• C#面向对象基础


        1.面向对象简介

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace C_Sharp面向对象基础

    {

    class Program

    {

    static void Main(string[] args)

    {

    Person p1 = new Person();

    //p1.Name="tom";

    p1.Height = 180;

    p1.Age = 30;

    p1.SayHello();

    Person2 p2 = new Person2();

    p2.Age = 20;

    p2.GiveName("tom");

    p2.SayHello();

    Person3 p3=new Person3();

    p3.Age=30;

    //Console.WriteLine("年龄是{0}",p3.age);

    p3.Age=-1;

    Console.WriteLine("年龄是{0}",p3.Age);

    p3.Age1=-100;

    Console.WriteLine("年龄是{0}",p3.Age1);

    Person4 p4 = new Person4();

    p4.Age = 30;

    p4.Age = p4.Age + 1;

    Console.WriteLine(p4.Age);

    //Person5 p5 = new Person5();

    //p5.Age = 30;

    //Console.WriteLine(p5.Age);

    Person6 p6 = new Person6();

    p6.IncAge();

    p6.IncAge();

    //p6.Age = 30;

    Console.WriteLine("年龄{0}",p6.Age);

    Person7 p7 = new Person7();

    p7.Age = 30;

    Console.WriteLine(p7.Age);

    Console.ReadKey();

    }

    class Person

    {

    public int Height;

    public int Age;

    private string Name;

    public void SayHello()

    {

    Console.WriteLine("大家好,我叫{0},我的身高是{1},我的年龄是{2}",this.Name,this.Height,this.Age);

    }

    }

    class Person2

    {

    public int Height;

    public int Age;

    private string Name;

    public void GiveName(string name)

    {

    if (name == "jerry")

    {

    return;

    }

    this.Name=name;

    }

    public void SayHello()

    {

    睁眼();

    Console.WriteLine("大家好,我叫{0},我的身高是{1},我的年龄是{2}", this.Name, this.Height, this.Age);

    }

    private void 睁眼()

    {

    Console.WriteLine("睁开双眼");

    }

    }

    class Person3

    {

    private int age;

    public int Age1;

    public int Age

    {

    set //赋值

    {

    if(value<0)

    {

    return;

    }

    this.age=value;

    }

    get //取值

    {

    return this.age;

    }

    }

    }

    class Person4

    {

    public int Age

    {

    set

    {

    }

    get

    {

    return 3;

    }

    }

    }

    class Person5

    {

    private int age;

    public int Age

    {

    set

    {

    this.Age = value;//给自己赋值,死循环

    }

    get

    {

    return this.Age;

    }

    }

    }

    class Person6

    {

    private int age;

    public int Age //只读属性,因为只有get,没有set

    {

    get { return age; }

    }

    public void IncAge()

    {

    age++;

    }

    }

    class Person7

    {

    public int Age

    {

    get; //编译器自动帮我们生成私有字段和set、get代码块。

    set;

    }

    public string Name

    {

    get;

    set;

    }

    }

    }

    }

    2..聊天机器人

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 面向对象版聊天机器人

    {

    class Program

    {

    static void Main(string[] args)

    {

    机器人 r1 = new 机器人();

    r1.Name = "小I";

    r1.Eat(5);

    机器人 r2 = new 机器人();

    r2.Name = "小J";

    r1.Eat(8);

    Console.WriteLine();

    Console.WriteLine("请选择机器人:1→小I,2→小J");

    机器人 r;

    string str = Console.ReadLine();

    if (str == "1")

    {

    r = r1; //r指向"r1指向的对象"

    }

    else

    {

    r = r2;

    }

    r.SayHello();

    while (true)

    {

    string str1 = Console.ReadLine();

    r1.Speak(str1);

    }

    Console.ReadKey();

    }

    class 机器人

    {

    public string Name { get; set; }

    private int FullLevel { get; set; }

    public void SayHello()

    {

    Console.WriteLine("我叫:{0}",Name);

    }

    public void Eat(int foodCount)

    {

    if (FullLevel > 100)

    {

    return;

    }

    FullLevel = FullLevel + foodCount;

    }

    public void Speak(string str)

    {

    if (FullLevel <= 0)

