLevel.Disabled;
            }
    
            static async Task RunServerAsync()
            {
                Console.WriteLine(
                    $"
    {RuntimeInformation.OSArchitecture} {RuntimeInformation.OSDescription}"
                    + $"
    {RuntimeInformation.ProcessArchitecture} {RuntimeInformation.FrameworkDescription}"
                    + $"
    Processor Count : {Environment.ProcessorCount}
    ");
    
                bool useLibuv = ServerSettings.UseLibuv;
                Console.WriteLine("Transport type : " + (useLibuv ? "Libuv" : "Socket"));
    
                if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    GCSettings.LatencyMode = GCLatencyMode.SustainedLowLatency;
                }
    
                Console.WriteLine($"Server garbage collection : {(GCSettings.IsServerGC ? "Enabled" : "Disabled")}");
                Console.WriteLine($"Current latency mode for garbage collection: {GCSettings.LatencyMode}");
                Console.WriteLine("
    ");
    
                /*
                 Netty 提供了许多不同的 EventLoopGroup 的实现用来处理不同的传输。
                 在这个例子中我们实现了一个服务端的应用,因此会有2个 NioEventLoopGroup 会被使用。
                 第一个经常被叫做‘boss’,用来接收进来的连接。第二个经常被叫做‘worker’,用来处理已经被接收的连接,一旦‘boss’接收到连接,就会把连接信息注册到‘worker’上。
                 如何知道多少个线程已经被使用,如何映射到已经创建的 Channel上都需要依赖于 IEventLoopGroup 的实现,并且可以通过构造函数来配置他们的关系。
                 */
    
                // 主工作线程组,设置为1个线程
                // Boss线程:由这个线程池提供的线程是boss种类的,用于创建、连接、绑定socket, (有点像门卫)然后把这些socket传给worker线程池。
                // 在服务器端每个监听的socket都有一个boss线程来处理。在客户端,只有一个boss线程来处理所有的socket。
                IEventLoopGroup bossGroup;
    
                // 子工作线程组,----默认为内核数*2的线程数
                // Worker线程:Worker线程执行所有的异步I/O,即处理操作
                IEventLoopGroup workGroup;
                if (useLibuv)
                {
                    var dispatcher = new DispatcherEventLoopGroup();
                    bossGroup = dispatcher;
                    workGroup = new WorkerEventLoopGroup(dispatcher);
                }
                else
                {
                    bossGroup = new MultithreadEventLoopGroup(1);
                    workGroup = new MultithreadEventLoopGroup();
                }
    
                X509Certificate2 tlsCertificate = null;
                if (ServerSettings.IsSsl)
                {
                    tlsCertificate = new X509Certificate2(Path.Combine(ExampleHelper.ProcessDirectory, "dotnetty.com.pfx"), "password");
                }
                try
                {
                    // 声明一个服务端Bootstrap,每个Netty服务端程序,都由ServerBootstrap控制,通过链式的方式组装需要的参数
                    // ServerBootstrap 启动NIO服务的辅助启动类,负责初始话netty服务器,并且开始监听端口的socket请求
                    var bootstrap = new ServerBootstrap();
    
                    // 设置主和工作线程组
                    bootstrap.Group(bossGroup, workGroup);
    
                    if (useLibuv)
                    {
                        // 申明服务端通信通道为TcpServerChannel
                        // 设置非阻塞,用它来建立新accept的连接,用于构造serversocketchannel的工厂类
                        bootstrap.Channel<TcpServerChannel>();
                        if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
                            || RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
                        {
                            bootstrap
                                .Option(ChannelOption.SoReuseport, true)
                                .ChildOption(ChannelOption.SoReuseaddr, true);
                        }
                    }
                    else
                    {
                        bootstrap.Channel<TcpServerSocketChannel>();
                    }
    
