CollisionFlags是CharactorController的返回值,表示碰撞的信息
Values:
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function Update () { var controller : CharacterController = GetComponent(CharacterController); if (controller.collisionFlags == CollisionFlags.None) print("Free floating!"); if (controller.collisionFlags & CollisionFlags.Sides) print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Sides) print("Only touching sides, nothing else!"); if (controller.collisionFlags & CollisionFlags.Above) print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Above) print("Only touching Ceiling, nothing else!"); if (controller.collisionFlags & CollisionFlags.Below) print("Touching ground!"); if (controller.collisionFlags == CollisionFlags.Below) print("Only touching ground, nothing else!"); }