• [原][osg]例子osgtereoimage 立体图像显示方案


    #include <osgViewer/Viewer>
    #include <osgDB/fstream>
    #include <osgDB/ReadFile>
    #include <osgDB/WriteFile>
    #include <osgUtil/Optimizer>
    
    #include <osg/ImageStream>
    #include <osg/Geode>
    #include <osg/Notify>
    #include <osg/MatrixTransform>
    #include <osg/Switch>
    #include <osg/TexMat>
    #include <osg/Texture2D>
    
    #include <iostream>
    
    typedef std::vector<std::string> FileList;
    
    #include <osg/Program>
    #include <osg/Shader>
    
    osg::StateSet* createColorToGreyscaleStateSet()
    {
        osg::StateSet* stateset = new osg::StateSet;
    
        osg::Program* program = new osg::Program;
        stateset->setAttribute(program);
    
        const char* fragSource =
        {
            "uniform sampler2D baseTexture;
    "
            "uniform mat4 colorMatrix;
    "
            "void main(void)
    "
            "{
    "
            "    vec4 color = texture2D( baseTexture, gl_TexCoord[0].st );
    "
            "    gl_FragColor = colorMatrix * color;
    "
            "}
    "
        };
        program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragSource));
    
        stateset->addUniform(new osg::Uniform("baseTexture", 0));
    
        osg::Matrixf colorMatrix(
            0.3f, 0.3f, 0.3f, 0.0f,
            0.59f, 0.59f, 0.59f, 0.0f,
            0.11f, 0.11f, 0.11f, 0.0f,
            0.0f, 0.0f, 0.0f, 1.0f
        );
    
        stateset->addUniform(new osg::Uniform("colorMatrix", colorMatrix));
    
        return stateset;
    }
    
    
    osg::Geode* createSectorForImage(osg::Image* image, osg::TexMat* texmat, float s, float t, float radius, float height, float length)
    {
        bool flip = image->getOrigin() == osg::Image::TOP_LEFT;
    
        int numSegments = 20;
        float Theta = length / radius;
        float dTheta = Theta / (float)(numSegments - 1);
    
        float ThetaZero = height*s / (t*radius);
    
        // set up the texture.
        osg::Texture2D* texture = new osg::Texture2D;
        texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
        texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
        texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP_TO_BORDER);
        texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP_TO_BORDER);
        texture->setResizeNonPowerOfTwoHint(false);
        texture->setImage(image);
    
        // set up the drawstate.
        osg::StateSet* dstate = new osg::StateSet;
        dstate->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
        dstate->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
        dstate->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
        dstate->setTextureAttribute(0, texmat);
    
        // set up the geoset.
        osg::Geometry* geom = new osg::Geometry;
        geom->setStateSet(dstate);
    
        osg::Vec3Array* coords = new osg::Vec3Array();
        osg::Vec2Array* tcoords = new osg::Vec2Array();
    
        int i;
        float angle = -Theta / 2.0f;
        for (i = 0;
            i<numSegments;
            ++i, angle += dTheta)
        {
            coords->push_back(osg::Vec3(sinf(angle)*radius, cosf(angle)*radius, height*0.5f)); // top
            coords->push_back(osg::Vec3(sinf(angle)*radius, cosf(angle)*radius, -height*0.5f)); // bottom.
    
            tcoords->push_back(osg::Vec2(angle / ThetaZero + 0.5f, flip ? 0.0f : 1.0f)); // top
            tcoords->push_back(osg::Vec2(angle / ThetaZero + 0.5f, flip ? 1.0f : 0.0f)); // bottom.
    
        }
    
        osg::Vec4Array* colors = new osg::Vec4Array();
        colors->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
    
        osg::DrawArrays* elements = new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP, 0, coords->size());
    
    
    
        geom->setVertexArray(coords);
        geom->setTexCoordArray(0, tcoords);
        geom->setColorArray(colors, osg::Array::BIND_OVERALL);
    
        geom->addPrimitiveSet(elements);
    
        // set up the geode.
        osg::Geode* geode = new osg::Geode;
        geode->addDrawable(geom);
    
        return geode;
    
