• 使用C#进行点对点通讯和文件传输(通讯基类部分)


     

    最近一个项目要用到点对点文件传输,俺就到处找资料写程序,最后终于完成了,为了让别人少走些弯路,俺决定将俺程序中最重要的部分贡献出来,希望对大家有所帮助。



    俺的程序分三部分,包括发送部分、接受部分和一个两者共享的通讯基类,这个基类才是俺心血的结晶:)



    一、通讯基类

    using System;

    using System.Net.Sockets;

    using System.Net ;

    using System.IO ;

    using System.Windows.Forms;

    using System.Text;



    namespace BaseClass

    {

    /// <summary>

    /// 传送信息的格式为 给定长度的命令部分+给定长度的命令注释部分+可变长度的长度信息+可变长度的信息部分

    /// </summary>

    public class CommunClass

    {

    public CommunClass()

    {

    //

    // TODO: 在此处添加构造函数逻辑

    //

    }

    /// <summary>

    /// 命令部分的长度

    /// </summary>

    private static readonly int CMDLEN = 50 ;

    /// <summary>

    /// 命令注释部分的长度

    /// </summary>

    private static readonly int DESCLEN = 100 ;

    /// <summary>

    /// 可变长度的长度信息部分所占的字节数

    /// </summary>

    private static readonly int DYNAMICLENGTHLEN = 10 ;

    /// <summary>

    /// 每次处理可变信息部分的长度

    /// </summary>

    private static readonly int DEALLEN = 1024 ;

    /// <summary>

    /// /应答的最大长度

    /// </summary>

    private static readonly int RESPONLEN = 20 ;

    /// <summary>

    /// 用于填充命令或注释不足长度部分的字符

    /// </summary>

    private static readonly char FILLCHAR = '^' ;



    /// <summary>

    /// 成功发送一部分数据后的回调方法(也可以认为是触发的事件,但严格来说还不是)

    /// </summary>

    public delegate void OnSend(int iTotal,int iSending) ;



    /// <summary>

    /// 根据给定的服务器和端口号建立连接

    /// </summary>

    /// <param name="strHost">服务器名</param>

    /// <param name="iPort">端口号</param>

    /// <returns></returns>

    public static Socket ConnectToServer(string strHost,int iPort)

    {

    try

    {

    IPAddress ipAddress = Dns.Resolve(strHost).AddressList[0];

    IPEndPoint ipPoint = new IPEndPoint(ipAddress,iPort) ;



    Socket s = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp) ;

    s.Connect(ipPoint) ;

    return s ;

    }

    catch (Exception e)

    {

    throw (new Exception("建立到服务器的连接出错" + e.Message)) ;

    }

    }

    /// <summary>

    /// 将文本写到Socket中

    /// </summary>

    /// <param name="s">要发送信息的Socket</param>

    /// <param name="strInfo">要发送的信息</param>

    /// <returns>是否成功</returns>

    public static bool WriteTextToSocket(Socket s,string strInfo)

    {

    byte [] buf = Encoding.UTF8.GetBytes(strInfo) ;

    try

    {

    s.Send(buf,0,buf.Length,SocketFlags.None) ;

    return true ;

    }

    catch(Exception err)

    {

    MessageBox.Show("发送文本失败!"+err.Message) ;

    return false ;

    }

    }

    /// <summary>

    /// 将命令文本写到Socket中

    /// </summary>

    /// <param name="s">要发送命令文本的Socket</param>

    /// <param name="strInfo">要发送的命令文本</param>

    /// <returns>是否成功</returns>

    public static bool WriteCommandToSocket(Socket s,string strCmd)

    {

    if (strCmd == "")

    strCmd = "NOP" ;

    strCmd = strCmd.PadRight(CMDLEN,FILLCHAR) ;

    return WriteTextToSocket(s,strCmd) ;

    }

    /// <summary>

    /// 将命令注释写到Socket中

    /// </summary>

    /// <param name="s">要发送命令注释的Socket</param>

    /// <param name="strInfo">要发送的命令注释</param>

    /// <returns>是否成功</returns>

    public static bool WriteCommandDescToSocket(Socket s,string strDesc)

