• 小程序生成二维码和条形码


     

    1. 从后台获取要转换成条形码和二维码的一串数字 code
    
    2. 分别用 barcode.js 和 qrcode.js 把数字绘制成页面canvas里的条形码和二维码
    
    3. 轮询请求后台,查看是否已被扫码(其实就是判断后台返回的 code 状态)
    

      

     开始:

    1. 从后台获取要转换成条形码和二维码的一串数字 code

    2. 分别用 barcode.js 和 qrcode.js 把数字绘制成页面canvas里的条形码和二维码

    wxml:

    <view>
         <canvas canvas-id="barcode" />
         <view>{{codeStr}}</view>
         <canvas canvas-id="qrcode" />
    </view>

    utils.js

    import qrcode from './qrcode';
    import barcode from './barcode';
     
    // 插件内部是根据width, height参数的rpx值来进行绘画
    // 把数字转换成条形码
    function toBarcode (canvasId, code, width, height) {
        barcode.code128(wx.createCanvasContext(canvasId), code, width, height);
    }
     
    // 把数字转换成二维码
    function toQrcode (canvasId, code, width, height) {
        qrcode.api.draw(code, {
            ctx: wx.createCanvasContext(canvasId),
            width,
            height
        })
    }
     
    export {
        toBarcode,
        toQrcode
    }

    在方法中的使用

    举例:(code要从后台获取)
    const code = '1221334122546765342';
     
    toBarcode('barcode', code, 680, 200);
    toQrcode('qrcode', code, 420, 420);
    const codeStr = `${code.slice(0, 4)}****${code.slice(20)}`;

    3. 轮询请求后台,查看是否已被扫码(其实就是判断后台返回的 code 状态)

            getStatus(code);
     
            function getStatus (code) {
                wx.request({
                    url: '/api/xxx',
                    method: 'GET',
                    data: {code},
                    success: (res) => {
                        if (res.isSuccess) {
                            // 支付成功后的操作
                        } else {
                            // 还未支付并且允许轮训的话就继续轮训
                            if (this.state.caninterval) {
                                setTimeout(() => {
                                    getStatus(code);
                                }, 1500)
                            }
                        }
                    }
                })
            }

    完整代码:

    import { toBarcode, toQrcode } from '../utils';
     
    Page({
        data: {
            canInterval: true, //判断能不能轮询,作用是控制小程序切换到后台时不进行轮训
            code: '', // 转换成条形码、二维码的数字
            codeStr: ''
        },
     
        onLoad () {
            wx.request({
                url: '/api/xxx',
                method: 'GET',
                success: (res) => {
                    const { code } = res.data;
                    toBarcode('barcode', code , 680, 200);
                    toQrcode('qrcode', code, 420, 420);
                    const codeStr = `${code.slice(0, 4)}****${code.slice(20)}`;
     
                    this.setData({
                        code,
                        codeStr
                    })
     
                    this.getStatus(code);
                }
            })
        },
     
        onShow () {
            const {code} = this.data;
     
            this.setData({
                canInterval: true
            });
     
            code && this.getStatus(code);
        },
     
        getStatus (code) {
            wx.request({
                url: '',
                method: 'GET',
                data: {code},
                success: (res) => {
                    if (res.isSuccess) {
                        // 支付成功后的操作
                    } else {
                        // 还未支付并且允许轮训的话就继续轮训
                        if (this.state.canInterval) {
                            setTimeout(() => {
                                this.getStatus(code);
                            }, 1000)
                        }
                    }
                }
            })
        },
     
        onHide () {
            this.setData({
                canInterval: false
            })
        },
     
        onUnload () {
            this.setData({
                canInterval: false
            })
        }
    })

    上文中使用到的插件代码:

    barcode.js

    /** 
    // https://github.com/alsey/wxbarcode
    // 最后一位显示 _ 问题
    // https://github.com/alsey/wxbarcode/issues/2
    // //ok some type of shift is nessecary if (shifter != -1) { result.push(shifter); result.push(codeValue(chr1));//把这里的chr2改成chr1即可。 }
    **/
     
    !(function(){
    var CHAR_TILDE = 126;
    var CODE_FNC1 = 102;
     
    var SET_STARTA = 103;
    var SET_STARTB = 104;
    var SET_STARTC = 105;
    var SET_SHIFT = 98;
    var SET_CODEA = 101;
    var SET_CODEB = 100;
    var SET_STOP = 106;
     
     
    var REPLACE_CODES = {
        CHAR_TILDE: CODE_FNC1 //~ corresponds to FNC1 in GS1-128 standard
    }
     
    var CODESET = {
        ANY: 1,
        AB: 2,
        A: 3,
        B: 4,
        C: 5
    };
     
    function getBytes(str) {
        var bytes = [];
        for (var i = 0; i < str.length; i++) {
            bytes.push(str.charCodeAt(i));
        }
        return bytes;
    }
     
    exports.code128 = function (ctx, text, width, height) {
     
        width = parseInt(width);
     
        height = parseInt(height);
     
        var codes = stringToCode128(text);
     
        var g = new Graphics(ctx, width, height);
     
        var barWeight = g.area.width / ((codes.length - 3) * 11 + 35);
     
        var x = g.area.left;
        var y = g.area.top;
        for (var i = 0; i < codes.length; i++) {
            var c = codes[i];
            //two bars at a time: 1 black and 1 white
            for (var bar = 0; bar < 8; bar += 2) {
                var barW = PATTERNS[c][bar] * barWeight;
                // var barH = height - y - this.border;
                var barH = height - y;
                var spcW = PATTERNS[c][bar + 1] * barWeight;
     