    }
    
    osg::Group * loadImages(std::string image1, std::string image2, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float radius, float height, float length)
    {
        osg::ref_ptr<osg::Image> imageLeft = osgDB::readRefImageFile(image1);
        osg::ref_ptr<osg::Image> imageRight = osgDB::readRefImageFile(image2);
        if (imageLeft.valid() && imageRight.valid())
        {
            osg::ImageStream* streamLeft = dynamic_cast<osg::ImageStream*>(imageLeft.get());
            if (streamLeft) streamLeft->play();
    
            osg::ImageStream* streamRight = dynamic_cast<osg::ImageStream*>(imageRight.get());
            if (streamRight) streamRight->play();
    
    
            float average_s = (imageLeft->s() + imageRight->s())*0.5f;
            float average_t = (imageLeft->t() + imageRight->t())*0.5f;
            osg::Geode* geodeLeft = createSectorForImage(imageLeft.get(), texmatLeft, average_s, average_t, radius, height, length);
            geodeLeft->setNodeMask(0x01);
    
            osg::Geode* geodeRight = createSectorForImage(imageRight.get(), texmatRight, average_s, average_t, radius, height, length);
            geodeRight->setNodeMask(0x02);
    
            osg::Group * imageGroup = new osg::Group;
    
            imageGroup->addChild(geodeLeft);
            imageGroup->addChild(geodeRight);
            return imageGroup;
        }
        else
        {
            std::cout << "Warning: Unable to load both image files, '" << image1 << "' & '" << image2 << "', required for stereo imaging." << std::endl;
            return 0;
        }
    }
    
    // create a switch containing a set of child each containing a
    // stereo image pair.
    osg::Switch* createScene(FileList fileList, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float radius, float height, float length)
    {
        osg::Switch* sw = new osg::Switch;
    
        // load the images.
        for (unsigned int i = 0; i + 1<fileList.size(); i += 2)
        {
            osg::Group * imageGroup = loadImages(fileList[i], fileList[i + 1], texmatLeft, texmatRight, radius, height, length);
            if (imageGroup) sw->addChild(imageGroup);
        }
    
    
        if (sw->getNumChildren()>0)
        {
            // select first child.
            sw->setSingleChildOn(0);
        }
    
        return sw;
    }
    
    class SlideEventHandler : public osgGA::GUIEventHandler
    {
    public:
    
        SlideEventHandler();
    
        META_Object(osgStereImageApp, SlideEventHandler);
    
    
        void set(osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float timePerSlide, bool autoSteppingActive);
    
        void set(FileList fileList, osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float radius, float height, float length, float timePerSlide, bool autoSteppingActive);
    
    
        virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&);
    
        virtual void getUsage(osg::ApplicationUsage& usage) const;
    
        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
    
        void nextSlide();
    
        void previousSlide();
    
        void scaleImage(float s);
    
        void offsetImage(float ds, float dt);
    
        void rotateImage(float rx, float ry);
    
        void initTexMatrices();
    
    protected:
    
        ~SlideEventHandler() {}
        SlideEventHandler(const SlideEventHandler&, const osg::CopyOp&) {}
    
        osg::ref_ptr<osg::Switch>   _switch;
        osg::ref_ptr<osg::TexMat>   _texmatLeft;
        osg::ref_ptr<osg::TexMat>   _texmatRight;
        float                        _radius;
        float                        _height;
        float                        _length;
        bool                        _firstTraversal;
        unsigned int                _activeSlide;
        double                      _previousTime;
        double                      _timePerSlide;
        bool                        _autoSteppingActive;
        float                       _initSeperationX;
        float                       _currentSeperationX;
        float                       _initSeperationY;
        float                       _currentSeperationY;
        FileList                     _fileList;
    
    };
    
    SlideEventHandler::SlideEventHandler() :
        _switch(0),
        _texmatLeft(0),
        _texmatRight(0),
        _firstTraversal(true),
        _activeSlide(0),
        _previousTime(-1.0f),
        _timePerSlide(5.0),
        _autoSteppingActive(false)
    {
    }
    
    void SlideEventHandler::set(osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float timePerSlide, bool autoSteppingActive)
    {
        _switch = sw;
        _switch->setUpdateCallback(this);
    
        _texmatLeft = texmatLeft;
        _texmatRight = texmatRight;
    
        _timePerSlide = timePerSlide;
        _autoSteppingActive = autoSteppingActive;
    
        _initSeperationX = offsetX;
        _currentSeperationX = _initSeperationX;
    
        _initSeperationY = offsetY;
        _currentSeperationY = _initSeperationY;
    
        initTexMatrices();
    