    {

    if (strDesc == "")

    strDesc = "0" ;

    strDesc = strDesc.PadRight(DESCLEN,FILLCHAR) ;

    return WriteTextToSocket(s,strDesc) ;

    }

    /// <summary>

    /// 发送可变信息的字节数

    /// </summary>

    /// <param name="s">要发送字节数的Socket</param>

    /// <param name="iLen">字节数</param>

    /// <returns>是否成功</returns>

    public static bool WriteDynamicLenToSocket(Socket s,int iLen)

    {

    string strLen = iLen.ToString().PadRight(DYNAMICLENGTHLEN,FILLCHAR) ;

    return WriteTextToSocket(s,strLen) ;

    }

    /// <summary>

    /// 将缓存的指定部分发送到Socket

    /// </summary>

    /// <param name="s">要发送缓存的Socket</param>

    /// <param name="buf">要发送的缓存</param>

    /// <param name="iStart">要发送缓存的起始位置</param>

    /// <param name="iCount">要发送缓存的字节数</param>

    /// <param name="iBlock">每次发送的字节说</param>

    /// <param name="SendSuccess">每次发送成功后的回调函数</param>

    /// <returns>是否发送成功</returns>

    public static bool WriteBufToSocket(Socket s,byte [] buf,int iStart,int iCount,int iBlock,OnSend SendSuccess)

    {

    int iSended = 0 ;

    int iSending = 0 ;

    while(iSended<iCount)

    {

    if (iSended + iBlock <= iCount)

    iSending = iBlock ;

    else

    iSending = iCount - iSended ;

    s.Send(buf,iStart+iSended,iSending,SocketFlags.None) ;

    iSended += iSending ;

    if (ReadResponsionFromSocket(s)=="OK")

    if (SendSuccess != null)

    SendSuccess(iCount,iSended) ;

    else

    return false;

    }

    return true ;

    }

    /// <summary>

    /// 将长度不固定文本发送到socket

    /// </summary>

    /// <param name="s">要发送文本的Socket</param>

    /// <param name="strText">要发送的文本</param>

    /// <param name="OnSendText">成功发送一部分文本后的回调函数</param>

    /// <param name="settextlen">得到文本长度的回调函数</param>

    /// <returns></returns>

    public static bool WriteDynamicTextToSocket(Socket s,string strText,

    OnSend OnSendText)

    {

    byte [] buf = Encoding.UTF8.GetBytes(strText) ;



    int iLen = buf.Length ;

    try

    {

    WriteDynamicLenToSocket(s,iLen) ;

    return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendText) ;

    }

    catch(Exception err)

    {

    MessageBox.Show("发送文本失败!"+err.Message) ;

    return false ;

    }

    }

    /// <summary>

    /// 将文件写到Socket

    /// </summary>

    /// <param name="s">要发送文件的Socket</param>

    /// <param name="strFile">要发送的文件</param>

    /// <returns>是否成功</returns>

    public static bool WriteFileToSocket(Socket s,string strFile,

    OnSend OnSendFile)

    {

    FileStream fs = new FileStream(strFile,FileMode.Open,FileAccess.Read,FileShare.Read) ;

    int iLen = (int)fs.Length ;

    WriteDynamicLenToSocket(s,iLen) ;

    byte [] buf = new byte[iLen] ;

    try

    {

    fs.Read(buf,0,iLen) ;

    return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendFile) ;

    }

    catch(Exception err)

    {

    MessageBox.Show("发送文件失败!"+err.Message) ;

    return false ;

    }

    finally

    {

    fs.Close() ;

    }

    }

    /// <summary>

    /// 对方对自己消息的简单回应

    /// </summary>

    /// <param name="s"></param>

    /// <returns></returns>

    public static string ReadResponsionFromSocket( Socket s)

    {

    byte [] bufCmd = new byte[RESPONLEN] ;

    int iCount = s.Receive(bufCmd) ;

    string strRespon = Encoding.UTF8.GetString(bufCmd,0,iCount) ;

    return strRespon ;

