• cocos2d-x3.0 SpriteFrameCache



    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
        auto s = Director::getInstance()->getWinSize();
        
        SpriteFrameCache::getInstance()->addSpriteFramesWithFile("grossini.plist");
        SpriteFrameCache::getInstance()->addSpriteFramesWithFile("grossini-generic.plist");
    
        auto layer1 = LayerColor::create(Color4B(255, 0, 0, 255), 85, 121);
        layer1->setPosition(Point(s.width/2-80 - (85.0f * 0.5f), s.height/2 - (121.0f * 0.5f)));
        addChild(layer1);
        
        
        sprite1 = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("grossini_dance_01.png"));
        sprite1->setPosition(Point( s.width/2-80, s.height/2));
        addChild(sprite1);
        
        
        sprite1->setFlippedX(false);
        sprite1->setFlippedY(false);
     
        
        auto layer2 = LayerColor::create(Color4B(255, 0, 0, 255), 85, 121);
        layer2->setPosition(Point(s.width/2+80 - (85.0f * 0.5f), s.height/2 - (121.0f * 0.5f)));
        addChild(layer2);
        
        sprite2 = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("grossini_dance_generic_01.png"));
        sprite2->setPosition(Point( s.width/2 + 80, s.height/2));
        addChild(sprite2);
        
        sprite2->setFlippedX(false);
        sprite2->setFlippedY(false);
    
        
        
         schedule(schedule_selector(HelloWorld::startIn05Secs), 1.0f);
        
        sprite1->retain();
        sprite2->retain();
        
        counter = 0;
    
        
        
        
        return true;
    }
    
    void HelloWorld::startIn05Secs(float dt)
    {
        unschedule(schedule_selector(HelloWorld::startIn05Secs));
        schedule(schedule_selector(HelloWorld::flipSprites), 0.5f);
    }
    
    static int spriteFrameIndex = 0;
    void HelloWorld::flipSprites(float dt)
    {
        counter++;
        
        bool fx = false;
        bool fy = false;
        int i = counter % 4;
        
        switch ( i )
        {
            case 0:
                fx = false;
                fy = false;
                break;
            case 1:
                fx = true;
                fy = false;
                break;
            case 2:
                fx = false;
                fy = true;
                break;
            case 3:
                fx = true;
                fy = true;
                break;
        }
        
        sprite1->setFlippedX(fx);
        sprite2->setFlippedX(fx);
        sprite1->setFlippedY(fy);
        sprite2->setFlippedY(fy);
        
        if(++spriteFrameIndex > 14)
        {
            spriteFrameIndex = 1;
        }
        
        char str1[32] = {0};
        char str2[32] = {0};
        sprintf(str1, "grossini_dance_%02d.png", spriteFrameIndex);
        sprintf(str2, "grossini_dance_generic_%02d.png", spriteFrameIndex);
        sprite1->setSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(str1));
        sprite2->setSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(str2));
    }
    




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  • 原文地址:https://www.cnblogs.com/mengfanrong/p/5213220.html
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