• ReentrantLcok源码解析


    ReentrantLock分为公平锁和非公平锁,默认为非公平锁

    ReentrantLock内部有一个Syn类,继承AQS

    final void lock() {
                if (compareAndSetState(0, 1))//cas操作修改state
                    setExclusiveOwnerThread(Thread.currentThread());//把线程改为当前线程
                else
                    acquire(1);
            }
    public final void acquire(int arg) {
            if (!tryAcquire(arg) &&
                acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
                selfInterrupt();
        }
     protected final boolean tryAcquire(int acquires) {
                return nonfairTryAcquire(acquires);
            }
    final boolean nonfairTryAcquire(int acquires) {
                final Thread current = Thread.currentThread();
                int c = getState();
                if (c == 0) { //如果state为0,说明此时没有线程抢占锁
                    if (compareAndSetState(0, acquires)) {
                        setExclusiveOwnerThread(current);
                        return true;
                    }
                }
                else if (current == getExclusiveOwnerThread()) {//可重入,如果是当前线程的话,state+1
                    int nextc = c + acquires;
                    if (nextc < 0) // overflow
                        throw new Error("Maximum lock count exceeded");
                    setState(nextc);
                    return true;
                }
                return false;
            }
    private Node addWaiter(Node mode) {
            Node node = new Node(Thread.currentThread(), mode);//创建一个Node节点,内部属性为当前线程
            // Try the fast path of enq; backup to full enq on failure
            Node pred = tail;
            if (pred != null) {
                node.prev = pred;
                if (compareAndSetTail(pred, node)) {
                    pred.next = node;                         //把新来的节点添加到尾节点
                    return node;
                }
            }
            enq(node);//如果当前队列为空的话,创建一个空的头结点
            return node;
        }
    private Node enq(final Node node) {
            for (;;) {
                Node t = tail;
                if (t == null) { // Must initialize
                    if (compareAndSetHead(new Node())) //通过cas操作把空节点作为头结点
                        tail = head;
                } else {
                    node.prev = t;
                    if (compareAndSetTail(t, node)) {//把新加入的节点作为尾节点
                        t.next = node;
                        return t;
                    }
                }
            }
        }
    final boolean acquireQueued(final Node node, int arg) {
            boolean failed = true;
            try {
                boolean interrupted = false;
                for (;;) {
                    final Node p = node.predecessor(); //获得前驱结点,如果前驱节点是head节点的话,就尝试去获取锁。
                    if (p == head && tryAcquire(arg)) {
                        setHead(node);
                        p.next = null; // help GC
                        failed = false;
                        return interrupted;
                    }
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                        interrupted = true;
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }
     private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
            int ws = pred.waitStatus;
            if (ws == Node.SIGNAL)
                /*
                 * This node has already set status asking a release
                 * to signal it, so it can safely park.
                 */
                return true;
            if (ws > 0) {
                /*
                 * Predecessor was cancelled. Skip over predecessors and
                 * indicate retry.
                 */
                do {
                    node.prev = pred = pred.prev;
                } while (pred.waitStatus > 0);
                pred.next = node;
            } else {
                /*
                 * waitStatus must be 0 or PROPAGATE.  Indicate that we
                 * need a signal, but don't park yet.  Caller will need to
                 * retry to make sure it cannot acquire before parking.
                 */
                compareAndSetWaitStatus(pred, ws, Node.SIGNAL); //通过cas操作把ws改成Node.SIGNAL
            }
            return false;
        }
    private final boolean parkAndCheckInterrupt() {
            LockSupport.park(this); //让当前线程休眠
            return Thread.interrupted();
        }

    unlock方法

    public void unlock() {
            sync.release(1);
        }
    public final boolean release(int arg) {
            if (tryRelease(arg)) {
                Node h = head;
                if (h != null && h.waitStatus != 0)
                    unparkSuccessor(h); //唤醒队列中的头结点
                return true;
            }
            return false;
        }
    protected final boolean tryRelease(int releases) {
                int c = getState() - releases; //通过判断state的值,只有当state的值为0时才去唤醒线程
                if (Thread.currentThread() != getExclusiveOwnerThread())
                    throw new IllegalMonitorStateException();
                boolean free = false;
                if (c == 0) {
                    free = true;
                    setExclusiveOwnerThread(null);
                }
                setState(c);
                return free;
            }
    private void unparkSuccessor(Node node) {
            /*
             * If status is negative (i.e., possibly needing signal) try
             * to clear in anticipation of signalling.  It is OK if this
             * fails or if status is changed by waiting thread.
             */
            int ws = node.waitStatus;
            if (ws < 0)
                compareAndSetWaitStatus(node, ws, 0);
    
            /*
             * Thread to unpark is held in successor, which is normally
             * just the next node.  But if cancelled or apparently null,
             * traverse backwards from tail to find the actual
             * non-cancelled successor.
             */
            Node s = node.next;
            if (s == null || s.waitStatus > 0) {
                s = null;
                for (Node t = tail; t != null && t != node; t = t.prev)
                    if (t.waitStatus <= 0)
                        s = t;
            }
            if (s != null)
                LockSupport.unpark(s.thread);
        }

    公平锁与非公平锁的区别

    protected final boolean tryAcquire(int acquires) {
                final Thread current = Thread.currentThread();
                int c = getState();
                if (c == 0) {
                    if (!hasQueuedPredecessors() && //公平锁与非公平锁的区别就是判断会判断线程是否是阻塞队列里头结点,新来的节点不允许插队.
                        compareAndSetState(0, acquires)) {
                        setExclusiveOwnerThread(current);
                        return true;
                    }
                }
    public final boolean hasQueuedPredecessors() {
            // The correctness of this depends on head being initialized
            // before tail and on head.next being accurate if the current
            // thread is first in queue.
            Node t = tail; // Read fields in reverse initialization order
            Node h = head;
            Node s;
            return h != t &&
                ((s = h.next) == null || s.thread != Thread.currentThread());
        }
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  • 原文地址:https://www.cnblogs.com/lzh66/p/13222873.html
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