    }

    /// <summary>

    /// 从Socket读取命令

    /// </summary>

    /// <param name="s">要读取命令的Socket</param>

    /// <returns>读取的命令</returns>

    public static string ReadCommandFromSocket( Socket s)

    {

    byte [] bufCmd = new byte[CMDLEN] ;

    int iCount = s.Receive(bufCmd,0,CMDLEN,SocketFlags.Partial) ;

    string strCommand = Encoding.UTF8.GetString(bufCmd,0,CMDLEN) ;

    return strCommand = strCommand.TrimEnd(FILLCHAR) ;

    }

    /// <summary>

    /// 读取命令注释

    /// </summary>

    /// <param name="s">要读取命令注释的Socket</param>

    /// <returns>读取的命令注释</returns>

    public static string ReadCommandDescFromSocket( Socket s)

    {

    byte [] bufCmd = new byte[DESCLEN] ;

    int iCount = s.Receive(bufCmd,0,DESCLEN,SocketFlags.Partial) ;

    string strCommand = Encoding.UTF8.GetString(bufCmd,0,DESCLEN) ;

    return strCommand = strCommand.TrimEnd(FILLCHAR) ;

    }

    /// <summary>

    /// 读取可变部分的长度

    /// </summary>

    /// <param name="s">要读取可变部分长度的Socket</param>

    /// <returns>读取的可变部分的长度</returns>

    public static int ReadDynamicLenFromSocket( Socket s)

    {

    byte [] bufCmd = new byte[DYNAMICLENGTHLEN] ;

    int iCount = s.Receive(bufCmd,0,DYNAMICLENGTHLEN,SocketFlags.Partial) ;

    string strCommand = Encoding.UTF8.GetString(bufCmd,0,DYNAMICLENGTHLEN) ;

    return int.Parse(strCommand.TrimEnd(FILLCHAR)) ;

    }

    /// <summary>

    /// 读取文本形式的可变信息

    /// </summary>

    /// <param name="s">要读取可变信息的Socket</param>

    /// <returns>读取的可变信息</returns>

    public static string ReadDynamicTextFromSocket( Socket s)

    {

    int iLen = ReadDynamicLenFromSocket(s) ;



    byte [] buf = new byte[iLen] ;

    string strInfo = "" ;



    int iReceiveded = 0 ;

    int iReceiveing = 0 ;

    while(iReceiveded<iLen)

    {

    if (iReceiveded + DEALLEN <= iLen)

    iReceiveing = DEALLEN ;

    else

    iReceiveing = iLen - iReceiveded ;

    s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;

    CommunClass.WriteTextToSocket(s,"OK") ;

    iReceiveded+= iReceiveing ;

    }



    strInfo = Encoding.UTF8.GetString(buf,0,iLen) ;



    return strInfo ;

    }

    /// <summary>

    /// 读取文件形式的可变信息

    /// </summary>

    /// <param name="s">要读取可变信息的Socket</param>

    /// <param name="strFile">读出后的文件保存位置</param>

    /// <returns>是否读取成功</returns>

    public static bool ReadDynamicFileFromSocket( Socket s,string strFile)

    {

    int iLen = ReadDynamicLenFromSocket(s) ;

    byte [] buf = new byte[iLen] ;

    FileStream fs = new FileStream(strFile,FileMode.Create,FileAccess.Write) ;



    try

    {

    int iReceiveded = 0 ;

    int iReceiveing = 0 ;

    while(iReceiveded<iLen)

    {

    if (iReceiveded + DEALLEN <= iLen)

    iReceiveing = DEALLEN ;

    else

    iReceiveing = iLen - iReceiveded ;

    s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;

    CommunClass.WriteTextToSocket(s,"OK") ;

    iReceiveded+= iReceiveing ;

    }

    fs.Write(buf,0,iLen) ;

    return true ;

    }

    catch(Exception err)

    {

    MessageBox.Show("接收文件失败"+err.Message) ;

    return false ;

    }

    finally

    {

    fs.Close() ;

    }

    }

    }//end class

    }//end namespace
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  • 原文地址:https://www.cnblogs.com/luluping/p/1809825.html
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