                //no need to draw if 0 width
                if (barW > 0) {
                    g.fillFgRect(x, y, barW, barH);
                }
     
                x += barW + spcW;
            }
        }
     
        ctx.draw();
    }
     
     
    function stringToCode128(text) {
     
        var barc = {
            currcs: CODESET.C
        };
     
        var bytes = getBytes(text);
        //decide starting codeset
        var index = bytes[0] == CHAR_TILDE ? 1 : 0;
     
        var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
        var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
        barc.currcs = getBestStartSet(csa1, csa2);
        barc.currcs = perhapsCodeC(bytes, barc.currcs);
     
        //if no codeset changes this will end up with bytes.length+3
        //start, checksum and stop
        var codes = new Array();
     
        switch (barc.currcs) {
            case CODESET.A:
                codes.push(SET_STARTA);
                break;
            case CODESET.B:
                codes.push(SET_STARTB);
                break;
            default:
                codes.push(SET_STARTC);
                break;
        }
     
     
        for (var i = 0; i < bytes.length; i++) {
            var b1 = bytes[i]; //get the first of a pair
            //should we translate/replace
            if (b1 in REPLACE_CODES) {
                codes.push(REPLACE_CODES[b1]);
                i++ //jump to next
                b1 = bytes[i];
            }
     
            //get the next in the pair if possible
            var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1;
     
            codes = codes.concat(codesForChar(b1, b2, barc.currcs));
            //code C takes 2 chars each time
            if (barc.currcs == CODESET.C) i++;
        }
     
        //calculate checksum according to Code 128 standards
        var checksum = codes[0];
        for (var weight = 1; weight < codes.length; weight++) {
            checksum += (weight * codes[weight]);
        }
        codes.push(checksum % 103);
     
        codes.push(SET_STOP);
     
        //encoding should now be complete
        return codes;
     
        function getBestStartSet(csa1, csa2) {
            //tries to figure out the best codeset
            //to start with to get the most compact code
            var vote = 0;
            vote += csa1 == CODESET.A ? 1 : 0;
            vote += csa1 == CODESET.B ? -1 : 0;
            vote += csa2 == CODESET.A ? 1 : 0;
            vote += csa2 == CODESET.B ? -1 : 0;
            //tie goes to B due to my own predudices
            return vote > 0 ? CODESET.A : CODESET.B;
        }
     
        function perhapsCodeC(bytes, codeset) {
            for (var i = 0; i < bytes.length; i++) {
                var b = bytes[i]
                if ((b < 48 || b > 57) && b != CHAR_TILDE)
                    return codeset;
            }
            return CODESET.C;
        }
     
        //chr1 is current byte
        //chr2 is the next byte to process. looks ahead.
        function codesForChar(chr1, chr2, currcs) {
            var result = [];
            var shifter = -1;
     
            if (charCompatible(chr1, currcs)) {
                if (currcs == CODESET.C) {
                    if (chr2 == -1) {
                        shifter = SET_CODEB;
                        currcs = CODESET.B;
                    }
                    else if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
                        //need to check ahead as well
                        if (charCompatible(chr2, CODESET.A)) {
                            shifter = SET_CODEA;
                            currcs = CODESET.A;
                        }
                        else {
                            shifter = SET_CODEB;
                            currcs = CODESET.B;
                        }
                    }
                }
            }
            else {
                //if there is a next char AND that next char is also not compatible
                if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
                    //need to switch code sets
                    switch (currcs) {
                        case CODESET.A:
                            shifter = SET_CODEB;
                            currcs = CODESET.B;
                            break;
                        case CODESET.B:
                            shifter = SET_CODEA;
                            currcs = CODESET.A;
                            break;
                    }
                }
                else {
                    //no need to shift code sets, a temporary SHIFT will suffice
                    shifter = SET_SHIFT;
                }
            }
     
            //ok some type of shift is nessecary
            if (shifter != -1) {
                result.push(shifter);
                result.push(codeValue(chr1));
            }
            else {
                if (currcs == CODESET.C) {
                    //include next as well
                    result.push(codeValue(chr1, chr2));
                }
                else {
                    result.push(codeValue(chr1));
                }
            }
            barc.currcs = currcs;
     
            return result;
        }
    }
     
    //reduce the ascii code to fit into the Code128 char table
    function codeValue(chr1, chr2) {
        if (typeof chr2 == "undefined") {
            return chr1 >= 32 ? chr1 - 32 : chr1 + 64;
        }
        else {
            return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2));
        }
    }
     
    function charCompatible(chr, codeset) {
        var csa = codeSetAllowedFor(chr);
        if (csa == CODESET.ANY) return true;
        //if we need to change from current
        if (csa == CODESET.AB) return true;
        if (csa == CODESET.A && codeset == CODESET.A) return true;
        if (csa == CODESET.B && codeset == CODESET.B) return true;
        return false;
    }
     
    function codeSetAllowedFor(chr) {
        if (chr >= 48 && chr <= 57) {
            //0-9
            return CODESET.ANY;
        }
        else if (chr >= 32 && chr <= 95) {
            //0-9 A-Z
            return CODESET.AB;
        }
        else {
            //if non printable
            return chr < 32 ? CODESET.A : CODESET.B;
        }
    }
     
    var Graphics = function(ctx, width, height) {
     
        this.width = width;
        this.height = height;
        this.quiet = Math.round(this.width / 40);
     
        this.border_size   = 0;
        this.padding_width = 0;
     
        this.area = {
            width : width - this.padding_width * 2 - this.quiet * 2,
            height: height - this.border_size * 2,
            top   : this.border_size - 4,
            left  : this.padding_width + this.quiet
        };
     
        this.ctx = ctx;
        this.fg = "#000000";
        this.bg = "#ffffff";
     