    {

    Console.WriteLine("饿死了,不说了!");

    return;

    }

    if (str.Contains("姓名") || str.Contains("名字"))

    {

    this.SayHello();

    }

    else if (str.Contains("女朋友"))

    {

    Console.WriteLine("年龄小,不考虑!");

    }

    else

    {

    Console.WriteLine("听不懂!");

    }

    FullLevel--;

    }

    }

    }

    }

    3.构造函数

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 构造函数1

    {

    class Program

    {

    static void Main(string[] args)

    {

    Person p1 = new Person();

    Person p2 = new Person("tom");

    Person p3 = new Person("jerry", 20);

    Person p4 = new Person();

    Console.WriteLine("年龄:{0},姓名:{1}",p1.Age,p1.Name);

    Console.WriteLine("年龄:{0},姓名:{1}", p2.Age, p2.Name);

    Console.WriteLine("年龄:{0},姓名:{1}", p3.Age, p3.Name);

    Console.ReadKey();

    }

    }

    class Person

    {

    public string Name { get; set; }

    public int Age { get; set; }

    public Person()

    {

    Name = "未命名";

    Age = 0;

    }

    public Person(string name)

    {

    this.Name = name;

    }

    public Person(string name, int age)

    {

    this.Name = name;

    this.Age = age;

    }

    }

    }

    4.继承

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 继承

    {

    class Program

    {

    static void Main(string[] args)

    {

    中国人 c1=new 中国人();

    c1.Height=180;

    c1.Name="李小龙";

    c1.SayHello();

    c1.户口="北京";

    韩国人 k1=new 韩国人();

    k1.Name="金喜善";

    k1.Height=170;

    k1.SayHello();

    k1.做泡菜();

    Person p1 = c1;

    p1.SayHello();

    Person p2 = k1;

    k1.SayHello();

    //中国人 zgr = p1; //报错,因为p1是Person类

    中国人 zgr=(中国人)p1;

    zgr.SayHello();

    //中国人 zgr1 = (中国人)p2; //一旦程序员的保证不靠谱,照样报错

    //zgr1.SayHello();

    Object obj = 3;

    //Object是所有类的一个基类

    Console.ReadKey();

    }

    class Person //所有的类都继承于Object类,等价于Person:Object

    {

    public string Name{get;set;}

    public int Age{get;set;}

    public int Height{get;set;}

    public void SayHello()

    {

    Console.WriteLine("SayHello", this.Name);

    }

    }

    class 中国人:Person

    {

    public string 户口{get;set;}

    public void 功夫()

    {

    Console.WriteLine("我打!!!");

    }

    }

    class 韩国人 : Person

    {

    public string 饭量 { get; set; }

    public void 做泡菜()

    {

    Console.WriteLine("泡菜香!");

    }

    }

    }

    }

    5.异常

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 异常

    {

    class Program

    {

    static void Main(string[] args)

    {

    /*

    try

    {

    Console.WriteLine("Convert之前");

    int i=Convert.ToInt32("abc");

    Console.WriteLine("Convert之后");

    }

    catch(Exception ex)

    {

    Console.WriteLine("数据错误:"+ex.Message+"。异常堆栈"+ex.StackTrace);

    }

    Console.WriteLine("ReadKey之前");

    Console.ReadKey();

    //DeleteFile("c:\1.avi");

    //DeleteFile("c:\2.avi");

    //int i = Convert.ToInt32("abc");

    */

    try

    {

    string desc = GetAgeDesc(300);

    }

    catch (Exception ex)

    {

    Console.WriteLine("数据错误:"+ex.Message);

    }

    Console.ReadKey();

    }

    static string GetAgeDesc(int age)

    {

    if (age >= 0 && age <= 3)

    { return "婴幼儿"; }

    else if (age > 3 && age <= 18)

    { return "青少年"; }

    else if (age > 19 && age < 150)

    { return "大人"; }

    else if (age < 0)

    { throw new Exception("您来自反物质世界吧!"); }

    else

    { throw new Exception("您见过老佛爷吧!"); }

    }

    static int DeleteFile(string filepath)

    {

    //尝试删除文件,发现无法删除

    return -1;

