• 大话设计模式读书笔记5——装饰模式


    装饰模式(Decorator):动态地给一个对象添加一些额外的职责,就增加功能来说,装饰模式比生成子类更为灵活。

    装饰模式结构图:

    装饰模式实现代码:

        /// <summary>
        /// 声明一个Component的抽象基类
        /// </summary>
        abstract class Component
        {
            public abstract void Operation();
        }
    
        /// <summary>
        ///声明一个具体的Component,继承Component
        /// </summary>
        class ConcreteComponent : Component
        {
            public override void Operation()
            {
                Console.WriteLine("ConcreteComponent.Operation()");
            }
        }
    
        /// <summary>
        /// 声明一个抽象的装饰类'Decorator'
        /// 并继承Component
        /// </summary>
        abstract class Decorator : Component
        {
            protected Component component;
    
            //装饰方法
            public void SetComponent(Component component)
            {
                this.component = component;
            }
    
            //重写 Operation 方法
            public override void Operation()
            {
                if (component != null)
                {
                    component.Operation();
                }
            }
        }
    
        /// <summary>
        /// 声明一个具体装饰类A,继承Decorator
        /// </summary>
        class ConcreteDecoratorA : Decorator
        {
            public override void Operation()
            {
                //一些功能扩展
                Console.WriteLine("ConcreteDecoratorA.Operation()");
                base.Operation();            
            }
        }
    
        /// <summary>
        /// 声明一个具体装饰类B,继承Decorator
        /// </summary>
        class ConcreteDecoratorB : Decorator
        {
            public override void Operation()
            {
               //一些功能扩展
                AddedBehavior();
                Console.WriteLine("ConcreteDecoratorB.Operation()");
                base.Operation();
            }
    
            //装饰类B自有方法
            void AddedBehavior()
            {
            }
        }
    
     class Program
        {
            static void Main(string[] args)
            {  
                ConcreteComponent c = new ConcreteComponent();
                ConcreteDecoratorA d1 = new ConcreteDecoratorA();
                ConcreteDecoratorB d2 = new ConcreteDecoratorB();
               
                d1.SetComponent(c);
                d2.SetComponent(d1);
                d2.Operation();
               
                Console.ReadKey();
            }
        }

      执行结果:

     我们可以通过一个简单是实例,还应用一下装饰模式,比如现在有一种坦克,坦克有很多的型号和特色,有的具有红外功能,有的具有GPS定位功能,通过使用装饰模式,大大降低了子类的膨胀。

     //坦克基类
        public class Tank
        {
            /// <summary>
            /// 射击
            /// </summary>
            public virtual void Shoot()
            {
    
            }
    
        }
    
        //T50 型坦克
        public class T50Tank:Tank
        {
            public override void Shoot()
            {
                Console.WriteLine("T50 型号坦克射击");
            }
        }
    
        //T51型坦克
        public class T51Tank : Tank
        {
            public override void Shoot()
            {
                Console.WriteLine("T51 型号坦克射击");
            }
        }
    
        //装饰基类
        public abstract class Decorator : Tank
        {
            protected Tank tank;
    
            //利用构造器进行装饰
            public Decorator(Tank tank)
            {
                this.tank = tank;
            }          
    
            public override void Shoot()
            {
                if (tank != null)
                {
                    tank.Shoot();
                }
            }
        }
    
        //具有红外功能
        public class InfraRed : Decorator
        {
            public InfraRed(Tank tank)
                : base(tank)
            {
    
            }
        
            public override void Shoot()
            {
                Console.WriteLine("带红外功能");
                base.Shoot();
            }
        }
    
        //具有GPS功能
        public class GPS : Decorator
        {
            public GPS(Tank tank)
                : base(tank)
            {
    
            }
            public override void Shoot()
            {
                Console.WriteLine("带GPS功能");
                base.Shoot();
            }
        }
    
     class Program
        {
            static void Main(string[] args)
            {
                //声明一个T50型坦克
                Tank t50Tank = new T50Tank();
                //给T50型坦克赋予红外功能
                InfraRed red = new InfraRed(t50Tank);
                //给T50型坦克赋予GPS功能
                GPS gps = new GPS(red);
                gps.Shoot();          
    
                Console.ReadKey();
            }
        }

     执行结果:

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  • 原文地址:https://www.cnblogs.com/lxblog/p/4102485.html
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