                    // ChildChannelHandler 对出入的数据进行的业务操作,其继承ChannelInitializer
                    bootstrap
                        // 设置网络IO参数等
                        .Option(ChannelOption.SoBacklog, 8192)
                        /*
                        * ChannelInitializer 是一个特殊的处理类,他的目的是帮助使用者配置一个新的 Channel。
                        * 也许你想通过增加一些处理类比如DiscardServerHandler 来配置一个新的 Channel 或者其对应的ChannelPipeline 来实现你的网络程序。
                        * 当你的程序变的复杂时,可能你会增加更多的处理类到 pipline 上,然后提取这些匿名类到最顶层的类上。
                        */
                        // 设置工作线程参数
                        .ChildHandler(new ActionChannelInitializer<IChannel>(channel =>
                        {
                            /*
                            * 工作线程连接器是设置了一个管道,服务端主线程所有接收到的信息都会通过这个管道一层层往下传输,
                            * 同时所有出栈的消息 也要这个管道的所有处理器进行一步步处理。
                            */
                            IChannelPipeline pipeline = channel.Pipeline;
                            if (tlsCertificate != null)
                            {
                                pipeline.AddLast(TlsHandler.Server(tlsCertificate));
                            }
                            pipeline.AddLast(new HttpServerCodec());
                            pipeline.AddLast(new HttpObjectAggregator(65536));
    
                            //业务handler ,这里是实际处理业务的Handler
                            //pipeline.AddLast(new WebSocketServerHandler());
                            //自己写的业务类
                            pipeline.AddLast(new SendFunction());
                        }));
    
                    // bootstrap绑定到指定端口的行为 就是服务端启动服务,同样的Serverbootstrap可以bind到多个端口
                    int port = ServerSettings.Port;
                    IChannel bootstrapChannel = await bootstrap.BindAsync(IPAddress.Loopback, port);
                    // 似乎没有成功阻塞 而是连接服务端后 就马上执行下一句了 导致连接一次就关闭   (是成功进入 ChannelActive 判断的)也就是无法保持长连接
                    // 添加长连接即可,参考EchoClient
    
                    Console.WriteLine("Open your web browser and navigate to "
                        + $"{(ServerSettings.IsSsl ? "https" : "http")}"
                        + $"://127.0.0.1:{port}/");
                    Console.WriteLine("Listening on "
                        + $"{(ServerSettings.IsSsl ? "wss" : "ws")}"
                        + $"://127.0.0.1:{port}/websocket");
                    Console.ReadLine();
    
                    // 关闭服务
                    await bootstrapChannel.CloseAsync();
                }
                finally
                {
                    // 释放工作组线程
                    workGroup.ShutdownGracefullyAsync().Wait();
                    bossGroup.ShutdownGracefullyAsync().Wait();
                }
            }
    
            static void Main() => RunServerAsync().Wait();
        }
    }
    View Code

    业务处理类 SendFunction.cs

    using DotNetty.Buffers;
    using DotNetty.Codecs.Http;
    using DotNetty.Codecs.Http.WebSockets;
    using DotNetty.Common.Utilities;
    using DotNetty.Transport.Channels;
    using DotNetty.Transport.Channels.Groups;
    using Examples.Common;
    using System;
    using System.Collections.Generic;
    using System.Diagnostics;
    using System.Text;
    using System.Threading.Tasks;
    using static DotNetty.Codecs.Http.HttpResponseStatus;
    using static DotNetty.Codecs.Http.HttpVersion;
    
    namespace DotNettyWebSocket
    {
        public class SendFunction : SimpleChannelInboundHandler<object> 
        {
            const string WebsocketPath = "/websocket";
    
            WebSocketServerHandshaker handshaker;
    
            static volatile IChannelGroup groups;
    
            public override void ChannelReadComplete(IChannelHandlerContext context) => context.Flush();
    
