//main.cpp #include "VREObliqueEditorQTWindow.h" #include <QtWidgets/QApplication> #include <QTextCodec> #include <QFileInfo> int main(int argc, char *argv[]) { QTextCodec *xcodec = QTextCodec::codecForLocale(); QString exeDir = xcodec->toUnicode(QByteArray(argv[0])); QString BKE_CURRENT_DIR = QFileInfo(exeDir).path(); QStringList libpath; libpath << BKE_CURRENT_DIR + QString::fromLocal8Bit("/plugins/platforms"); libpath << BKE_CURRENT_DIR << BKE_CURRENT_DIR + QString::fromLocal8Bit("/plugins/imageformats"); libpath << BKE_CURRENT_DIR + QString::fromLocal8Bit("/plugins"); libpath << QApplication::libraryPaths(); QApplication::setLibraryPaths(libpath); ////以上是跑qt的环境变量 QApplication a(argc, argv); VREObliqueEditor* mw = new VREObliqueEditor(); mw->init(); mw->show(); a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit())); return a.exec(); }
主函数仅仅是QT的调用
#pragma once //VREObliqueEditorQTWindow.h #include <QtWidgets/QMainWindow> #include "ui_VREObliqueEditor.h" class ViewerQT; class VREObliqueEditor : public QMainWindow { Q_OBJECT public: VREObliqueEditor(QWidget *parent = Q_NULLPTR); void init(); private: Ui::VREObliqueEditorClass ui; ViewerQT * m_viewer; void OSGInit(); };
QT主窗口头文件
//VREObliqueEditorQTWindow.cpp #include "VREObliqueEditorQTWindow.h" #include "VREOSGWidget.h" VREObliqueEditor::VREObliqueEditor(QWidget *parent) : QMainWindow(parent) { ui.setupUi(this); m_viewer = new ViewerQT; } void VREObliqueEditor::init() { OSGInit(); showMaximized(); setCentralWidget(m_viewer); } void VREObliqueEditor::OSGInit() { osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile("cow.osg"); m_viewer->setCameraManipulator(new osgGA::TrackballManipulator); m_viewer->setSceneData(loadedModel.get()); m_viewer->addEventHandler(new osgViewer::StatsHandler()); m_viewer->addEventHandler(new osgViewer::WindowSizeHandler()); }
QT主窗口头文件
#pragma once //VREOSGWidget.h #include <osg/ArgumentParser> #include <osgViewer/Viewer> #include <osgViewer/CompositeViewer> #include <osgViewer/ViewerEventHandlers> #include <osgGA/TrackballManipulator> #include <osgDB/ReadFile> #include <QtCore/QString> #include <QtCore/QTimer> #include <QtGui/QKeyEvent> #include <QtOpenGL/QGLWidget> #include <iostream> using Qt::WindowFlags; class AdapterWidget :public QGLWidget { public: AdapterWidget(QWidget *parent = 0, const char* name = 0, const QGLWidget * shareWidget = 0, WindowFlags f = 0); virtual ~AdapterWidget() { } osgViewer::GraphicsWindow* getGraphicsWindow() { return _gw.get(); } const osgViewer::GraphicsWindow* getGraphicsWidow()const { return _gw.get(); } protected: virtual void resizeGL(int width, int height); virtual void keyPressEvent(QKeyEvent* event); virtual void keyReleaseEvent(QKeyEvent* event); virtual void mousePressEvent(QMouseEvent* event); virtual void mouseReleaseEvent(QMouseEvent* event);// virtual void mouseMoveEvent(QMouseEvent* event); osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> _gw; }; class ViewerQT : public osgViewer::Viewer, public AdapterWidget { public: ViewerQT(QWidget * parent = 0, const char * name = 0, const QGLWidget * shareWidget = 0, WindowFlags f = 0) :AdapterWidget(parent, name, shareWidget, f) { getCamera()->setViewport(new osg::Viewport(0, 0, width(), height())); getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(width()) / static_cast<double>(height()), 1.0f, 10000.0f); getCamera()->setGraphicsContext(getGraphicsWindow()); setThreadingModel(osgViewer::Viewer::SingleThreaded); connect(&_timer, SIGNAL(timeout()), this, SLOT(updateGL()));//并且把它的timeout()连接到适当的槽。当这段时间过去了,它将会发射timeout()信号。 _timer.start(10);//使用start()来开始 } virtual void paintGL() { frame(); } protected: QTimer _timer; };
osg窗口源文件
#include "VREOSGWidget.h" //VREOSGWidget.cpp AdapterWidget::AdapterWidget(QWidget *parent, const char* name, const QGLWidget * shareWidget, WindowFlags f) :QGLWidget(parent, shareWidget, f) { _gw = new osgViewer::GraphicsWindowEmbedded(0, 0, width(), height()); setFocusPolicy(Qt::ClickFocus); } void AdapterWidget::resizeGL(int width, int height) { _gw->getEventQueue()->windowResize(0, 0, width, height); _gw->resized(0, 0, width, height); } void AdapterWidget::keyPressEvent(QKeyEvent* event) { _gw->getEventQueue()->keyPress((osgGA::GUIEventAdapter::KeySymbol)*(event->text().toLatin1().data())); } void AdapterWidget::keyReleaseEvent(QKeyEvent* event) { int keyAscii = (osgGA::GUIEventAdapter::KeySymbol)*(event->text().toLatin1().data()); _gw->getEventQueue()->keyRelease(keyAscii); //if (keyAscii == 27) // quit(); } void AdapterWidget::mousePressEvent(QMouseEvent* event) { int button = 0; switch (event->button()) { case(Qt::LeftButton): button = 1; break; case (Qt::MidButton): button = 2; break; case (Qt::RightButton): button = 3; break; case (Qt::NoButton): button = 0; break; default: button = 0; break; } _gw->getEventQueue()->mouseButtonPress(event->x(), event->y(), button); } void AdapterWidget::mouseReleaseEvent(QMouseEvent* event) { int button = 0; switch (event->button()) { case(Qt::LeftButton): button = 1; break; case(Qt::MidButton): button = 2; break; case(Qt::RightButton): button = 3; break; case(Qt::NoButton): button = 0; break; default: button = 0; break; } _gw->getEventQueue()->mouseButtonRelease(event->x(), event->y(), button); } void AdapterWidget::mouseMoveEvent(QMouseEvent* event) { _gw->getEventQueue()->mouseMotion(event->x(), event->y()); }
osg窗口源文件
一个简单osg与QT窗口的结合
需要开发QT窗口控件,就在"ui_VREObliqueEditor.h"上与“QT主窗口”做文章
需要开发OSG则正常开发