        // fill background
        this.fillBgRect(0,0, width, height);
     
        // fill center to create border
        this.fillBgRect(0, this.border_size, width, height - this.border_size * 2);
    }
     
    //use native color
    Graphics.prototype._fillRect = function(x, y, width, height, color) {
        this.ctx.setFillStyle(color)
        this.ctx.fillRect(x, y, width, height)
    }
     
    Graphics.prototype.fillFgRect = function(x,y, width, height) {
        this._fillRect(x, y, width, height, this.fg);
    }
     
    Graphics.prototype.fillBgRect = function(x,y, width, height) {
        this._fillRect(x, y, width, height, this.bg);
    }
     
    var PATTERNS = [
        [2, 1, 2, 2, 2, 2, 0, 0],  // 0
        [2, 2, 2, 1, 2, 2, 0, 0],  // 1
        [2, 2, 2, 2, 2, 1, 0, 0],  // 2
        [1, 2, 1, 2, 2, 3, 0, 0],  // 3
        [1, 2, 1, 3, 2, 2, 0, 0],  // 4
        [1, 3, 1, 2, 2, 2, 0, 0],  // 5
        [1, 2, 2, 2, 1, 3, 0, 0],  // 6
        [1, 2, 2, 3, 1, 2, 0, 0],  // 7
        [1, 3, 2, 2, 1, 2, 0, 0],  // 8
        [2, 2, 1, 2, 1, 3, 0, 0],  // 9
        [2, 2, 1, 3, 1, 2, 0, 0],  // 10
        [2, 3, 1, 2, 1, 2, 0, 0],  // 11
        [1, 1, 2, 2, 3, 2, 0, 0],  // 12
        [1, 2, 2, 1, 3, 2, 0, 0],  // 13
        [1, 2, 2, 2, 3, 1, 0, 0],  // 14
        [1, 1, 3, 2, 2, 2, 0, 0],  // 15
        [1, 2, 3, 1, 2, 2, 0, 0],  // 16
        [1, 2, 3, 2, 2, 1, 0, 0],  // 17
        [2, 2, 3, 2, 1, 1, 0, 0],  // 18
        [2, 2, 1, 1, 3, 2, 0, 0],  // 19
        [2, 2, 1, 2, 3, 1, 0, 0],  // 20
        [2, 1, 3, 2, 1, 2, 0, 0],  // 21
        [2, 2, 3, 1, 1, 2, 0, 0],  // 22
        [3, 1, 2, 1, 3, 1, 0, 0],  // 23
        [3, 1, 1, 2, 2, 2, 0, 0],  // 24
        [3, 2, 1, 1, 2, 2, 0, 0],  // 25
        [3, 2, 1, 2, 2, 1, 0, 0],  // 26
        [3, 1, 2, 2, 1, 2, 0, 0],  // 27
        [3, 2, 2, 1, 1, 2, 0, 0],  // 28
        [3, 2, 2, 2, 1, 1, 0, 0],  // 29
        [2, 1, 2, 1, 2, 3, 0, 0],  // 30
        [2, 1, 2, 3, 2, 1, 0, 0],  // 31
        [2, 3, 2, 1, 2, 1, 0, 0],  // 32
        [1, 1, 1, 3, 2, 3, 0, 0],  // 33
        [1, 3, 1, 1, 2, 3, 0, 0],  // 34
        [1, 3, 1, 3, 2, 1, 0, 0],  // 35
        [1, 1, 2, 3, 1, 3, 0, 0],  // 36
        [1, 3, 2, 1, 1, 3, 0, 0],  // 37
        [1, 3, 2, 3, 1, 1, 0, 0],  // 38
        [2, 1, 1, 3, 1, 3, 0, 0],  // 39
        [2, 3, 1, 1, 1, 3, 0, 0],  // 40
        [2, 3, 1, 3, 1, 1, 0, 0],  // 41
        [1, 1, 2, 1, 3, 3, 0, 0],  // 42
        [1, 1, 2, 3, 3, 1, 0, 0],  // 43
        [1, 3, 2, 1, 3, 1, 0, 0],  // 44
        [1, 1, 3, 1, 2, 3, 0, 0],  // 45
        [1, 1, 3, 3, 2, 1, 0, 0],  // 46
        [1, 3, 3, 1, 2, 1, 0, 0],  // 47
        [3, 1, 3, 1, 2, 1, 0, 0],  // 48
        [2, 1, 1, 3, 3, 1, 0, 0],  // 49
        [2, 3, 1, 1, 3, 1, 0, 0],  // 50
        [2, 1, 3, 1, 1, 3, 0, 0],  // 51
        [2, 1, 3, 3, 1, 1, 0, 0],  // 52
        [2, 1, 3, 1, 3, 1, 0, 0],  // 53
        [3, 1, 1, 1, 2, 3, 0, 0],  // 54
        [3, 1, 1, 3, 2, 1, 0, 0],  // 55
        [3, 3, 1, 1, 2, 1, 0, 0],  // 56
        [3, 1, 2, 1, 1, 3, 0, 0],  // 57
        [3, 1, 2, 3, 1, 1, 0, 0],  // 58
        [3, 3, 2, 1, 1, 1, 0, 0],  // 59
        [3, 1, 4, 1, 1, 1, 0, 0],  // 60
        [2, 2, 1, 4, 1, 1, 0, 0],  // 61
        [4, 3, 1, 1, 1, 1, 0, 0],  // 62
        [1, 1, 1, 2, 2, 4, 0, 0],  // 63
        [1, 1, 1, 4, 2, 2, 0, 0],  // 64
        [1, 2, 1, 1, 2, 4, 0, 0],  // 65
        [1, 2, 1, 4, 2, 1, 0, 0],  // 66
        [1, 4, 1, 1, 2, 2, 0, 0],  // 67
        [1, 4, 1, 2, 2, 1, 0, 0],  // 68
        [1, 1, 2, 2, 1, 4, 0, 0],  // 69
        [1, 1, 2, 4, 1, 2, 0, 0],  // 70
        [1, 2, 2, 1, 1, 4, 0, 0],  // 71
        [1, 2, 2, 4, 1, 1, 0, 0],  // 72
        [1, 4, 2, 1, 1, 2, 0, 0],  // 73
        [1, 4, 2, 2, 1, 1, 0, 0],  // 74
        [2, 4, 1, 2, 1, 1, 0, 0],  // 75
        [2, 2, 1, 1, 1, 4, 0, 0],  // 76
        [4, 1, 3, 1, 1, 1, 0, 0],  // 77
        [2, 4, 1, 1, 1, 2, 0, 0],  // 78
        [1, 3, 4, 1, 1, 1, 0, 0],  // 79
        [1, 1, 1, 2, 4, 2, 0, 0],  // 80
        [1, 2, 1, 1, 4, 2, 0, 0],  // 81
        [1, 2, 1, 2, 4, 1, 0, 0],  // 82
        [1, 1, 4, 2, 1, 2, 0, 0],  // 83
        [1, 2, 4, 1, 1, 2, 0, 0],  // 84
        [1, 2, 4, 2, 1, 1, 0, 0],  // 85
        [4, 1, 1, 2, 1, 2, 0, 0],  // 86
        [4, 2, 1, 1, 1, 2, 0, 0],  // 87
        [4, 2, 1, 2, 1, 1, 0, 0],  // 88
        [2, 1, 2, 1, 4, 1, 0, 0],  // 89
        [2, 1, 4, 1, 2, 1, 0, 0],  // 90
        [4, 1, 2, 1, 2, 1, 0, 0],  // 91
        [1, 1, 1, 1, 4, 3, 0, 0],  // 92
