BatchModifyTexture.cs
1 using UnityEngine; 2 using System.Collections; 3 using UnityEditor; 4 using System.IO; 5 6 public class BatchModifyTexture { 7 8 [MenuItem("Assets/BatchModifyTexture")] 9 static void Init() 10 { 11 //获取Project视图中的选中目录下的所有图片 12 Object[] objects = Selection.GetFiltered(typeof(Object), SelectionMode.Unfiltered); 13 string dir = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf("/")) + "/" + AssetDatabase.GetAssetPath(objects[0]); 14 //Debug.LogError(dir); 15 string[] paths = Directory.GetFiles(dir, "*.png", SearchOption.AllDirectories); 16 17 //创建存放目录 18 string saveDir = Application.dataPath + "/BatchModifyTexture"; 19 if (!Directory.Exists(saveDir)) 20 { 21 Directory.CreateDirectory(saveDir); 22 } 23 24 //图片处理 25 for (int i = 0; i < paths.Length; i++) 26 { 27 string path = paths[i]; 28 string assetPath = path.Substring(path.IndexOf("Assets/")); 29 string name = assetPath.Substring(assetPath.LastIndexOf("\") + 1); 30 //Debug.LogWarning(assetPath); 31 //Debug.LogWarning(name); 32 33 //设置成可读 34 TextureImporter textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter; 35 textureImporter.textureType = TextureImporterType.Advanced; 36 textureImporter.isReadable = true; 37 AssetDatabase.ImportAsset(assetPath); 38 39 //图片颜色变亮 40 Texture2D tex = AssetDatabase.LoadAssetAtPath<Texture2D>(assetPath); 41 Color[] colors = tex.GetPixels(0, 0, tex.width, tex.height); 42 Texture2D texTemp = new Texture2D(tex.width, tex.height); 43 Color[] colorsTemp = new Color[colors.Length]; 44 45 for (int j = 0; j < colors.Length; j++) 46 { 47 colorsTemp[j] = colors[j] * 2f; 48 } 49 texTemp.SetPixels(0, 0, tex.width, tex.height, colorsTemp); 50 texTemp.Apply(); 51 byte[] bytes = texTemp.EncodeToPNG(); 52 File.WriteAllBytes(saveDir + "/" + name, bytes); 53 } 54 55 AssetDatabase.Refresh(); 56 Debug.Log("BatchModifyTexture Finish"); 57 } 58 }