数值转字节数组,以及字节数组转数值,需要注意的是C#的本地字节序是小端模式的,而网络字节序却是(大端模式),所以我用到了IPAddress来进行Host和Network的转换
为了简单以及更好的性能,做了一些取巧的处理方式,尽量避免数组拷贝和反转,看上去很诡异,但是经过测试貌似没啥问题,不敢保证百分百没问题啊,如果有问题,望指出啊
/// <summary> /// 对BitConverter进行方法扩展 /// </summary> public static class BitConverterExtend { /// <summary> /// 得到数值的网络字节序(大端模式)的字节数组 /// </summary> public static byte[] GetBytes_Network(this short num) { return BitConverter.GetBytes(IPAddress.HostToNetworkOrder(num)); } public static byte[] GetBytes_Network(this ushort num) { return ((short)num).GetBytes_Network(); //这样比反转数组快 } public static byte[] GetBytes_Network(this int num) { return BitConverter.GetBytes(IPAddress.HostToNetworkOrder(num)); } public static byte[] GetBytes_Network(this uint num) { return ((int)num).GetBytes_Network(); } public static byte[] GetBytes_Network(this long num) { return BitConverter.GetBytes(IPAddress.HostToNetworkOrder(num)); } public static byte[] GetBytes_Network(this ulong num) { return ((long)num).GetBytes_Network(); } public static byte[] GetBytes_Network(this float num) { return ((int)num).GetBytes_Network(); //字节数组是一样的,避免创建新的数组容器以及反转数组 } public static byte[] GetBytes_Network(this double num) { return ((long)num).GetBytes_Network(); } public static byte[] GetBytes_UTF8(this string value) { return Encoding.UTF8.GetBytes(value); } /// <summary> /// 将网络字节序(大端模式)的字节数组转成本地字节序(小端模式)的数值 /// </summary> public static short ToInt16_ByNetworkBytes(this byte[] networkBytes, int startIndex) { return IPAddress.NetworkToHostOrder(BitConverter.ToInt16(networkBytes, startIndex)); //传入引用和起始索引,减少一个数组拷贝 } public static ushort ToUInt16_ByNetworkBytes(this byte[] networkBytes, int startIndex) { return (ushort)((networkBytes[startIndex++] << 8) | networkBytes[startIndex]); //直接自己按位操作,这样最快 } public static int ToInt32_ByNetworkBytes(this byte[] networkBytes, int startIndex) { return IPAddress.NetworkToHostOrder(BitConverter.ToInt32(networkBytes, startIndex)); } public static uint ToUInt32_ByNetworkBytes(this byte[] networkBytes, int startIndex) { return (uint)((networkBytes[startIndex++] << 24) | (networkBytes[startIndex++] << 16) | (networkBytes[startIndex++] << 8) | networkBytes[startIndex]); } public static long ToInt64_ByNetworkBytes(this byte[] networkBytes, int startIndex) { return IPAddress.NetworkToHostOrder(BitConverter.ToInt64(networkBytes, startIndex)); } public static ulong ToUInt64_ByNetworkBytes(this byte[] networkBytes, int startIndex) { return (ulong)((networkBytes[startIndex++] << 56) | (networkBytes[startIndex++] << 48) | (networkBytes[startIndex++] << 40) | (networkBytes[startIndex++] << 32) | (networkBytes[startIndex++] << 24) | (networkBytes[startIndex++] << 16) | (networkBytes[startIndex++] << 8) | networkBytes[startIndex]); } public static float ToFloat_ByNetworkBytes(this byte[] networkBytes, int startIndex) { return networkBytes.ToInt32_ByNetworkBytes(startIndex); //int能隐式转换成float } public static double ToDouble_ByNetworkBytes(this byte[] networkBytes, int startIndex) { return networkBytes.ToInt64_ByNetworkBytes(startIndex); } public static string GetString_UTF8(this byte[] value, int startIndex, int count) { return Encoding.UTF8.GetString(value, startIndex, count); } }