• 自定义view的drawRoundRect模拟进度条


    主要方法发介绍

                     1:drawRoundRect参数介绍

                     drawRoundRect(l,t,r,b,rx,ry,paint)里面的参数可以有两种:

                       1:前四个参数(l,t,r,,b)分别是矩形左边距离x轴的距离,上边距离y轴的距离,右边距离x轴的距离,以及下边距离y轴的距离,

                             rx,ry分别是画弧度时的高宽,paint就是画笔

                      2:ValueAnimator的应用,括号里面的两个参数是动画因子需要变化的范围,

    valueAnimator1 = ValueAnimator.ofFloat(0f,width.toFloat()).apply {
    duration = 2000 //设置动画的时间
    addUpdateListener {//为动画添加数据更新事件
    rect_width = animatedValue as Float//将实时更新的数据给动画因子
    //当这个动画做完时就执行画圆弧动画
    if (rect_width == width.toFloat()){
    Start_redious()
    }
    invalidate()//重新绘制ondraw方法
    }
    start()
    }
    整体代码
    自定义的view类中:
    class myView:View {
    //画矩形的画笔
    private val paint_rect = Paint().apply {
    style = Paint.Style.FILL
    color = Color.BLUE
    }
    //画线的画笔
    private val paint_line = Paint().apply {
    style = Paint.Style.FILL
    color = Color.WHITE
    }
    //矩形的宽度
    private var rect_width =0f
    //椭圆的rx,ry
    private var redious = 0f
    //向中间靠拢所移动的距离
    private var moveX = 0f


    //第一次动画的
    lateinit var valueAnimator1:ValueAnimator
    //画圆弧的动画
    lateinit var valueAnimator2: ValueAnimator

    constructor(context: Context):super(context){}
    constructor(context: Context,attributeSet: AttributeSet?):super(context,attributeSet){}

    override fun onDraw(canvas: Canvas?) {
    super.onDraw(canvas)
    //画有圆角的矩形
    canvas?.drawRoundRect(moveX,0f,rect_width-moveX,height.toFloat(),
    redious,redious,paint_rect)

    }
    //矩形宽度变化的动画
    fun Start_Rect_width(){
    valueAnimator1 = ValueAnimator.ofFloat(0f,width.toFloat()).apply {
    duration = 2000
    addUpdateListener {
    rect_width = animatedValue as Float
    //当这个动画做完时就执行画圆弧动画
    if (rect_width == width.toFloat()){
    Start_redious()
    }
    invalidate()
    }
    start()
    }
    }
    //椭圆圆弧redious的变化动画
    fun Start_redious(){
    ValueAnimator.ofFloat(0f,height/2f).apply {
    duration = 1000
    addUpdateListener {
    redious = animatedValue as Float
    if (redious == height/2f){
    MoveTocenter()
    }
    invalidate()
    }
    start()
    }
    }
    //向两边靠拢动画
    fun MoveTocenter(){
    ValueAnimator.ofFloat(0f,(width-2*redious)/2f).apply {
    duration = 2000
    addUpdateListener {
    moveX = animatedValue as Float
    if (moveX == (width-2*redious)/2f){
    }
    invalidate()
    }
    start()
    }
    }


    }
    xml文件中应用
    <com.example.myapplication.myView
    android:id="@+id/myview"
    android:layout_width="0dp"
    android:layout_height="100dp"
    android:layout_marginStart="20dp"
    android:layout_marginEnd="20dp"
    android:layout_marginBottom="100dp"
    app:layout_constraintBottom_toBottomOf="parent"
    app:layout_constraintEnd_toEndOf="parent"
    app:layout_constraintStart_toStartOf="parent"
    android:background="@color/colorAccent/>
    MainActivity中调用,我的方法中用了调用了视图的宽高,所以在onWindowFocusChanged方法中调用的方法,如果在oncreate方法中
    调用动画将不会启动,其原因是,oncreate方法是在视图还没有出来之前调用,这是后调用视图的宽高,它会给你一个0,
    override fun onWindowFocusChanged(hasFocus: Boolean) {
    super.onWindowFocusChanged(hasFocus)
    myview.Start_Rect_width()
    }
    GitHub连接:https://github.com/luofangli/DrawRoundRect

    
    
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  • 原文地址:https://www.cnblogs.com/luofangli/p/13836228.html
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