• 设计模式学习之路——Decorator装饰模式(结构模式)


    子类复子类,子类何其多

    假如我们需要为游戏中开发一种坦克,除了各种不同型号的坦克外,我们还希望在不同场合中为其增加以下一种或多种功能:比如红外线夜视功能,比如水陆两栖功能,比如卫星定位功能等等。

    动机(Motivation)

    上述描述的问题根源在于我们“过度地使用了继承来扩展对象的功能”,由于继承为类型引入的静态特质,使得这种扩展方式缺乏灵活性;并且随着子类的增多(扩展功能的增多),各种子类的组合(扩展功能的组合)会导致更多子类的膨胀(多继承)。如何使“对象功能的扩展”能够根据需要来动态地实现?同时避免“扩展功能的增多”带来的子类膨胀问题?从而使得任何“功能扩展变化”所导致的影响将为最低?

    意图(Intent)

    动态地给一个对象增加一些额外的职责。就增加功能而言,Decorator模式比生成子类更为灵活。

    ——《设计模式》GoF

    结构(Structure)

    image

    代码结构

    using System;
    
    namespace Decorator.Structural
    {
        /// <summary>
        /// MainApp startup class for Structural
        /// Decorator Design Pattern.
        /// </summary>
        class MainApp
        {
            static void Main()
            {
                // Create ConcreteComponent and two Decorators
                ConcreteComponent c = new ConcreteComponent();
                ConcreteDecoratorA d1 = new ConcreteDecoratorA();
                ConcreteDecoratorB d2 = new ConcreteDecoratorB();
    
                // Link decorators
                d1.SetComponent(c);
                d2.SetComponent(d1);
    
                d2.Operation();
                // Wait for user
                Console.ReadKey();
            }
        }
    
        /// <summary>
        /// The 'Component' abstract class
        /// </summary>
        abstract class Component
        {
            public abstract void Operation();
        }
    
        /// <summary>
        /// The 'ConcreteComponent' class
        /// </summary>
        class ConcreteComponent : Component
        {
            public override void Operation()
            {
                Console.WriteLine("ConcreteComponent.Operation()");
            }
        }
    
        /// <summary>
        /// The 'Decorator' abstract class
        /// </summary>
        abstract class Decorator : Component
        {
            protected Component component;
            public void SetComponent(Component component)
            {
                this.component = component;
            }
            public override void Operation()
            {
                if (component != null)
                {
                    component.Operation();
                }
            }
        }
    
        /// <summary>
        /// The 'ConcreteDecoratorA' class
        /// </summary>
        class ConcreteDecoratorA : Decorator
        {
            public override void Operation()
            {
                base.Operation();
                Console.WriteLine("ConcreteDecoratorA.Operation()");
            }
        }
    
        /// <summary>
        /// The 'ConcreteDecoratorB' class
        /// </summary>
        class ConcreteDecoratorB : Decorator
        {
            public override void Operation()
            {
                base.Operation();
                AddedBehavior();
                Console.WriteLine("ConcreteDecoratorB.Operation()");
            }
            void AddedBehavior()
            {
            }
        }
    }

    输出:

    image

    代码示例:

    class Program
        {
            static void Main(string[] args)
            {
                // Create book
                Book book = new Book("Worley", "Inside ASP.NET", 10);
                book.Display();
    
                // Create video
                Video video = new Video("Spielberg", "Jaws", 23, 92);
                video.Display();
    
                // Make video borrowable, then borrow and display
                Console.WriteLine("
    Making video borrowable:");
    
                Borrowable borrowvideo = new Borrowable(video);
                borrowvideo.BorrowItem("Customer #1");
                borrowvideo.BorrowItem("Customer #2");
    
                borrowvideo.Display();
    
                // Wait for user
                Console.ReadKey();
    
            }
        }
    
        /// <summary>
        /// The 'Component' abstract class
        /// </summary>
        abstract class LibraryItem
        {
            private int _numCopies;
    
            // Property
            public int NumCopies
            {
                get { return _numCopies; }
                set { _numCopies = value; }
            }
    
            public abstract void Display();
        }
    
        /// <summary>
        /// The 'ConcreteComponent' class
        /// </summary>
        class Book : LibraryItem
        {
            private string _author;
            private string _title;
    
            // Constructor
            public Book(string author, string title, int numCopies)
            {
                this._author = author;
                this._title = title;
                this.NumCopies = numCopies;
            }
    
            public override void Display()
            {
                Console.WriteLine("
    Book ------ ");
                Console.WriteLine(" Author: {0}", _author);
                Console.WriteLine(" Title: {0}", _title);
                Console.WriteLine(" # Copies: {0}", NumCopies);
            }
        }
    
        /// <summary>
        /// The 'ConcreteComponent' class
        /// </summary>
        class Video : LibraryItem
        {
            private string _director;
            private string _title;
            private int _playTime;
    
            // Constructor
            public Video(string director, string title,
              int numCopies, int playTime)
            {
                this._director = director;
                this._title = title;
                this.NumCopies = numCopies;
                this._playTime = playTime;
            }
    
            public override void Display()
            {
                Console.WriteLine("
    Video ----- ");
                Console.WriteLine(" Director: {0}", _director);
                Console.WriteLine(" Title: {0}", _title);
                Console.WriteLine(" # Copies: {0}", NumCopies);
                Console.WriteLine(" Playtime: {0}
    ", _playTime);
            }
        }
    
        /// <summary>
        /// The 'Decorator' abstract class
        /// </summary>
        abstract class Decorator : LibraryItem
        {
            protected LibraryItem libraryItem;
    
            // Constructor
            public Decorator(LibraryItem libraryItem)
            {
                this.libraryItem = libraryItem;
            }
    
            public override void Display()
            {
                libraryItem.Display();
            }
        }
    
        /// <summary>
        /// The 'ConcreteDecorator' class
        /// </summary>
        class Borrowable : Decorator
        {
            protected List<string> borrowers = new List<string>();
    
            // Constructor
            public Borrowable(LibraryItem libraryItem)
                : base(libraryItem)
            {
            }
    
            public void BorrowItem(string name)
            {
                borrowers.Add(name);
                libraryItem.NumCopies--;
            }
    
            public void ReturnItem(string name)
            {
                borrowers.Remove(name);
                libraryItem.NumCopies++;
            }
    
            public override void Display()
            {
                base.Display();
    
                foreach (string borrower in borrowers)
                {
                    Console.WriteLine(" borrower: " + borrower);
                }
            }
        }

    输出:

    image

    Decorator模式的几个要点

    • 通过采用组合、而非继承的手法, Decorator模式实现了在运行时动态地扩展对象功能的能力,而且可以根据需要扩展多个功能。避免了单独使用继承带来的“灵活性差”和“多子类衍生问题”。
    • Component类在Decorator模式中充当抽象接口的角色,不应该去实现具体的行为。而且Decorator类对于Component类应该透明——换言之Component类无需知道Decorator类,Decorator类是从外部来扩展Component类的功能。
    • Decorator类在接口上表现为is-a Component的继承关系,即Decorator类继承了Component类所具有的接口。但在实现上又表现为has-a Component的组合关系,即Decorator类又使用了另外一个Component类。我们可以使用一个或者多个Decorator对象来“装饰”一个Component对象,且装饰后的对象仍然是一个Component对象。
    • Decorator模式并非解决“多子类衍生的多继承”问题,Decorator模式应用的要点在于解决“主体类在多个方向上的扩展功能”——是为“装饰”的含义。

    .NET框架中的Decorator应用

    image

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  • 原文地址:https://www.cnblogs.com/luoht/p/3675382.html
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