        [1, 1, 1, 3, 4, 1, 0, 0],  // 93
        [1, 3, 1, 1, 4, 1, 0, 0],  // 94
        [1, 1, 4, 1, 1, 3, 0, 0],  // 95
        [1, 1, 4, 3, 1, 1, 0, 0],  // 96
        [4, 1, 1, 1, 1, 3, 0, 0],  // 97
        [4, 1, 1, 3, 1, 1, 0, 0],  // 98
        [1, 1, 3, 1, 4, 1, 0, 0],  // 99
        [1, 1, 4, 1, 3, 1, 0, 0],  // 100
        [3, 1, 1, 1, 4, 1, 0, 0],  // 101
        [4, 1, 1, 1, 3, 1, 0, 0],  // 102
        [2, 1, 1, 4, 1, 2, 0, 0],  // 103
        [2, 1, 1, 2, 1, 4, 0, 0],  // 104
        [2, 1, 1, 2, 3, 2, 0, 0],  // 105
        [2, 3, 3, 1, 1, 1, 2, 0]   // 106
    ]
    })();
    View Code

    qrcode.js

    var QR = (function () {
     
        // alignment pattern
        var adelta = [
          0, 11, 15, 19, 23, 27, 31, // force 1 pat
          16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
          26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
          ];
     
        // version block
        var vpat = [
            0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d,
            0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9,
            0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75,
            0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64,
            0x541, 0xc69
        ];
     
        // final format bits with mask: level << 3 | mask
        var fmtword = [
            0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976,    //L
            0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0,    //M
            0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed,    //Q
            0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b    //H
        ];
     
        // 4 per version: number of blocks 1,2; data width; ecc width
        var eccblocks = [
            1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
            1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
            1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
            1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
            1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
            2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
            2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
            2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
            2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
            2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
            4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
            2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
            4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
            3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
            5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
            5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
            1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
            5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
            3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
            3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
            4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
            2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
            4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
            6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
            8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
            10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
            8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
            3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
            7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
            5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
            13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
            17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
            17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
            13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
            12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
            6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
            17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
            4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
            20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
            19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
        ];
     