    //return 0。如果没有权限 return -2,找不到删除的文件return -3。

    }

    }

    }

    6.常量

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 常量

    {

    class Program

    {

    public const int pi = 3;//不用new一个类就可以直接调

    static void Main(string[] args)

    {

    int r = 10;

    //int pi = 3;

    //const int pi = 3;//pi声明为常量

    int l = 2 * pi* r;

    Console.WriteLine("周长:{0}",l);

    int m = pi * r * r;

    Console.WriteLine("面积:{0}",m);

    //Math.PI;

    Console.ReadKey();

    }

    }

    }

    7.静态成员

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 静态成员

    {

    class Program

    {

    static void Main(string[] args)

    {

    Person.TotalCount = 30;

    Console.WriteLine(Person.TotalCount);

    DoIt();

    Dog d = new Dog();

    d.叫唤();

    Person.人口汇报();

    Person p1 = new Person();

    p1.Age = 300;

    p1.SayHello();

    Console.ReadKey();

    }

    public static void DoIt()

    {

    Console.WriteLine("ffff");

    Console.WriteLine("使用全局变量:{0}",Person.TotalCount);

    }

    }

    class Person

    {

    public static int TotalCount;//静态成员

    public int Age;

    public static void 人口汇报() //static函数

    {

    //Console.WriteLine("总人口:{0},年龄:{1}",TotalCount,Age);

    //static函数中不能调用非static成员

    }

    public void SayHello() //非static函数

    {

    Console.WriteLine("我的年龄:{0},全球总人口:{1}",Age,TotalCount);

    //非static函数可以调用static成员

    }

    }

    class Dog

    {

    public void 叫唤()

    {

    Console.WriteLine("旺旺:{0}",Person.TotalCount);

    }

    }

    //静态类

    static class ConsoleHelper //静态类不能被实例化,也就是不能被new的类

    {

    public static int ReadInt()

    {

    string str=Console.ReadLine();

    return Convert.ToInt32(str);

    }

    }

    }

    8.命名空间

    Program.cs

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    using 命名空间.hr; //如果要使用的类和当前的类不在同一个namespace,则要加using引用

    using 命名空间.oa;

    using System.Collections;

    namespace 命名空间

    {

    class Program

    {

    static void Main(string[] args)

    {

    Person p1 = new Person();

    命名空间.hr.Person p2 = new 命名空间.hr.Person();

    //就像文件的全路径一样

    Dog d = new Dog();

    Mouse m = new Mouse();

    ArrayList list = new ArrayList();

    //在ArrayList上点右键->解析->using System.Collections

    Console.ReadKey();

    }

    }

    class Person

    {

    }

    }

    Person.cs

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 命名空间.hr

    {

    class Person

    {

    }

    }

    Dog.cs

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 命名空间.hr

    {

    class Dog

    {

    }

    }

    Mouse.cs

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 命名空间.oa

    {

    class Mouse

    {

    }

    }

    9.索引器

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    namespace 索引

    {

    class Program

    {

    static void Main(string[] args)

    {

    int[] values = { 3,5,9,8};

    int i=values[1];

    Person p1 = new Person();

    p1[1] = "小明";

    Console.WriteLine(p1[1]+p1[2]);

    string s = "";

    //s[0]='aa'; //因为s是string类型,是一个只读的索引器

    Console.WriteLine(p1["tom",3,9]);

    //p1["tom", 3, 9] = "aaa"; //报错,因为p1只读

    Console.ReadKey();

    }

    }

    class Person

    {

    private string FirstName="大毛";

    private string SecondName="二毛";

    public string this[string name, int x, int y]//索引的参数可以多个

    {

    get

    {

    return name + x + y;

    }

    }

    public string this[int index] //索引器

    {

    set

    {

    if (index == 1)

    {

    FirstName = value;

    }

    else if (index == 2)

    {

    SecondName = value;

    }

    else

    {

    throw new Exception("错误的序号");

    }

    }

    get

    {

    if (index == 1)

    {

    return FirstName;

    }

    else if (index == 2)

    {

    return SecondName;

    }

    else

    {

    throw new Exception("错误的序号");

    }

    }

    }

    }

    }

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  • 原文地址:https://www.cnblogs.com/luowei010101/p/2065174.html
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