    }
    
    void SlideEventHandler::set(FileList fileList, osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float radius, float height, float length, float timePerSlide, bool autoSteppingActive)
    {
        _switch = sw;
        _switch->setUpdateCallback(this);
        _fileList = FileList(fileList);
    
        osg::ref_ptr<osg::Group> imageGroup = loadImages(fileList[0], fileList[1], texmatLeft, texmatRight, radius, height, length);
        if (imageGroup.get())_switch->addChild(imageGroup.get());
    
        _texmatLeft = texmatLeft;
        _texmatRight = texmatRight;
    
        _radius = radius;
        _height = height;
        _length = length;
    
        _timePerSlide = timePerSlide;
        _autoSteppingActive = autoSteppingActive;
    
        _initSeperationX = offsetX;
        _currentSeperationX = _initSeperationX;
    
        _initSeperationY = offsetY;
        _currentSeperationY = _initSeperationY;
    
        initTexMatrices();
    }
    
    
    bool SlideEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&)
    {
        switch (ea.getEventType())
        {
        case(osgGA::GUIEventAdapter::KEYDOWN):
        {
            if (ea.getKey() == 'a')
            {
                _autoSteppingActive = !_autoSteppingActive;
                _previousTime = ea.getTime();
                return true;
            }
            else if ((ea.getKey() == 'n') || (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right))
            {
                nextSlide();
                return true;
            }
            else if ((ea.getKey() == 'p') || (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left))
            {
                previousSlide();
                return true;
            }
            else if ((ea.getKey() == 'w') || (ea.getKey() == osgGA::GUIEventAdapter::KEY_KP_Add))
            {
                scaleImage(0.99f);
                return true;
            }
            else if ((ea.getKey() == 's') || (ea.getKey() == osgGA::GUIEventAdapter::KEY_KP_Subtract))
            {
                scaleImage(1.01f);
                return true;
            }
            else if (ea.getKey() == 'j')
            {
                offsetImage(-0.001f, 0.0f);
                return true;
            }
            else if (ea.getKey() == 'k')
            {
                offsetImage(0.001f, 0.0f);
                return true;
            }
            else if (ea.getKey() == 'i')
            {
                offsetImage(0.0f, -0.001f);
                return true;
            }
            else if (ea.getKey() == 'm')
            {
                offsetImage(0.0f, 0.001f);
                return true;
            }
            else if (ea.getKey() == ' ')
            {
                initTexMatrices();
                return true;
            }
            return false;
        }
        case(osgGA::GUIEventAdapter::DRAG):
        case(osgGA::GUIEventAdapter::MOVE):
        {
            static float px = ea.getXnormalized();
            static float py = ea.getYnormalized();
    
            float dx = ea.getXnormalized() - px;
            float dy = ea.getYnormalized() - py;
    
            px = ea.getXnormalized();
            py = ea.getYnormalized();
    
            rotateImage(dx, dy);
    
            return true;
        }
    
        default:
            return false;
        }
    }
    
    void SlideEventHandler::getUsage(osg::ApplicationUsage& usage) const
    {
        usage.addKeyboardMouseBinding("Space", "Reset the image position to center");
        usage.addKeyboardMouseBinding("a", "Toggle on/off the automatic advancement for image to image");
        usage.addKeyboardMouseBinding("n", "Advance to next image");
        usage.addKeyboardMouseBinding("p", "Move to previous image");
        usage.addKeyboardMouseBinding("q", "Zoom into the image");
        usage.addKeyboardMouseBinding("a", "Zoom out of the image");
        usage.addKeyboardMouseBinding("j", "Reduce horizontal offset");
        usage.addKeyboardMouseBinding("k", "Increase horizontal offset");
        usage.addKeyboardMouseBinding("m", "Reduce vertical offset");
        usage.addKeyboardMouseBinding("i", "Increase vertical offset");
    }
    
    void SlideEventHandler::operator()(osg::Node* node, osg::NodeVisitor* nv)
    {
        if (_autoSteppingActive && nv->getFrameStamp())
        {
            double time = nv->getFrameStamp()->getSimulationTime();
    
            if (_firstTraversal)
            {
                _firstTraversal = false;
                _previousTime = time;
            }
            else if (time - _previousTime>_timePerSlide)
            {
                _previousTime = time;
    
                nextSlide();
            }
    
        }
    
        traverse(node, nv);
    }
    
    void SlideEventHandler::nextSlide()
    {
    
        if (_switch->getNumChildren() == 0) return;
    
