1、获得ui界面的UIPanel的最大层级:
1 static int GetUIMaxDepth(Transform root) 2 { 3 UIPanel[] panels = root.GetComponentsInChildren<UIPanel>(false); 4 if (panels == null || panels.Length < 1) 5 return 0; 6 7 Array.Sort(panels, (a, b) => a.depth - b.depth); 8 UIPanel lastPanel = panels.LastOrDefault(); 9 return lastPanel != null ? lastPanel.depth : 0; 10 }
2、设置ui界面中UIPanel的层级:
1 static void SetUIDepth(Transform root, int depth) 2 { 3 UIPanel[] panels = root.GetComponentsInChildren<UIPanel>(true); 4 if (panels == null || panels.Length < 1) 5 return; 6 7 Array.Sort(panels, (a, b) => a.depth - b.depth); 8 for (int i = 0; i < panels.Length; i++) 9 { 10 UIPanel p = panels[i]; 11 if (p != null) 12 p.depth = i + depth; 13 } 14 }
3、游戏中打开的UI一般是保存在一个集合中的。当需要给新的UI设置层级的时候,只需要通过一个循环遍历,找出已打开的UI中的最大层级,然后在此基础上加1,即 max + 1,然后将 max +1赋值给新打开的UI即可