• as3绘制抛物线(二)


    上一篇文章,只是简单的求出了抛物线的坐标,而且也不够灵活。如果只是单纯的画线,使用as3自带的curveTo(二次贝塞尔曲线)就已经足够了。

    二次贝塞尔曲线演示动画 t in [0, 1]  (图片来源于wiki贝塞尔曲线>>)

    二次贝塞尔曲线演示动画,t in [0,1]

    下面的例子,根据鼠标的位置,绘制经过指定起始点、结束点和鼠标位置的曲线。

    Code:

       1: package  
       2: {
       3:     import flash.display.Sprite;
       4:     import flash.events.Event;
       5:     
       6:     /**
       7:      * ...
       8:      * @author Meteoric
       9:      */
      10:     public class DrawCurveDemo extends Sprite
      11:     {
      12:         private var x0:Number = 100;
      13:         private var y0:Number = 400;
      14:         private var x1:Number;
      15:         private var y1:Number;
      16:         private var x2:Number = 500;
      17:         private var y2:Number = 400;
      18:         
      19:         public function DrawCurveDemo() 
      20:         {
      21:             initView();
      22:         }
      23:         
      24:         private function initView():void
      25:         {
      26:             addEventListener(Event.ENTER_FRAME, onEnterFrameHandler);
      27:             
      28:             onEnterFrameHandler();
      29:         }
      30:         
      31:         private function onEnterFrameHandler(e:Event=null):void 
      32:         {
      33:             x1 = mouseX;
      34:             y1 = mouseY;
      35:             
      36:             graphics.clear();
      37:             graphics.lineStyle(2, 0x3399cc);
      38:             graphics.moveTo(x0, y0);
      39:             graphics.curveTo(x1, y1, x2, y2);
      40:         }
      41:         
      42:     }
      43:  
      44: }
     
    上面仅仅支持线条的绘制,如果是一个影片剪辑想要移动,则会比较麻烦。好在AS3的类库TweenMax已经完全支持了。
    image
     
    参考文档说明,实现如下的示例效果:

    先定义一个名为Arrow.as,它用于在舞台上画一个红色的“箭头”

       1: package  
       2: {
       3:     import flash.display.Sprite;
       4:     
       5:     /**
       6:      * ...
       7:      * @author Meteoric
       8:      */
       9:     public class Arrow extends Sprite
      10:     {
      11:         
      12:         public function Arrow() 
      13:         {
      14:             initView();
      15:         }
      16:         
      17:         private function initView():void
      18:         {
      19:             graphics.clear();
      20:             graphics.lineStyle(1, 0xff0000);
      21:             graphics.moveTo(-100, -5);
      22:             graphics.lineTo(-20, -5);
      23:             graphics.lineTo(-20, -20);
      24:             graphics.lineTo(0, 0);
      25:             graphics.lineTo(-20, 20);
      26:             graphics.lineTo(-20, 5);
      27:             graphics.lineTo(-100, 5);
      28:             graphics.lineTo(-100, -5);
      29:         }
      30:         
      31:     }
      32:  
      33: }

    然后定义一个ArrowTest.as用于测试效果:

       1: package  
       2: {
       3:     import flash.display.Sprite;
       4:     import flash.utils.setTimeout;
       5:     import gs.TweenMax;
       6:     /**
       7:      * ...
       8:      * @author Meteoric
       9:      */
      10:     public class ArrowTest extends Sprite
      11:     {
      12:         
      13:         public function ArrowTest() 
      14:         {
      15:             initView();
      16:         }
      17:         
      18:         private var arrow:Arrow;
      19:         
      20:         private function initView():void
      21:         {
      22:             if (arrow == null)
      23:             {
      24:                 arrow = new Arrow();
      25:                 addChild(arrow);
      26:             }
      27:             arrow.x = 100;
      28:             arrow.y = 300;
      29:             
      30:             graphics.clear();
      31:             graphics.lineStyle(1, 0x000000);
      32:             graphics.moveTo(arrow.x, arrow.y);
      33:             
      34:             TweenMax.to(arrow, 3, {x:600, y:400, bezierThrough:[{x:300, y:100}], orientToBezier:true, onUpdate:onUpdateHandler, onComplete:onCompleteHandler});
      35:         }
      36:         
      37:         private function onUpdateHandler():void
      38:         {
      39:             graphics.lineTo(arrow.x, arrow.y);
      40:         }
      41:         
      42:         private function onCompleteHandler():void
      43:         {
      44:             setTimeout(initView, 2 * 1000);
      45:         }
      46:         
      47:     }
      48:  
      49: }
  • 相关阅读:
    关于VGG网络的介绍
    nvidia-docker 安装
    test
    ARTS-S EN0002-London HIV patient's remission spurs hope for curing AIDS
    ARTS-S EN0001-In tech race with China, US universities may lose a vital edge
    ARTS-S Why do India and Pakistan keep fighting over Kashmir?
    ARTS-S sed指定行添加
    ARTS-S linux查看进程打开的文件数
    ARTS-S centos查看端口被哪个进程占用
    ARTS-S centos修改hostname
  • 原文地址:https://www.cnblogs.com/meteoric_cry/p/2454487.html
Copyright © 2020-2023  润新知