        ++_activeSlide;
    
        if (_fileList.size()>0) {
            if (_activeSlide >= _fileList.size() / 2) _activeSlide = 0;
            osg::ref_ptr<osg::Group> images = loadImages(_fileList[2 * _activeSlide], _fileList[2 * _activeSlide + 1], _texmatLeft.get(), _texmatRight.get(), _radius, _height, _length);
            if (images.valid()) _switch->replaceChild(_switch->getChild(0), images.get());
    
        }
        else {
            if (_activeSlide >= _switch->getNumChildren()) _activeSlide = 0;
    
            _switch->setSingleChildOn(_activeSlide);
        }
    }
    
    void SlideEventHandler::previousSlide()
    {
        if (_switch->getNumChildren() == 0) return;
    
        if (_fileList.size()>0) {
            if (_activeSlide == 0) _activeSlide = _fileList.size() / 2 - 1;
            else --_activeSlide;
            osg::ref_ptr<osg::Group> images = loadImages(_fileList[2 * _activeSlide], _fileList[2 * _activeSlide + 1], _texmatLeft.get(), _texmatRight.get(), _radius, _height, _length);
            if (images.valid()) _switch->replaceChild(_switch->getChild(0), images.get());
        }
        else {
            if (_activeSlide == 0) _activeSlide = _switch->getNumChildren() - 1;
            else --_activeSlide;
    
            _switch->setSingleChildOn(_activeSlide);
        }
    }
    
    void SlideEventHandler::scaleImage(float s)
    {
        _texmatLeft->setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(-0.5f, -0.5f, 0.0f)*osg::Matrix::scale(s, s, 1.0f)*osg::Matrix::translate(0.5f, 0.5f, 0.0f));
        _texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-0.5f, -0.5f, 0.0f)*osg::Matrix::scale(s, s, 1.0f)*osg::Matrix::translate(0.5f, 0.5f, 0.0f));
    }
    
    void SlideEventHandler::offsetImage(float ds, float dt)
    {
        _currentSeperationX += ds;
        _currentSeperationY += dt;
        osg::notify(osg::NOTICE) << "image offset x = " << _currentSeperationX << "  y =" << _currentSeperationY << std::endl;
        _texmatLeft->setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(ds, dt, 0.0f));
        _texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-ds, -dt, 0.0f));
    }
    
    void SlideEventHandler::rotateImage(float rx, float ry)
    {
        const float scale = 0.5f;
        _texmatLeft->setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(-rx*scale, -ry*scale, 0.0f));
        _texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-rx*scale, -ry*scale, 0.0f));
    }
    
    void SlideEventHandler::initTexMatrices()
    {
        _texmatLeft->setMatrix(osg::Matrix::translate(_initSeperationX, _initSeperationY, 0.0f));
        _texmatRight->setMatrix(osg::Matrix::translate(-_initSeperationX, -_initSeperationY, 0.0f));
    }
    
    
    
    int main(int argc, char **argv)
    {
        // use an ArgumentParser object to manage the program arguments.
        osg::ArgumentParser arguments(&argc, argv);
    
        // set up the usage document, in case we need to print out how to use this program.
        arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " is the example which demonstrates use node masks to create stereo images.");
        arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName() + " [options] image_file_left_eye image_file_right_eye");
        arguments.getApplicationUsage()->addCommandLineOption("-d <float>", "Time delay in seconds between the display of successive image pairs when in auto advance mode.");
        arguments.getApplicationUsage()->addCommandLineOption("-a", "Enter auto advance of image pairs on start up.");
        arguments.getApplicationUsage()->addCommandLineOption("-x <float>", "Horizontal offset of left and right images.");
        arguments.getApplicationUsage()->addCommandLineOption("-y <float>", "Vertical offset of left and right images.");
        arguments.getApplicationUsage()->addCommandLineOption("--disk", "Keep images on disk");
        arguments.getApplicationUsage()->addCommandLineOption("-files <filename>", "Load filenames from a file");
        arguments.getApplicationUsage()->addCommandLineOption("-h or --help", "Display this information");
        arguments.getApplicationUsage()->addCommandLineOption("--SingleThreaded", "Select SingleThreaded threading model for viewer.");
        arguments.getApplicationUsage()->addCommandLineOption("--CullDrawThreadPerContext", "Select CullDrawThreadPerContext threading model for viewer.");
        arguments.getApplicationUsage()->addCommandLineOption("--DrawThreadPerContext", "Select DrawThreadPerContext threading model for viewer.");
        arguments.getApplicationUsage()->addCommandLineOption("--CullThreadPerCameraDrawThreadPerContext", "Select CullThreadPerCameraDrawThreadPerContext threading model for viewer.");
    
