Android在实际开发中很多时候都要对图片进行一定的处理,这里总结的BitmapUtils 类包括一下几个功能:
1.Android图片倒影,
2.Android图片模糊处理,
3.Android图片圆角处理,
4.图片沿着y轴旋转一定角度,
5.Android给图片添加边框。
接下来就直接上代码了,代码中有一定的解释。直接哪来用就可以了。
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/* * @Title: BitmapUtils.java * @Copyright: Corporation. Ltd. Copyright 1998-2018, All rights reserved * @Description: TODO<请描述此文件是做什么的> * @author: xjp * @data: 2014年9月18日 上午10:10:30 * @version: V1.0 */ package com.mktech.bitmaputils; import android.annotation.SuppressLint; import android.annotation.TargetApi; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Camera; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuffXfermode; import android.graphics.Bitmap.Config; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.Shader.TileMode; import android.os.Build; import android.renderscript.Allocation; import android.renderscript.Element; import android.renderscript.RenderScript; import android.renderscript.ScriptIntrinsicBlur; import android.util.Log; /** * TODO<请描述这个类是干什么的> * * @author xjp * @data: 2014年9月18日 上午10:10:30 * @version: V1.0 */ public class BitmapUtils { private static final String TAG = "BitmapUtils" ; /** * * TODO<创建倒影图片> * @throw * @return Bitmap * @param srcBitmap 源图片的bitmap * @param reflectionHeight 图片倒影的高度 */ public static Bitmap createReflectedBitmap(Bitmap srcBitmap, int reflectionHeight) { if ( null == srcBitmap) { Log.e(TAG, "the srcBitmap is null" ); return null ; } // The gap between the reflection bitmap and original bitmap. final int REFLECTION_GAP = 0 ; int srcWidth = srcBitmap.getWidth(); int srcHeight = srcBitmap.getHeight(); if ( 0 == srcWidth || srcHeight == 0 ) { Log.e(TAG, "the srcBitmap is null" ); return null ; } // The matrix Matrix matrix = new Matrix(); matrix.preScale( 1 , - 1 ); try { // The reflection bitmap, width is same with original's, height is // half of original's. Bitmap reflectionBitmap = Bitmap.createBitmap(srcBitmap, 0 , srcHeight - reflectionHeight, srcWidth, reflectionHeight, matrix, false ); if ( null == reflectionBitmap) { Log.e(TAG, "Create the reflectionBitmap is failed" ); return null ; } // Create the bitmap which contains original and reflection bitmap. Bitmap bitmapWithReflection = Bitmap.createBitmap(srcWidth, srcHeight + reflectionHeight, Bitmap.Config.ARGB_8888); if ( null == bitmapWithReflection) { return null ; } // Prepare the canvas to draw stuff. Canvas canvas = new Canvas(bitmapWithReflection); // Draw the original bitmap. canvas.drawBitmap(srcBitmap, 0 , 0 , null ); // Draw the reflection bitmap. canvas.drawBitmap(reflectionBitmap, 0 , srcHeight + REFLECTION_GAP, null ); Paint paint = new Paint(); paint.setAntiAlias( true ); LinearGradient shader = new LinearGradient( 0 , srcHeight, 0 , bitmapWithReflection.getHeight() + REFLECTION_GAP, 0x70FFFFFF , 0x00FFFFFF , TileMode.MIRROR); paint.setShader(shader); paint.setXfermode( new PorterDuffXfermode( android.graphics.PorterDuff.Mode.DST_IN)); canvas.save(); // Draw the linear shader. canvas.drawRect( 0 , srcHeight, srcWidth, bitmapWithReflection.getHeight() + REFLECTION_GAP, paint); if (reflectionBitmap != null && !reflectionBitmap.isRecycled()){ reflectionBitmap.recycle(); reflectionBitmap = null ; } canvas.restore(); return bitmapWithReflection; } catch (Exception e) { e.printStackTrace(); } Log.e(TAG, "Create the reflectionBitmap is failed" ); return null ; } /** * * TODO<图片圆角处理> * @throw * @return Bitmap * @param srcBitmap 源图片的bitmap * @param ret 圆角的度数 */ public static Bitmap getRoundImage(Bitmap srcBitmap, float ret) { if ( null == srcBitmap){ Log.e(TAG, "the srcBitmap is null" ); return null ; } int bitWidth = srcBitmap.getWidth(); int bitHight = srcBitmap.getHeight(); BitmapShader bitmapShader = new BitmapShader(srcBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); Paint paint = new Paint(); paint.setAntiAlias( true ); paint.setShader(bitmapShader); RectF rectf = new RectF( 0 , 0 , bitWidth, bitHight); Bitmap