        // Galois field log table
        var glog = [
            0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
            0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
            0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
            0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
            0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
            0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
            0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
            0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
            0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
            0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
            0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
            0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
            0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
            0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
            0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
            0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
        ];
     
        // Galios field exponent table
        var gexp = [
            0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
            0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
            0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
            0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
            0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
            0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
            0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
            0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
            0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
            0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
            0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
            0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
            0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
            0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
            0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
            0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
        ];
     
        // Working buffers:
        // data input and ecc append, image working buffer, fixed part of image, run lengths for badness
        var strinbuf=[], eccbuf=[], qrframe=[], framask=[], rlens=[]; 
        // Control values - width is based on version, last 4 are from table.
        var version, width, neccblk1, neccblk2, datablkw, eccblkwid;
        var ecclevel = 2;
        // set bit to indicate cell in qrframe is immutable.  symmetric around diagonal
        function setmask(x, y)
        {
            var bt;
            if (x > y) {
                bt = x;
                x = y;
                y = bt;
            }
            // y*y = 1+3+5...
            bt = y;
            bt *= y;
            bt += y;
            bt >>= 1;
            bt += x;
            framask[bt] = 1;
        }
     
        // enter alignment pattern - black to qrframe, white to mask (later black frame merged to mask)
        function putalign(x, y)
        {
            var j;
     
            qrframe[x + width * y] = 1;
            for (j = -2; j < 2; j++) {
                qrframe[(x + j) + width * (y - 2)] = 1;
                qrframe[(x - 2) + width * (y + j + 1)] = 1;
                qrframe[(x + 2) + width * (y + j)] = 1;
                qrframe[(x + j + 1) + width * (y + 2)] = 1;
            }
            for (j = 0; j < 2; j++) {
                setmask(x - 1, y + j);
                setmask(x + 1, y - j);
                setmask(x - j, y - 1);
                setmask(x + j, y + 1);
            }
        }
     
        //========================================================================
        // Reed Solomon error correction
        // exponentiation mod N
        function modnn(x)
        {
            while (x >= 255) {
                x -= 255;
                x = (x >> 8) + (x & 255);
            }
            return x;
        }
     
        var genpoly = [];
     
        // Calculate and append ECC data to data block.  Block is in strinbuf, indexes to buffers given.
        function appendrs(data, dlen, ecbuf, eclen)
        {
            var i, j, fb;
     
            for (i = 0; i < eclen; i++)
                strinbuf[ecbuf + i] = 0;
            for (i = 0; i < dlen; i++) {
                fb = glog[strinbuf[data + i] ^ strinbuf[ecbuf]];
                if (fb != 255)     /* fb term is non-zero */
                    for (j = 1; j < eclen; j++)
                        strinbuf[ecbuf + j - 1] = strinbuf[ecbuf + j] ^ gexp[modnn(fb + genpoly[eclen - j])];
                else
                    for( j = ecbuf ; j < ecbuf + eclen; j++ )
                        strinbuf[j] = strinbuf[j + 1];
                strinbuf[ ecbuf + eclen - 1] = fb == 255 ? 0 : gexp[modnn(fb + genpoly[0])];
            }
        }
     
        //========================================================================
        // Frame data insert following the path rules
     
        // check mask - since symmetrical use half.
        function ismasked(x, y)
        {
            var bt;
            if (x > y) {
                bt = x;
                x = y;
                y = bt;
            }
            bt = y;
            bt += y * y;
            bt >>= 1;
            bt += x;
            return framask[bt];
        }
     
        //========================================================================
        //  Apply the selected mask out of the 8.
        function  applymask(m)
        {
            var x, y, r3x, r3y;
     
            switch (m) {
            case 0:
                for (y = 0; y < width; y++)
                    for (x = 0; x < width; x++)
                        if (!((x + y) & 1) && !ismasked(x, y))
                            qrframe[x + y * width] ^= 1;
                break;
            case 1:
                for (y = 0; y < width; y++)
                    for (x = 0; x < width; x++)
                        if (!(y & 1) && !ismasked(x, y))
                            qrframe[x + y * width] ^= 1;
                break;
            case 2:
                for (y = 0; y < width; y++)
                    for (r3x = 0, x = 0; x < width; x++, r3x++) {
                        if (r3x == 3)
                            r3x = 0;
                        if (!r3x && !ismasked(x, y))
                            qrframe[x + y * width] ^= 1;
                    }
                break;
            case 3:
                for (r3y = 0, y = 0; y < width; y++, r3y++) {
                    if (r3y == 3)
                        r3y = 0;
                    for (r3x = r3y, x = 0; x < width; x++, r3x++) {
                        if (r3x == 3)
                            r3x = 0;
                        if (!r3x && !ismasked(x, y))
                            qrframe[x + y * width] ^= 1;
                    }
                }
                break;
            case 4:
                for (y = 0; y < width; y++)
                    for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
                        if (r3x == 3) {
                            r3x = 0;
                            r3y = !r3y;
                        }
                        if (!r3y && !ismasked(x, y))
                            qrframe[x + y * width] ^= 1;
                    }
                break;
            case 5:
                for (r3y = 0, y = 0; y < width; y++, r3y++) {
                    if (r3y == 3)
                        r3y = 0;
                    for (r3x = 0, x = 0; x < width; x++, r3x++) {
                        if (r3x == 3)
                            r3x = 0;
                        if (!((x & y & 1) + !(!r3x | !r3y)) && !ismasked(x, y))
                            qrframe[x + y * width] ^= 1;
                    }
                }
                break;
            case 6:
                for (r3y = 0, y = 0; y < width; y++, r3y++) {
                    if (r3y == 3)
                        r3y = 0;
                    for (r3x = 0, x = 0; x < width; x++, r3x++) {
                        if (r3x == 3)
                            r3x = 0;
                        if (!(((x & y & 1) + (r3x && (r3x == r3y))) & 1) && !ismasked(x, y))
                            qrframe[x + y * width] ^= 1;
                    }
                }
                break;
            case 7:
                for (r3y = 0, y = 0; y < width; y++, r3y++) {
                    if (r3y == 3)
                        r3y = 0;
                    for (r3x = 0, x = 0; x < width; x++, r3x++) {
                        if (r3x == 3)
                            r3x = 0;
                        if (!(((r3x && (r3x == r3y)) + ((x + y) & 1)) & 1) && !ismasked(x, y))
                            qrframe[x + y * width] ^= 1;
                    }
                }
                break;
            }
            return;
        }
     