            //客户端连接异常
            public override void ExceptionCaught(IChannelHandlerContext context, Exception exception)
            {
                WebSocketClose(context);
                Console.WriteLine(" SendFunction Exception: " + exception);
                context.CloseAsync();
            }
    
            protected override void ChannelRead0(IChannelHandlerContext ctx, object msg)
            {
                if (msg is IFullHttpRequest request)
                {
                    this.HandleHttpRequest(ctx, request);
                }
                else if (msg is WebSocketFrame frame)
                {
                    this.HandleWebSocketFrame(ctx, frame);
                }
            }
    
            void HandleHttpRequest(IChannelHandlerContext ctx, IFullHttpRequest req)
            {
                if (!req.Result.IsSuccess)
                {
                    SendHttpResponse(ctx, req, new DefaultFullHttpResponse(Http11, BadRequest));
                    return;
                }
    
                if (!Equals(req.Method, HttpMethod.Get))
                {
                    SendHttpResponse(ctx, req, new DefaultFullHttpResponse(Http11, Forbidden));
                    return;
                }
    
                var wsFactory = new WebSocketServerHandshakerFactory(
                    GetWebSocketLocation(req), null, true, 5 * 1024 * 1024);
                this.handshaker = wsFactory.NewHandshaker(req);
                if (this.handshaker == null)
                {
                    WebSocketServerHandshakerFactory.SendUnsupportedVersionResponse(ctx.Channel);
                }
                else
                {
                    this.handshaker.HandshakeAsync(ctx.Channel, req);
                }
    
                base.HandlerAdded(ctx);
                IChannelGroup g = groups;
                if (g == null)
                {
                    lock (this)
                    {
                        if (groups == null)
                        {
                            g = groups = new DefaultChannelGroup(ctx.Executor);
                        }
                    }
                }
                g.Add(ctx.Channel);
    
                //主动向当前连接的客户端发送信息
                TextWebSocketFrame tst = new TextWebSocketFrame($"欢迎{ctx.Channel.RemoteAddress}加入111.");
                TextWebSocketFrame tstId = new TextWebSocketFrame($"欢迎{ctx.Channel.Id}加入222.");
                groups.WriteAndFlushAsync(tst);
                groups.WriteAndFlushAsync(tstId);
    
                //保存连接对象
                lock (ConnChannelList)
                {
                    if (ConnChannelList.Count > 0)
                    {
                        if (ConnChannelList.ContainsKey(ctx.Channel.Id.ToString()))
                        {
                            ConnChannelList.Remove(ctx.Channel.Id.ToString());
                        }
                    }
                    ConnChannelList.Add(ctx.Channel.Id.ToString(), ctx.Channel.Id);
                    Console.WriteLine($"当前在线数:{ConnChannelList.Count}");
                }
    
    
                Console.WriteLine("---------首次到达----------");
                Console.WriteLine("连接成功");
                Console.WriteLine($"欢迎{ctx.Channel.RemoteAddress}加入");
                Console.WriteLine("---------首次到达----------");
            }
    
            public static volatile Dictionary<string, IChannelId> ConnChannelList = new Dictionary<string, IChannelId>();
            void HandleWebSocketFrame(IChannelHandlerContext ctx, WebSocketFrame frame)
            {
                //客户端关闭连接
                if (frame is CloseWebSocketFrame)
                {
                    WebSocketClose(ctx);
    
                    Console.WriteLine($"连接关闭     {ctx.Channel.RemoteAddress}");
                    this.handshaker.CloseAsync(ctx.Channel, (CloseWebSocketFrame)frame.Retain());
    
                    return;
                }
    
                if (frame is PingWebSocketFrame)
                {
                    ctx.WriteAsync(new PongWebSocketFrame((IByteBuffer)frame.Content.Retain()));
                    return;
                }
    
                if (frame is TextWebSocketFrame textFrame)
                {
                    Console.WriteLine("---------消息到达----------");
                    Console.WriteLine("Received from client: " + frame.Content.ToString(Encoding.UTF8));
                    Console.WriteLine("---------消息到达----------");
    
    
                    //发送信息到指定连接
                    string[] strArg = textFrame.Text().Split(',');
                    if (strArg.Length > 1)
                    {
                        lock (ConnChannelList)
                        {
                            if (ConnChannelList.ContainsKey(strArg[0]))
                            {
                                var connChannel = groups.Find(ConnChannelList[strArg[0]]);//null
    
