• 绘制三角形


    绘制一个三角形的步骤:

    创建 OpenGLES 环境(可以借助于 GLSurfaceView 创建的上下文对象);
    编译并链接着色器程序;
    指定着色器程序,为着色器程序中的变量赋值;
    绘制。
    基于 GLSurfaceView 搭建 OpenGLES 环境
    简单自定义 GLSurfaceView。

    package com.byteflow.app;

    import android.content.Context;
    import android.opengl.GLSurfaceView;
    import android.util.AttributeSet;
    import android.util.Log;
    import javax.microedition.khronos.egl.EGLConfig;
    import javax.microedition.khronos.opengles.GL10;

    public class MyGLSurfaceView extends GLSurfaceView {
    private static final String TAG = "MyGLSurfaceView";

    public static final int IMAGE_FORMAT_RGBA = 0x01;
    public static final int IMAGE_FORMAT_NV21 = 0x02;
    public static final int IMAGE_FORMAT_NV12 = 0x03;
    public static final int IMAGE_FORMAT_I420 = 0x04;

    private MyGLRender mGLRender;
    private MyNativeRender mNativeRender;

    public MyGLSurfaceView(Context context) {
    this(context, null);
    }

    public MyGLSurfaceView(Context context, AttributeSet attrs) {
    super(context, attrs);
    this.setEGLContextClientVersion(3);
    mNativeRender = new MyNativeRender();
    mGLRender = new MyGLRender(mNativeRender);
    setRenderer(mGLRender);
    setRenderMode(RENDERMODE_CONTINUOUSLY);
    }

    public MyNativeRender getNativeRender() {
    return mNativeRender;
    }

    public static class MyGLRender implements GLSurfaceView.Renderer {
    private MyNativeRender mNativeRender;

    MyGLRender(MyNativeRender myNativeRender) {
    mNativeRender = myNativeRender;
    }

    @Override
    public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    Log.d(TAG, "onSurfaceCreated() called with: gl = [" + gl + "], config = [" + config + "]");
    mNativeRender.native_OnSurfaceCreated();

    }

    @Override
    public void onSurfaceChanged(GL10 gl, int width, int height) {
    Log.d(TAG, "onSurfaceChanged() called with: gl = [" + gl + "], width = [" + width + "], height = [" + height + "]");
    mNativeRender.native_OnSurfaceChanged(width, height);

    }

    @Override
    public void onDrawFrame(GL10 gl) {
    Log.d(TAG, "onDrawFrame() called with: gl = [" + gl + "]");
    mNativeRender.native_OnDrawFrame();

    }
    }
    }

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    21
    22
    23
    24
    25
    26
    27
    28
    29
    30
    31
    32
    33
    34
    35
    36
    37
    38
    39
    40
    41
    42
    43
    44
    45
    46
    47
    48
    49
    50
    51
    52
    53
    54
    55
    56
    57
    58
    59
    60
    61
    62
    63
    64
    65
    66
    67
    JNI 类。

    package com.byteflow.app;

    public class MyNativeRender {
    static {
    System.loadLibrary("native-render");
    }

    public native void native_OnInit();

    public native void native_OnUnInit();

    public native void native_SetImageData(int format, int width, int height, byte[] bytes);

    public native void native_OnSurfaceCreated();

    public native void native_OnSurfaceChanged(int width, int height);

    public native void native_OnDrawFrame();
    }
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    Native 层简单实现 JNI 。

    //
    // Created by ByteFlow on 2019/7/9.
    //
    #include "util/LogUtil.h"
    #include <MyGLRenderContext.h>
    #include "jni.h"

    #define NATIVE_RENDER_CLASS_NAME "com/byteflow/app/MyNativeRender"

    #ifdef __cplusplus
    extern "C" {
    #endif
    /*
    * Class: com_byteflow_app_MyNativeRender
    * Method: native_OnInit
    * Signature: ()V
    */
    JNIEXPORT void JNICALL native_OnInit(JNIEnv *env, jobject instance)
    {
    MyGLRenderContext::GetInstance();

    }

    /*
    * Class: com_byteflow_app_MyNativeRender
    * Method: native_OnUnInit
    * Signature: ()V
    */
    JNIEXPORT void JNICALL native_OnUnInit(JNIEnv *env, jobject instance)
    {
    MyGLRenderContext::DestroyInstance();
    }