        // Badness coefficients.
        var N1 = 3, N2 = 3, N3 = 40, N4 = 10;
     
        // Using the table of the length of each run, calculate the amount of bad image 
        // - long runs or those that look like finders; called twice, once each for X and Y
        function badruns(length)
        {
            var i;
            var runsbad = 0;
            for (i = 0; i <= length; i++)
                if (rlens[i] >= 5)
                    runsbad += N1 + rlens[i] - 5;
            // BwBBBwB as in finder
            for (i = 3; i < length - 1; i += 2)
                if (rlens[i - 2] == rlens[i + 2]
                    && rlens[i + 2] == rlens[i - 1]
                    && rlens[i - 1] == rlens[i + 1]
                    && rlens[i - 1] * 3 == rlens[i]
                    // white around the black pattern? Not part of spec
                    && (rlens[i - 3] == 0 // beginning
                        || i + 3 > length  // end
                        || rlens[i - 3] * 3 >= rlens[i] * 4 || rlens[i + 3] * 3 >= rlens[i] * 4)
                   )
                    runsbad += N3;
            return runsbad;
        }
     
        // Calculate how bad the masked image is - blocks, imbalance, runs, or finders.
        function badcheck()
        {
            var x, y, h, b, b1;
            var thisbad = 0;
            var bw = 0;
     
            // blocks of same color.
            for (y = 0; y < width - 1; y++)
                for (x = 0; x < width - 1; x++)
                    if ((qrframe[x + width * y] && qrframe[(x + 1) + width * y]
                         && qrframe[x + width * (y + 1)] && qrframe[(x + 1) + width * (y + 1)]) // all black
                        || !(qrframe[x + width * y] || qrframe[(x + 1) + width * y]
                             || qrframe[x + width * (y + 1)] || qrframe[(x + 1) + width * (y + 1)])) // all white
                        thisbad += N2;
     
            // X runs
            for (y = 0; y < width; y++) {
                rlens[0] = 0;
                for (h = b = x = 0; x < width; x++) {
                    if ((b1 = qrframe[x + width * y]) == b)
                        rlens[h]++;
                    else
                        rlens[++h] = 1;
                    b = b1;
                    bw += b ? 1 : -1;
                }
                thisbad += badruns(h);
            }
     
            // black/white imbalance
            if (bw < 0)
                bw = -bw;
     
            var big = bw;
            var count = 0;
            big += big << 2;
            big <<= 1;
            while (big > width * width)
                big -= width * width, count++;
            thisbad += count * N4;
     
            // Y runs
            for (x = 0; x < width; x++) {
                rlens[0] = 0;
                for (h = b = y = 0; y < width; y++) {
                    if ((b1 = qrframe[x + width * y]) == b)
                        rlens[h]++;
                    else
                        rlens[++h] = 1;
                    b = b1;
                }
                thisbad += badruns(h);
            }
            return thisbad;
        }
     
        function genframe(instring)
        {
            var x, y, k, t, v, i, j, m;
     
        // find the smallest version that fits the string
            t = instring.length;
            version = 0;
            do {
                version++;
                k = (ecclevel - 1) * 4 + (version - 1) * 16;
                neccblk1 = eccblocks[k++];
                neccblk2 = eccblocks[k++];
                datablkw = eccblocks[k++];
                eccblkwid = eccblocks[k];
                k = datablkw * (neccblk1 + neccblk2) + neccblk2 - 3 + (version <= 9);
                if (t <= k)
                    break;
            } while (version < 40);
     
        // FIXME - insure that it fits insted of being truncated
            width = 17 + 4 * version;
     
        // allocate, clear and setup data structures
            v = datablkw + (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
            for( t = 0; t < v; t++ )
                eccbuf[t] = 0;
            strinbuf = instring.slice(0);
     
            for( t = 0; t < width * width; t++ )
                qrframe[t] = 0;
     
            for( t = 0 ; t < (width * (width + 1) + 1) / 2; t++)
                framask[t] = 0;
     