                                if (connChannel != null)
                                {
                                    //主动向当前连接的客户端发送信息
                                    TextWebSocketFrame tst = new TextWebSocketFrame(strArg[1]);
                                    connChannel.WriteAndFlushAsync(tst);
    
                                    //服务端断开指定客户端连接
                                    if (strArg[1] == "close")
                                    {
                                        connChannel.CloseAsync();
                                    }
                                }
                            }
                        }
                    }
    
                    ctx.WriteAsync(frame.Retain());
    
                    return;
                }
    
                if (frame is BinaryWebSocketFrame)
                {
                    ctx.WriteAsync(frame.Retain());
                }
            }
    
            static void SendHttpResponse(IChannelHandlerContext ctx, IFullHttpRequest req, IFullHttpResponse res)
            {
                if (res.Status.Code != 200)
                {
                    IByteBuffer buf = Unpooled.CopiedBuffer(Encoding.UTF8.GetBytes(res.Status.ToString()));
                    res.Content.WriteBytes(buf);
                    buf.Release();
                    HttpUtil.SetContentLength(res, res.Content.ReadableBytes);
                }
    
                Task task = ctx.Channel.WriteAndFlushAsync(res);
                if (!HttpUtil.IsKeepAlive(req) || res.Status.Code != 200)
                {
                    task.ContinueWith((t, c) => ((IChannelHandlerContext)c).CloseAsync(),
                        ctx, TaskContinuationOptions.ExecuteSynchronously);
                }
            }
    
            static string GetWebSocketLocation(IFullHttpRequest req)
            {
                bool result = req.Headers.TryGet(HttpHeaderNames.Host, out ICharSequence value);
                Debug.Assert(result, "Host header does not exist.");
                string location = value.ToString() + WebsocketPath;
    
                if (ServerSettings.IsSsl)
                {
                    return "wss://" + location;
                }
                else
                {
                    return "ws://" + location;
                }
            }
    
    
            /// <summary>
            /// 关闭ws连接
            /// </summary>
            /// <param name="ctx"></param>
            static void WebSocketClose(IChannelHandlerContext ctx)
            {
                lock (ConnChannelList)
                {
                    string channelId = ctx.Channel.Id.ToString();
                    if (ConnChannelList.ContainsKey(channelId))
                    {
                        ConnChannelList.Remove(channelId);
                    }
                    Console.WriteLine($"当前在线数:{ConnChannelList.Count}");
                }
            }
    
        }
    }
    View Code

    6.测试HTML脚本

    <!DOCTYPE html>
    <html>
    
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>Document</title>
    </head>
    
    <body>
    
        <input type="text" id="message">
        <div id="msgBox"></div>
    
        <input type="button" onclick="sendText()" value="发送信息">
    
        <script>
    
            var ws = '';
    
            window.onload = function () {
                connect();
            }
    
            function connect() {
                var address = "ws://127.0.0.1:8080/websocket";
                // address = "wss://127.0.0.1:8080/websocket";
                ws = new WebSocket(address);
    
                ws.onopen = function (e) {
    
                };
    
                //收到信息时
                ws.onmessage = function (e) {
                    var Html = '<p>' + e.data + '</p>';
                    document.getElementById("msgBox").innerHTML += Html;
                };
    
                //发生错误时
                ws.onerror = function (e) {
    
                };
    
                //连接关闭时
                ws.onclose = function (e) {
                    document.getElementById("msgBox").innerHTML += "<p>与服务器的连接已断开。</p>";
                };
    
            }
    
            function sendText() {
                ws.send(document.getElementById("message").value);
            }
    
        </script>
    
    </body>
    
    </html>
    View Code

    7.运行测试

     运行第一个HTML页面

    运行第二个

    发送消息

    给第二个HTML发送消息,要拿一些特征。

    关闭第二个页面

    基础功能都已经完成。

    在 Ubuntu 上测试也 OK。

    从 SuperWebSocket 换到 DotNetty 主要原因就是想上 Linux 。

     

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  • 原文地址:https://www.cnblogs.com/miaowacao/p/11060464.html
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