    
        // construct the viewer.
        osgViewer::Viewer viewer(arguments);
    
        // register the handler to add keyboard and mouse handling.
        SlideEventHandler* seh = new SlideEventHandler();
        viewer.addEventHandler(seh);
    
        // read any time delay argument.
        float timeDelayBetweenSlides = 5.0f;
        while (arguments.read("-d", timeDelayBetweenSlides)) {}
    
        bool autoSteppingActive = false;
        while (arguments.read("-a")) autoSteppingActive = true;
    
        float offsetX = 0.1f;
        while (arguments.read("-x", offsetX)) {}
    
        float offsetY = 0.0f;
        while (arguments.read("-y", offsetY)) {}
    
        bool onDisk = false;
        while (arguments.read("--disk")) { onDisk = true; }
    
        std::string filename = "";
        FileList fileList;
        // extract the filenames from the a file, one filename per line.
        while (arguments.read("-files", filename)) {
            osgDB::ifstream is(filename.c_str());
            if (is) {
                std::string line;
                while (std::getline(is, line, '
    ')) fileList.push_back(line);
                is.close();
            }
    
        }
    
        // if user request help write it out to cout.
        if (arguments.read("-h") || arguments.read("--help"))
        {
            arguments.getApplicationUsage()->write(std::cout);
            return 1;
        }
    
        osgViewer::Viewer::ThreadingModel threading = osgViewer::Viewer::SingleThreaded;
        while (arguments.read("--SingleThreaded")) threading = osgViewer::Viewer::SingleThreaded;
        while (arguments.read("--CullDrawThreadPerContext")) threading = osgViewer::Viewer::CullDrawThreadPerContext;
        while (arguments.read("--DrawThreadPerContext")) threading = osgViewer::Viewer::DrawThreadPerContext;
        while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) threading = osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext;
    
        viewer.setThreadingModel(threading);
    
        // any option left unread are converted into errors to write out later.
        arguments.reportRemainingOptionsAsUnrecognized();
    
        // report any errors if they have occurred when parsing the program arguments.
        if (arguments.errors())
        {
            arguments.writeErrorMessages(std::cout);
            return 1;
        }
    
        // extract the filenames from the arguments list.
        for (int pos = 1; pos<arguments.argc(); ++pos)
        {
            if (arguments.isString(pos)) fileList.push_back(arguments[pos]);
        }
    
        if (fileList.empty())
        {
            fileList.push_back("E:/temp/1.jpg");
            fileList.push_back("E:/temp/2.jpg");
            //fileList.push_back("E:/temp/left.png");
            //fileList.push_back("E:/temp/right.png");
        }
        else if (fileList.size()<2)
        {
            arguments.getApplicationUsage()->write(std::cout, osg::ApplicationUsage::COMMAND_LINE_OPTION);
            return 1;
        }
    
    
        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
        traits->x = 0;
        traits->y = 0;
        traits->width = 1920;
        traits->height = 1080;
        traits->windowDecoration = true;
        traits->doubleBuffer = true;
        traits->sharedContext = 0;
    
        osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
    
        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext(gc.get());
        camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
        camera->setDrawBuffer(buffer);
        camera->setReadBuffer(buffer);
        viewer.addSlave(camera);
    
    
        // now the windows have been realized we switch off the cursor to prevent it
        // distracting the people seeing the stereo images.
        double fovy, aspectRatio, zNear, zFar;
        viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
    
        float radius = 1.0f;
        float height = 2 * radius*tan(osg::DegreesToRadians(fovy)*0.5f);
        float length = osg::PI*radius;  // half a cylinder.
    