        // insert finders - black to frame, white to mask
            for (t = 0; t < 3; t++) {
                k = 0;
                y = 0;
                if (t == 1)
                    k = (width - 7);
                if (t == 2)
                    y = (width - 7);
                qrframe[(y + 3) + width * (k + 3)] = 1;
                for (x = 0; x < 6; x++) {
                    qrframe[(y + x) + width * k] = 1;
                    qrframe[y + width * (k + x + 1)] = 1;
                    qrframe[(y + 6) + width * (k + x)] = 1;
                    qrframe[(y + x + 1) + width * (k + 6)] = 1;
                }
                for (x = 1; x < 5; x++) {
                    setmask(y + x, k + 1);
                    setmask(y + 1, k + x + 1);
                    setmask(y + 5, k + x);
                    setmask(y + x + 1, k + 5);
                }
                for (x = 2; x < 4; x++) {
                    qrframe[(y + x) + width * (k + 2)] = 1;
                    qrframe[(y + 2) + width * (k + x + 1)] = 1;
                    qrframe[(y + 4) + width * (k + x)] = 1;
                    qrframe[(y + x + 1) + width * (k + 4)] = 1;
                }
            }
     
        // alignment blocks
            if (version > 1) {
                t = adelta[version];
                y = width - 7;
                for (;;) {
                    x = width - 7;
                    while (x > t - 3) {
                        putalign(x, y);
                        if (x < t)
                            break;
                        x -= t;
                    }
                    if (y <= t + 9)
                        break;
                    y -= t;
                    putalign(6, y);
                    putalign(y, 6);
                }
            }
     
        // single black
            qrframe[8 + width * (width - 8)] = 1;
     
        // timing gap - mask only
            for (y = 0; y < 7; y++) {
                setmask(7, y);
                setmask(width - 8, y);
                setmask(7, y + width - 7);
            }
            for (x = 0; x < 8; x++) {
                setmask(x, 7);
                setmask(x + width - 8, 7);
                setmask(x, width - 8);
            }
     
        // reserve mask-format area
            for (x = 0; x < 9; x++)
                setmask(x, 8);
            for (x = 0; x < 8; x++) {
                setmask(x + width - 8, 8);
                setmask(8, x);
            }
            for (y = 0; y < 7; y++)
                setmask(8, y + width - 7);
     
        // timing row/col
            for (x = 0; x < width - 14; x++)
                if (x & 1) {
                    setmask(8 + x, 6);
                    setmask(6, 8 + x);
                }
                else {
                    qrframe[(8 + x) + width * 6] = 1;
                    qrframe[6 + width * (8 + x)] = 1;
                }
     
        // version block
            if (version > 6) {
                t = vpat[version - 7];
                k = 17;
                for (x = 0; x < 6; x++)
                    for (y = 0; y < 3; y++, k--)
                        if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
                            qrframe[(5 - x) + width * (2 - y + width - 11)] = 1;
                            qrframe[(2 - y + width - 11) + width * (5 - x)] = 1;
                        }
                else {
                    setmask(5 - x, 2 - y + width - 11);
                    setmask(2 - y + width - 11, 5 - x);
                }
            }
     
        // sync mask bits - only set above for white spaces, so add in black bits
            for (y = 0; y < width; y++)
                for (x = 0; x <= y; x++)
                    if (qrframe[x + width * y])
                        setmask(x, y);
     
        // convert string to bitstream
        // 8 bit data to QR-coded 8 bit data (numeric or alphanum, or kanji not supported)
            v = strinbuf.length;
     
        // string to array
            for( i = 0 ; i < v; i++ )
                eccbuf[i] = strinbuf.charCodeAt(i);
            strinbuf = eccbuf.slice(0);
     
        // calculate max string length
            x = datablkw * (neccblk1 + neccblk2) + neccblk2;
            if (v >= x - 2) {
                v = x - 2;
                if (version > 9)
                    v--;
            }
     
        // shift and repack to insert length prefix
            i = v;
            if (version > 9) {
                strinbuf[i + 2] = 0;
                strinbuf[i + 3] = 0;
                while (i--) {
                    t = strinbuf[i];
                    strinbuf[i + 3] |= 255 & (t << 4);
                    strinbuf[i + 2] = t >> 4;
                }
                strinbuf[2] |= 255 & (v << 4);
                strinbuf[1] = v >> 4;
                strinbuf[0] = 0x40 | (v >> 12);
            }
            else {
                strinbuf[i + 1] = 0;
                strinbuf[i + 2] = 0;
                while (i--) {
                    t = strinbuf[i];
                    strinbuf[i + 2] |= 255 & (t << 4);
                    strinbuf[i + 1] = t >> 4;
                }
                strinbuf[1] |= 255 & (v << 4);
                strinbuf[0] = 0x40 | (v >> 4);
            }
        // fill to end with pad pattern
            i = v + 3 - (version < 10);
            while (i < x) {
                strinbuf[i++] = 0xec;
                // buffer has room    if (i == x)      break;
                strinbuf[i++] = 0x11;
            }
     
        // calculate and append ECC
     
        // calculate generator polynomial
            genpoly[0] = 1;
            for (i = 0; i < eccblkwid; i++) {
                genpoly[i + 1] = 1;
                for (j = i; j > 0; j--)
                    genpoly[j] = genpoly[j]
                    ? genpoly[j - 1] ^ gexp[modnn(glog[genpoly[j]] + i)] : genpoly[j - 1];
                genpoly[0] = gexp[modnn(glog[genpoly[0]] + i)];
            }
            for (i = 0; i <= eccblkwid; i++)
                genpoly[i] = glog[genpoly[i]]; // use logs for genpoly[] to save calc step
     
