• Vuforia 识别后自定义提示标签


     

     更改jni核心类中renderFrame函数可以实现成功识别后更改提示标签等功能。

     

     当前高通给的例子识别后现实的默认的信息,比如3D模型等,如果想要现实自定义的信息,那必须要找到识别成功函数,这个函数在jni的核心  类中,以ImageTargets项目为例,那么则需要更改ImageTargets.cpp类中的renderFrame函数,具体方法如下:

     

      

    lastTrackableId = -1;
    
    JNIEXPORT void JNICALL
    Java_com_qualcomm_QCARSamples_ImageTargets_ImageTargetsRenderer_renderFrame(JNIEnv* env, jobject obj)
    {
        ...
        
        // Did we find any trackables this frame?
        for(int tIdx = 0; tIdx < state.getNumActiveTrackables(); tIdx++)
        {
            // Get the trackable:
            const QCAR::Trackable* trackable = state.getActiveTrackable(tIdx);
            
            // Compare this trackable's id to a globally stored id
            // If this is a new trackable, find the displayMessage java method and
            // call it with the trackable's name
            if (trackable->getId() != lastTrackableId) {
                jstring js = env->NewStringUTF(trackable->getName());
                jclass javaClass = env->GetObjectClass(obj);
                jmethodID method = env->GetMethodID(javaClass, "displayMessage", "(Ljava/lang/String;)V");
                env->CallVoidMethod(obj, method, js);
                lastTrackableId = trackable->getId();
            }
            
            ...
        }
        
        ...
    }

     然后要在java层的 ImageTargetsRenderer类中补充相应的方法来显示提示信息,:

    // A handler object for sending messages to the main activity thread
        public static Handler mainActivityHandler;
        
        // Called from native to display a message
        public void displayMessage(String text)
        {
            // We use a handler because this thread cannot change the UI
            Message message = new Message();
            message.obj = text;
            mainActivityHandler.sendMessage(message);
        }

     最后还要在主类ImageTargets 中初始化handler类并且定义具体处理机制:

     protected void onResume()
        {
            super.onResume();
            
            // Create a new handler for the renderer thread to use
            // This is necessary as only the main thread can make changes to the UI
            ImageTargetsRenderer.mainActivityHandler = new Handler() {
                @Override
                public void handleMessage(Message msg) {
                    Context context = getApplicationContext();
                    String text = (String) msg.obj;
                    int duration = Toast.LENGTH_SHORT;
                    Toast toast = Toast.makeText(context, text, duration);
                    toast.show();
                }
            };
        }

    只是测试,所以比较简易,没有考虑Toast会排序显示,就算程序退出!

     

    显示2D图像可以参考:https://ar.qualcomm.at/arforums/showpost.php?p=1596

     由于对OPENGL的了解太少,自己改完后没有正常显示替换图片,只是一个同等大小的黑色图块而已。

     

    以上信息参考自 高通vuforiaAR论坛: https://ar.qualcomm.at/arforums/showpost.php?p=70

     

    很幸运,找到了解决显示3D的方法: https://ar.qualcomm.at/arforums/showthread.php?t=231

    还得感谢HEIKO BEHRENS老兄的解决方案:    http://heikobehrens.net/2009/08/27/obj2opengl/

    当然,虽然进步了,但还不是很完美 ,需要更多的突破, 翻滚吧,骚年、、

     

     

     

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  • 原文地址:https://www.cnblogs.com/lufengdie/p/2491464.html
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