//大图bigImage
//定义myImageRect,截图的区域
if (imagecount >= 3) {
CGRect myImageRect;
if (i.size.width<= i.size.height) {
myImageRect = CGRectMake(0.0, 150.0, i.size.width, i.size.width);
}
else
myImageRect = CGRectMake(0.0, 150.0, i.size.height, i.size.height);
UIImage* bigImage= i;
CGImageRef imageRef = bigImage.CGImage;
CGImageRef subImageRef = CGImageCreateWithImageInRect(imageRef, myImageRect);
CGSize size;
size.width = 80;
size.height = 80;
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, myImageRect, subImageRef);
UIImage* smallImage = [UIImage imageWithCGImage:subImageRef];
CGImageRelease(subImageRef);
UIGraphicsEndImageContext();
return smallImage;
}
if (imagecount < 3) {
CGRect myImageRect;
if (i.size.width<= i.size.height) {
myImageRect = CGRectMake(0.0, 150.0, i.size.width, i.size.width*2/3);
}
else
myImageRect = CGRectMake(0.0, 150.0, i.size.height, i.size.height*2/3);
UIImage* bigImage= i;
CGImageRef imageRef = bigImage.CGImage;
CGImageRef subImageRef = CGImageCreateWithImageInRect(imageRef, myImageRect);
CGSize size;
size.width = 120;
size.height = 80;
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, myImageRect, subImageRef);
UIImage* smallImage = [UIImage imageWithCGImage:subImageRef]; //注意蓝色的部分
CGImageRelease(subImageRef);
return smallImage;
}
return nil;
}
像这样 裁剪图片 就会有内存泄漏
后来上 stackoverflow 查找 发现这样一段话
ARC does not manage C-types, of which CGImage may be considered. You must release the ref manually when you are finished with CGImageRelease(image);
UIImage* smallImage = [UIImage imageWithCGImage:subImageRef];
CGImageRelease(subImageRef);
UIGraphicsEndImageContext();
也就是 在arc模式下 不是什么东西 都可以释放 例如 C-types的对象 都需要手动来进行释放