                                        // use a texture matrix to control the placement of the image.
        osg::TexMat* texmatLeft = new osg::TexMat;
        osg::TexMat* texmatRight = new osg::TexMat;
    
        // create the scene from the file list.
        osg::ref_ptr<osg::Switch> rootNode;
        if (!onDisk)  rootNode = createScene(fileList, texmatLeft, texmatRight, radius, height, length);
        else rootNode = new osg::Switch();
    
        //osgDB::writeNodeFile(*rootNode,"test.osgt");
    
    
    
        viewer.getCamera()->setCullMask(0xffffffff);
        viewer.getCamera()->setCullMaskLeft(0x00000001);
        viewer.getCamera()->setCullMaskRight(0x00000002);
    
        // set up the use of stereo by default.
        osg::DisplaySettings::instance()->setStereo(true);
    
        //osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT);
        if (osg::DisplaySettings::instance()->getStereoMode() == osg::DisplaySettings::ANAGLYPHIC)
        {
            rootNode->setStateSet(createColorToGreyscaleStateSet());
        }
    
        //osg::DisplaySettings::instance()->setStereo(true);
        //osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT);
    
    
        // set the scene to render
        viewer.setSceneData(rootNode.get());
    
    
        // create the windows and run the threads.
        viewer.realize();
    
    
        // switch off the cursor
        osgViewer::Viewer::Windows windows;
        viewer.getWindows(windows);
        for (osgViewer::Viewer::Windows::iterator itr = windows.begin();
            itr != windows.end();
            ++itr)
        {
            (*itr)->useCursor(false);
        }
    
        viewer.setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE, radius);
    
        // set up the SlideEventHandler.
        if (onDisk) seh->set(fileList, rootNode.get(), offsetX, offsetY, texmatLeft, texmatRight, radius, height, length, timeDelayBetweenSlides, autoSteppingActive);
        else seh->set(rootNode.get(), offsetX, offsetY, texmatLeft, texmatRight, timeDelayBetweenSlides, autoSteppingActive);
    
        osg::Matrix homePosition;
        homePosition.makeLookAt(osg::Vec3(0.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 1.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f));
    
    
        ////设置图形环境特性
        //osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits();
        //traits->x = 0;
        //traits->y = 0;
        //traits->width = 1000;
        //traits->height = 800;
        //traits->windowDecoration = true;
        //traits->doubleBuffer = true;
        //traits->sharedContext = 0;
    
        ////创建图形环境特性
        //osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
        //if (gc.valid())
        //{
        //    osg::notify(osg::INFO) << "  GraphicsWindow has been created successfully." << std::endl;
    
        //    //清除窗口颜色及清除颜色和深度缓冲
        //    gc->setClearColor(osg::Vec4f(0.2f, 0.2f, 0.6f, 1.0f));
        //    gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        //}
        //else
        //{
        //    osg::notify(osg::NOTICE) << "  GraphicsWindow has not been created successfully." << std::endl;
        //}
    
        ////根据分辨率来确定合适的投影来保证显示的图形不变形
        //double fovy, aspectRatio, zNear, zFar;
        //viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
        //double newAspectRatio = double(traits->width) / double(traits->height);
        //double aspectRatioChange = newAspectRatio / aspectRatio;
        //if (aspectRatioChange != 1.0)
        //{
        //    //设置投影矩阵
        //    viewer.getCamera()->getProjectionMatrix() *= osg::Matrix::scale(1.0 / aspectRatioChange, 1.0, 1.0);
        //}
    
        ////设置视口
        //viewer.getCamera()->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
        ////设置图形环境
        //viewer.getCamera()->setGraphicsContext(gc.get());
    
        while (!viewer.done())
        {
            viewer.getCamera()->setViewMatrix(homePosition);
    
            // fire off the cull and draw traversals of the scene.
            viewer.frame();
    
        }
    
        return 0;
    }

    设置立体投影方式的是这部分代码:

     //osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT);

    其中的enum如下:
            enum StereoMode
            {
                QUAD_BUFFER,
                ANAGLYPHIC,
                HORIZONTAL_SPLIT,
                VERTICAL_SPLIT,
                LEFT_EYE,
                RIGHT_EYE,
                HORIZONTAL_INTERLACE,
                VERTICAL_INTERLACE,
                CHECKERBOARD
            };

    关于此类型的详细介绍链接

    本文使用的图片

       

    1.jpg

         

    2.jpg

     /*******************************************************************************************程序员专用分割线***************************************************************************************************************************/

     程序效果:

    ANAGLYPHIC:

    HORIZONTAL_SPLIT:

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  • 原文地址:https://www.cnblogs.com/lyggqm/p/12502228.html
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