• python网络编程:一、前言及socket初探


    http://www.cnblogs.com/nepaul/archive/2012/11/04/2753998.html

    在知乎上看到有人提问,Python 网络编程需要学习哪些网络相关的知识?,看了下,觉得还挺有道理。主要的观点如下:

     
    Python网络编程是一个很大的范畴,个人感觉需要掌握的点有:  
    1. 如何使用Python来创建socket, 如何将socket与指定的IP地址和端口进行绑定,使用socket来发送数据,接受数据, 
    2. 如何使用Python中处理线程,从而编写可以同时处理多个请求的web服务器 
    3.  如何使用Python来控制HTTP层的逻辑,包括如何创建http GET,POST,PUT,DELETE请求,如何处理接受到的HTTP请求,这些分别涉及python的httplib, basehttpserver等模块    
    4. 掌握一种基本的python的web开发框架,比如webpy, django,pylon 
    5.  了解非阻塞式的HTTP Server,比如tornado 
    6. 了解twisted, python编写的消息驱动的网络引擎 
     
    参考资料:
    网络基础知识
    1. HTTP: the definitive guide http://www.amazon.com/HTTP-Definitive-Guide-David-Gourley/dp/1565925092/
    2. Computer Networking: A Top-Down Approach http://www.amazon.com/Computer-Networking-Top-Down-Approach-Edition/dp/0136079679/ref
     
    python 网络编程基础         
    1. python 网络编程 http://www.amazon.com/Foundations-Python-Network-Programming-Goerzen/dp/1590593715 
    2. python socket编程的文档 http://docs.python.org/library/socket.html 
    3. python httplib的文档 http://docs.python.org/library/httplib.html
     
    python常用框架文档:          
    1. django 的官方网站 https://www.djangoproject.com/ 
    2. twisted 的官方网站 http://twistedmatrix.com/trac/ 
    3. tornado 的官方网站 http://www.tornadoweb.org/
     


     
    学了一下python的socket
     
    socket概念:
          通常也称作"套接字",用于描述IP地址和端口,是一个通信链的句柄。在Internet上的主机一般运行了多个服务软件,同时提供几种服务。每种服务都打开一个Socket,并绑定到一个端口上,不同的端口对应于不同的服务。Socket正如其英文原意那样,象一个多孔插座。一台主机犹如布满各种插座的房间,每个插座有一个编号,有的插座提供220伏交流电, 有的提供110伏交流电,有的则提供有线电视节目。 客户软件将插头插到不同编号的插座,就可以得到不同的服务。
     
    主要用到的模块: socket
    • 建立新的socket:socket.socket([family[type[proto]]])
    • 获取远程服务器ip:socket.gethostbyname(host)
    • 连接到一个远程套接字地址:socket.connect(address) 
    • 向socket发送数据:socket.sendall(string[, flags]) 
    • 从socket接受数据:socket.recv(bufsize[, flags]) 
    • Bind the socket to address.: socket.bind(address) 
    • Listen for connections made to the socket. :socket.listen(backlog) 
     
    客户端:
     
    复制代码
     1 # clientsocket.py
     2 
     3 import socket
     4 
     5 def Main():
     6     try:
     7         # Address Family : AF_INET (this is IP version 4 or IPv4)
     8         # Type :  SOCK_STREAM (this means connection oriented TCP protocol)
     9         #         SOCK_DGRAM indicates the UDP protocol. 
    10         new_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    11     except socket.error, msg:
    12         print 'Failed to creat socket. Error code:', str(msg[0]), 
    13         print 'Error message:', msg[1]
    14         return
    15     print 'Socket Created'
    16     
    17     host = 'www.baidu.com'
    18     port = 80
    19     try:
    20         remote_ip = socket.gethostbyname(host)
    21     except socket.gaierror:
    22         print 'Hostname could not be resolved. Exiting.'
    23         return 
    24     print 'Ip address of', host, 'is', remote_ip
    25     
    26     # Connect to remote server
    27     new_socket.connect((host, port))
    28     print 'Socket Connected to', host, 'on ip', remote_ip
    29     
    30     # Send some data to remote server | socket.sendall(string[, flags]) 
    31     message = 'GET / HTTP/1.1\r\n\r\n'
    32     try:
    33         new_socket.sendall(message)
    34     except socket.error:
    35         print 'Send fail.'
    36         return 
    37     print 'Message send successfully.'
    38 
    39     # Receive data | socket.recv(bufsize[, flags]) 
    40     reply = new_socket.recv(4096)
    41     print reply
    42     
    43     # Close the socket
    44     new_socket.close()
    45     
    46     
    47 if __name__ == '__main__':
    48     Main()
    复制代码
    服务器端:
     
    • Bind the socket to address.: socket.bind(address) 
    • Listen for connections made to the socket. :socket.listen(backlog) 
    复制代码
    #! /usr/bin/env python
    
    # serversockethand.py
    
    """
    To handle every connection we need a separate handling code to run along 
    with the main server accepting connections. One way to achieve this is 
    using threads. The main server program accepts a connection and creates
    a new thread to handle communication for the connection, and then the
     server goes back to accept more connections.
    """
    
    import socket
    import thread
    
    def Main():
        HOST = ''
        PORT = 8888
        
        new_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        print 'Socket created.'
        
        # Bind socket to local host and port 
        try:
            new_socket.bind((HOST, PORT))
        except socket.error, msg:
            print 'Bind failed. Error code:', str(msg[0]) + 'Message' + msg[1]
            return 
        print 'Socket bind complete'
    
        # Listening on socket
        new_socket.listen(10)
        print 'Socket now listening..'
        
        # Now keep talking with client
        while 1:
            # Wait to accept a connection 
            conn, addr = new_socket.accept()
            print 'Connected with', addr[0], ':', str(addr[1])
            
            thread.start_new_thread(clientThread, (conn, ))
        
        new_socket.close()
        
        
    # Function for handling connections. This will be used to create threads.
    def clientThread(conn):
        # Sending message to connected client
        conn.send('Welcome to the server. Type something and hit enter\n')
        
        while 1:
            data = conn.recv(1024)
            if not data:
                break
            reply = 'OK..' + data
            conn.sendall(reply)
        
        conn.close()
        
    
    if __name__ == '__main__':
        Main()
    复制代码
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  • 原文地址:https://www.cnblogs.com/lvxiuquan/p/3079570.html
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