    /*
    * Class: com_byteflow_app_MyNativeRender
    * Method: native_SetImageData
    * Signature: (III[B)V
    */
    JNIEXPORT void JNICALL native_SetImageData
    (JNIEnv *env, jobject instance, jint format, jint width, jint height, jbyteArray imageData)
    {
    int len = env->GetArrayLength (imageData);
    uint8_t* buf = new uint8_t[len];
    env->GetByteArrayRegion(imageData, 0, len, reinterpret_cast<jbyte*>(buf));
    MyGLRenderContext::GetInstance()->SetImageData(format, width, height, buf);
    delete[] buf;
    env->DeleteLocalRef(imageData);
    }

    /*
    * Class: com_byteflow_app_MyNativeRender
    * Method: native_OnSurfaceCreated
    * Signature: ()V
    */
    JNIEXPORT void JNICALL native_OnSurfaceCreated(JNIEnv *env, jobject instance)
    {
    MyGLRenderContext::GetInstance()->OnSurfaceCreated();
    }

    /*
    * Class: com_byteflow_app_MyNativeRender
    * Method: native_OnSurfaceChanged
    * Signature: (II)V
    */
    JNIEXPORT void JNICALL native_OnSurfaceChanged
    (JNIEnv *env, jobject instance, jint width, jint height)
    {
    MyGLRenderContext::GetInstance()->OnSurfaceChanged(width, height);

    }

    /*
    * Class: com_byteflow_app_MyNativeRender
    * Method: native_OnDrawFrame
    * Signature: ()V
    */
    JNIEXPORT void JNICALL native_OnDrawFrame(JNIEnv *env, jobject instance)
    {
    MyGLRenderContext::GetInstance()->OnDrawFrame();

    }

    #ifdef __cplusplus
    }
    #endif

    static JNINativeMethod g_RenderMethods[] = {
    {"native_OnInit", "()V", (void *)(native_OnInit)},
    {"native_OnUnInit", "()V", (void *)(native_OnUnInit)},
    {"native_SetImageData", "(III[B)V", (void *)(native_SetImageData)},
    {"native_OnSurfaceCreated", "()V", (void *)(native_OnSurfaceCreated)},
    {"native_OnSurfaceChanged", "(II)V", (void *)(native_OnSurfaceChanged)},
    {"native_OnDrawFrame", "()V", (void *)(native_OnDrawFrame)},
    };

    static int RegisterNativeMethods(JNIEnv *env, const char *className, JNINativeMethod *methods, int methodNum)
    {
    LOGCATE("RegisterNativeMethods");
    jclass clazz = env->FindClass(className);
    if (clazz == NULL)
    {
    LOGCATE("RegisterNativeMethods fail. clazz == NULL");
    return JNI_FALSE;
    }
    if (env->RegisterNatives(clazz, methods, methodNum) < 0)
    {
    LOGCATE("RegisterNativeMethods fail");
    return JNI_FALSE;
    }
    return JNI_TRUE;
    }

    static void UnregisterNativeMethods(JNIEnv *env, const char *className)
    {
    LOGCATE("UnregisterNativeMethods");
    jclass clazz = env->FindClass(className);
    if (clazz == NULL)
    {
    LOGCATE("UnregisterNativeMethods fail. clazz == NULL");
    return;
    }
    if (env != NULL)
    {
    env->UnregisterNatives(clazz);
    }
    }

    // call this func when loading lib
    extern "C" jint JNI_OnLoad(JavaVM *jvm, void *p)
    {
    LOGCATE("===== JNI_OnLoad =====");
    jint jniRet = JNI_ERR;
    JNIEnv *env = NULL;
    if (jvm->GetEnv((void **) (&env), JNI_VERSION_1_6) != JNI_OK)
    {
    return jniRet;
    }

    jint regRet = RegisterNativeMethods(env, NATIVE_RENDER_CLASS_NAME, g_RenderMethods,
    sizeof(g_RenderMethods) /
    sizeof(g_RenderMethods[0]));
    if (regRet != JNI_TRUE)
    {
    return JNI_ERR;
    }

    return JNI_VERSION_1_6;
    }

    extern "C" void JNI_OnUnload(JavaVM *jvm, void *p)
    {
    JNIEnv *env = NULL;
    if (jvm->GetEnv((void **) (&env), JNI_VERSION_1_6) != JNI_OK)
    {
    return;
    }