outBitmap = Bitmap.createBitmap(bitWidth, bitHight, Config.ARGB_8888); Canvas canvas = new Canvas(outBitmap); canvas.drawRoundRect(rectf, ret, ret, paint); canvas.save(); canvas.restore(); return outBitmap; } /** * * TODO<图片沿着Y轴旋转一定角度> * @throw * @return Bitmap * @param srcBitmap 源图片的bitmap * @param reflectionHeight 图片倒影的高度 * @param rotate 图片旋转的角度 */ public static Bitmap skewImage(Bitmap srcBitmap, float rotate, int reflectionHeight) { if ( null == srcBitmap){ Log.e(TAG, "the srcBitmap is null" ); return null ; } Bitmap reflecteBitmap = createReflectedBitmap(srcBitmap, reflectionHeight); if ( null == reflecteBitmap){ Log.e(TAG, "failed to createReflectedBitmap" ); return null ; } int wBitmap = reflecteBitmap.getWidth(); int hBitmap = reflecteBitmap.getHeight(); float scaleWidth = (( float ) 180 ) / wBitmap; float scaleHeight = (( float ) 270 ) / hBitmap; Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleHeight); reflecteBitmap = Bitmap.createBitmap(reflecteBitmap, 0 , 0 , wBitmap, hBitmap, matrix, true ); Camera localCamera = new Camera(); localCamera.save(); Matrix localMatrix = new Matrix(); localCamera.rotateY(rotate); localCamera.getMatrix(localMatrix); localCamera.restore(); localMatrix.preTranslate(-reflecteBitmap.getWidth() >> 1 , -reflecteBitmap.getHeight() >> 1 ); Bitmap localBitmap2 = Bitmap.createBitmap(reflecteBitmap, 0 , 0 , reflecteBitmap.getWidth(), reflecteBitmap.getHeight(), localMatrix, true ); Bitmap localBitmap3 = Bitmap.createBitmap(localBitmap2.getWidth(), localBitmap2.getHeight(), Bitmap.Config.ARGB_8888); Canvas localCanvas = new Canvas(localBitmap3); Paint localPaint = new Paint(); localPaint.setAntiAlias( true ); localPaint.setFilterBitmap( true ); localCanvas.drawBitmap(localBitmap2, 0 .0F, 0 .0F, localPaint); if ( null != reflecteBitmap && !reflecteBitmap.isRecycled()) { reflecteBitmap.recycle(); reflecteBitmap = null ; } if ( null != localBitmap2 && !localBitmap2.isRecycled()) { localBitmap2.recycle(); localBitmap2 = null ; } localCanvas.save(); localCanvas.restore(); return localBitmap3; } /** * * TODO<图片模糊化处理> * @throw * @return Bitmap * @param bitmap 源图片 * @param radius The radius of the blur Supported range 0 < radius <= 25 * @param context 上下文 */ @TargetApi (Build.VERSION_CODES.JELLY_BEAN_MR1) @SuppressLint ( "NewApi" ) public static Bitmap blurBitmap(Bitmap bitmap, float radius,Context context){ //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); //Instantiate a new Renderscript RenderScript rs = RenderScript.create(context); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur if (radius > 25 ){ radius = 25 .0f; } else if (radius <= 0 ){ radius = 1 .0f; } blurScript.setRadius(radius); //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); //recycle the original bitmap bitmap.recycle(); bitmap = null ; //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; } /** * TODO<给图片添加指定颜色的边框> * @param srcBitmap 原图片 * @param borderWidth 边框宽度 * @param color 边框的颜色值 * @return */ public static Bitmap addFrameBitmap(Bitmap srcBitmap, int borderWidth, int color) { if (srcBitmap == null ){ Log.e(TAG, "the srcBitmap or borderBitmap is null" ); return null ; } int newWidth = srcBitmap.getWidth() + borderWidth ; int newHeight = srcBitmap.getHeight() + borderWidth ; Bitmap outBitmap = Bitmap.createBitmap(newWidth, newHeight, Config.ARGB_8888); Canvas canvas = new Canvas(outBitmap); Rect rec = canvas.getClipBounds(); rec.bottom--; rec.right--; Paint paint = new Paint(); //设置边框颜色 paint.setColor(color); paint.setStyle(Paint.Style.STROKE); //设置边框宽度 paint.setStrokeWidth(borderWidth); canvas.drawRect(rec, paint); canvas.drawBitmap(srcBitmap, borderWidth/ 2 , borderWidth/ 2 , null ); canvas.save(Canvas.ALL_SAVE_FLAG); canvas.restore(); if (srcBitmap != null && !srcBitmap.isRecycled()){ srcBitmap.recycle(); srcBitmap = null ; } return outBitmap; } } |
以上代码经验证可以直接使用。
分享。
完结。
来自:http://www.2cto.com/kf/201409/335681.html