        // append ecc to data buffer
            k = x;
            y = 0;
            for (i = 0; i < neccblk1; i++) {
                appendrs(y, datablkw, k, eccblkwid);
                y += datablkw;
                k += eccblkwid;
            }
            for (i = 0; i < neccblk2; i++) {
                appendrs(y, datablkw + 1, k, eccblkwid);
                y += datablkw + 1;
                k += eccblkwid;
            }
        // interleave blocks
            y = 0;
            for (i = 0; i < datablkw; i++) {
                for (j = 0; j < neccblk1; j++)
                    eccbuf[y++] = strinbuf[i + j * datablkw];
                for (j = 0; j < neccblk2; j++)
                    eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
            }
            for (j = 0; j < neccblk2; j++)
                eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
            for (i = 0; i < eccblkwid; i++)
                for (j = 0; j < neccblk1 + neccblk2; j++)
                    eccbuf[y++] = strinbuf[x + i + j * eccblkwid];
            strinbuf = eccbuf;
     
        // pack bits into frame avoiding masked area.
            x = y = width - 1;
            k = v = 1;         // up, minus
            /* inteleaved data and ecc codes */
            m = (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
            for (i = 0; i < m; i++) {
                t = strinbuf[i];
                for (j = 0; j < 8; j++, t <<= 1) {
                    if (0x80 & t)
                        qrframe[x + width * y] = 1;
                    do {        // find next fill position
                        if (v)
                            x--;
                        else {
                            x++;
                            if (k) {
                                if (y != 0)
                                    y--;
                                else {
                                    x -= 2;
                                    k = !k;
                                    if (x == 6) {
                                        x--;
                                        y = 9;
                                    }
                                }
                            }
                            else {
                                if (y != width - 1)
                                    y++;
                                else {
                                    x -= 2;
                                    k = !k;
                                    if (x == 6) {
                                        x--;
                                        y -= 8;
                                    }
                                }
                            }
                        }
                        v = !v;
                    } while (ismasked(x, y));
                }
            }
     
        // save pre-mask copy of frame
            strinbuf = qrframe.slice(0);
            t = 0;           // best
            y = 30000;         // demerit
        // for instead of while since in original arduino code
        // if an early mask was "good enough" it wouldn't try for a better one
        // since they get more complex and take longer.
            for (k = 0; k < 8; k++) {
                applymask(k);      // returns black-white imbalance
                x = badcheck();
                if (x < y) { // current mask better than previous best?
                    y = x;
                    t = k;
                }
                if (t == 7)
                    break;       // don't increment i to a void redoing mask
                qrframe = strinbuf.slice(0); // reset for next pass
            }
            if (t != k)         // redo best mask - none good enough, last wasn't t
                applymask(t);
     
        // add in final mask/ecclevel bytes
            y = fmtword[t + ((ecclevel - 1) << 3)];
            // low byte
            for (k = 0; k < 8; k++, y >>= 1)
                if (y & 1) {
                    qrframe[(width - 1 - k) + width * 8] = 1;
                    if (k < 6)
                        qrframe[8 + width * k] = 1;
                    else
                        qrframe[8 + width * (k + 1)] = 1;
                }
            // high byte
            for (k = 0; k < 7; k++, y >>= 1)
                if (y & 1) {
                    qrframe[8 + width * (width - 7 + k)] = 1;
                    if (k)
                        qrframe[(6 - k) + width * 8] = 1;
                    else
                        qrframe[7 + width * 8] = 1;
                }
     
        // return image
            return qrframe;
        }
     
        var _canvas = null,
            _size = null;
     
        var api = {
     
            get ecclevel () {
                return ecclevel;
            },
     
            set ecclevel (val) {
                ecclevel = val;
            },
     
            get size () {
                return _size;
            },
     
            set size (val) {
                _size = val
            },
     
            get canvas () {
                return _canvas;
            },
     
            set canvas (el) {
                _canvas = el;
            },
     
            getFrame: function (string) {
                return genframe(string);
            },
     
            draw: function (string, canvas, size, ecc) {
     
                ecclevel = ecc || ecclevel;
                canvas = canvas || _canvas;
     
                if (!canvas) {
                    console.warn('No canvas provided to draw QR code in!')
                    return;
                }
     
                size = size || _size || Math.min(canvas.width, canvas.height);
     
                var frame = genframe(string),
                    ctx = canvas.ctx,
                    px = Math.round(size / (width + 8));
     
                var roundedSize = px * (width + 8),
                    offset = Math.floor((size - roundedSize) / 2);
     
                size = roundedSize;
     
                ctx.clearRect(0, 0, canvas.width, canvas.height);
                ctx.setFillStyle('#000000');
                for (var i = 0; i < width; i++) {
                    for (var j = 0; j < width; j++) {
                        if (frame[j * width + i]) {
                            ctx.fillRect(px * (4 + i) + offset, px * (4 + j) + offset, px, px);
                        }
                    }
                }
                ctx.draw();
            }
        }
     
        module.exports = {
            api: api
        }
     
    })()
    View Code

    另一种生成二维码和条形码的方法:安装wxbarcode(待学习)

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  • 原文地址:https://www.cnblogs.com/meiyanstar/p/13955133.html
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