    UnregisterNativeMethods(env, NATIVE_RENDER_CLASS_NAME);
    }

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    21
    22
    23
    24
    25
    26
    27
    28
    29
    30
    31
    32
    33
    34
    35
    36
    37
    38
    39
    40
    41
    42
    43
    44
    45
    46
    47
    48
    49
    50
    51
    52
    53
    54
    55
    56
    57
    58
    59
    60
    61
    62
    63
    64
    65
    66
    67
    68
    69
    70
    71
    72
    73
    74
    75
    76
    77
    78
    79
    80
    81
    82
    83
    84
    85
    86
    87
    88
    89
    90
    91
    92
    93
    94
    95
    96
    97
    98
    99
    100
    101
    102
    103
    104
    105
    106
    107
    108
    109
    110
    111
    112
    113
    114
    115
    116
    117
    118
    119
    120
    121
    122
    123
    124
    125
    126
    127
    128
    129
    130
    131
    132
    133
    134
    135
    136
    137
    138
    139
    140
    141
    142
    143
    144
    145
    146
    147
    148
    149
    150
    151
    152
    153
    154
    155
    156
    157
    158
    159
    160
    Native 层的 Render 封装类,其他的 Sample 都在此类中实现。

    //
    // Created by ByteFlow on 2019/7/9.
    //

    #include <TriangleSample.h>
    #include "MyGLRenderContext.h"
    #include "LogUtil.h"

    MyGLRenderContext* MyGLRenderContext::m_pContext = nullptr;

    MyGLRenderContext::MyGLRenderContext()
    {

    }

    MyGLRenderContext::~MyGLRenderContext()
    {

    }

    void MyGLRenderContext::SetImageData(int format, int width, int height, uint8_t *pData)
    {
    LOGCATE("MyGLRenderContext::SetImageData format=%d, width=%d, height=%d, pData=%p", format, width, height, pData);
    NativeImage nativeImage;
    nativeImage.format = format;
    nativeImage.width = width;
    nativeImage.height = height;
    nativeImage.ppPlane[0] = pData;

    switch (format)
    {
    case IMAGE_FORMAT_NV12:
    case IMAGE_FORMAT_NV21:
    nativeImage.ppPlane[1] = nativeImage.ppPlane[0] + width * height;
    break;
    case IMAGE_FORMAT_I420:
    nativeImage.ppPlane[1] = nativeImage.ppPlane[0] + width * height;
    nativeImage.ppPlane[2] = nativeImage.ppPlane[1] + width * height / 4;
    break;
    default:
    break;
    }

    //m_TextureMapSample->LoadImage(&nativeImage);

    }

    void MyGLRenderContext::OnSurfaceCreated()
    {
    LOGCATE("MyGLRenderContext::OnSurfaceCreated");
    glClearColor(1.0f,1.0f,0.5f, 1.0f);
    m_Sample.Init();
    }

    void MyGLRenderContext::OnSurfaceChanged(int width, int height)
    {
    LOGCATE("MyGLRenderContext::OnSurfaceChanged [w, h] = [%d, %d]", width, height);
    glViewport(0, 0, width, height);
    }

    void MyGLRenderContext::OnDrawFrame()
    {
    LOGCATE("MyGLRenderContext::OnDrawFrame");
    glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);

    m_Sample.Draw();


    }

    MyGLRenderContext *MyGLRenderContext::GetInstance()
    {
    LOGCATE("MyGLRenderContext::GetInstance");
    if (m_pContext == nullptr)
    {
    m_pContext = new MyGLRenderContext(http://www.amjmh.com/v/);
    }
    return m_pContext;
    }

    void MyGLRenderContext::DestroyInstance()
    {
    LOGCATE("MyGLRenderContext::DestroyInstance");
    if (m_pContext)
    {
    delete m_pContext;
    m_pContext = nullptr;
    }

    }

  • 相关阅读:
    ACM解题之快速输出杨辉三角形(前68行)
    ACM解题之素矩阵
    ACM解题之回文序列
    python批量修改文件名
    HTML页面导航栏页脚不动,变换中间部分
    VS2013正则表达式应用示例
    <<数学传奇>>概述
    C#在不同平台下DLL的引用问题
    在C++中实现类似Java的“synchronized”
    VS编译完成后自动复制到远程机器
  • 原文地址:https://www.cnblogs.com/ly570/p/11535806.html
Copyright © 2020-2023  润新知