环形缓冲,
本质就是队列fifo,先进先出的特殊版本,环形队列,是用空间得到了顺序存储的快索引的优点,又避免了删除,移动数据的缺点。并且还享受了单生产/单消费,2线程的无锁线程优势。十分完美。
1.面对频率超级频繁的读写,环形缓冲修改为固定大小的队列,不添加操作,并且使用后,也不删除和移动。坏处是,必须预设内存空间。所以适合超级频繁的读写,反正基本是一直占用。
2.因为要实现环形,所以一般有2个哨兵,如果是2个线程,一个读一个写。环形缓冲,还可以避免线程锁。非常棒。即所谓单生产/单消费模式的共享队列是不需要加锁同步的
3.固定大小。所以数组 xxx[],非常适合改造为环形缓冲。char[] 改为字符群缓冲 . object[] 改为对象群缓冲
花了点时间,写了下。测试用例测试了下。没发现问题。
感觉缓存区必须根据实际情况写特例。
这里缓存区,适合 读必须大于写。
特点
1.写满会 自动跳过。 所以需要根据情况,定制缓存区大小,或者改写为自动扩大缓存区。
2.读,如果无数据会直接出去,无阻塞.
3. 如果可行的话,可以使用多个ringbuff,来代替多线程的方案
需改进:
定义一个最大缓存区大小。让缓存区可以自动扩大,到最大就不扩大了。
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BaseLib { /// <summary> /// 环形缓冲区. c# byte== c++ unsign char . c# char==c ++ char. /// 环形缓冲结构,不考虑在读或写某端有多线程的情况,因为环形缓冲结构就是为了不锁下的性能,适合读写同一个线程,或者读写各一个线程。 /// </summary> public class RingBuff { private byte[] ringBuff; private int nextWritePos; private int nextReadPos; private int buffSize; private int capcity; public RingBuff(int _size) { capcity=buffSize = _size; ringBuff = new byte[buffSize]; nextWritePos = 0; nextReadPos = 0; } /// <summary> /// 写入缓存 /// </summary> /// <param name="_buff">要写入的数据</param> /// <returns>是否写入</returns> public bool WriteBuff(byte[] _buff) { bool ret = false; int bsize = _buff.Length; if (capcity < bsize) { ret = false; } else { int rightLeft = buffSize - nextWritePos; //need reture to head if (bsize > rightLeft) { Array.Copy(_buff, 0, ringBuff, nextWritePos, rightLeft); Array.Copy(_buff, rightLeft, ringBuff, 0, bsize - rightLeft); nextWritePos = bsize - rightLeft; } else if (bsize == rightLeft) { Array.Copy(_buff, 0, ringBuff, nextWritePos, bsize); nextWritePos = 0; } else { Array.Copy(_buff, 0, ringBuff, nextWritePos, bsize); nextWritePos += bsize; } capcity = capcity - bsize; ret = true; } return ret; } /// <summary> /// 写入缓存,指定读取源的长度. /// </summary> /// <param name="_buff"></param> /// <param name="len"></param> /// <returns></returns> public bool WriteBuff(byte[] _buff, int len) { int bsize = len;// _buff.Length; bsize = len > _buff.Length ? _buff.Length : bsize; if (capcity < bsize) { return false; } else { int rightLeft = buffSize - nextWritePos; //need reture to head if (bsize > rightLeft) { Array.Copy(_buff, 0, ringBuff, nextWritePos, rightLeft); Array.Copy(_buff, rightLeft, ringBuff, 0, bsize - rightLeft); nextWritePos = bsize - rightLeft; } else if (bsize == rightLeft) { Array.Copy(_buff, 0, ringBuff, nextWritePos, bsize); nextWritePos = 0; } else { Array.Copy(_buff, 0, ringBuff, nextWritePos, bsize); nextWritePos += bsize; } capcity -= bsize; return true; } } /// <summary> /// 读缓存,是否预读,而不移动读哨兵. /// </summary> /// <param name="readbuff">读入的临时缓存</param> /// <returns>实际读出的数据长度</returns> public int ReadBuff(ref byte[] readbuff, bool MovePosition = true) { int len = readbuff.Length; int enableread = buffSize - capcity; Array.Clear(readbuff, 0, len); if (len <= 0 || enableread <= 0) { return 0; } else { int realRead = enableread >= len ? len : enableread; int rightLeft = buffSize - nextReadPos; if (realRead > rightLeft) { Array.Copy(ringBuff, nextReadPos, readbuff, 0, rightLeft); Array.Copy(ringBuff, 0, readbuff, rightLeft, realRead - rightLeft); if (MovePosition) { nextReadPos = realRead - rightLeft; } } else if (realRead == rightLeft) { Array.Copy(ringBuff, nextReadPos, readbuff, 0, realRead); if (MovePosition) { nextReadPos = 0; } } else { Array.Copy(ringBuff, nextReadPos, readbuff, 0, realRead); if (MovePosition) { nextReadPos += realRead; } } capcity += realRead; return realRead; } } public string GetBuffInfo() { StringBuilder sb = new StringBuilder(); sb.Append(System.Threading.Thread.CurrentThread.Name + ":writePositon:" + nextWritePos.ToString()); sb.Append(". readPosition:" + nextReadPos.ToString()); sb.Append(". size:"); sb.Append(buffSize); sb.Append(" .enable read:" + (buffSize-capcity).ToString() + ".enable write:" + capcity.ToString()); sb.Append(System.Environment.NewLine); sb.Append("1-10 byte: "); for (int i = 0; i < 10; i++) { sb.Append(ringBuff[i].ToString("x")+"|"); } return sb.ToString(); } private RingBuff() { } } }
测试例子
static void TestRingBuff() { int buffSize = 10; BaseLib.RingBuff rb = new BaseLib.RingBuff(buffSize); Console.WriteLine(rb.GetBuffInfo()); ////测试读满,和写满。 //for (int i = 0; i < 12; i++) //{ // rb.WriteBuff(new byte[] { (byte)testChar }); // testChar++; // Console.WriteLine(rb.GetBuffInfo()); //} //byte[] tempReadBuff = new byte[1]; //for (int i = 0; i < 15; i++) //{ // rb.ReadBuff(ref tempReadBuff); // Console.WriteLine(tempReadBuff[0].ToString("x")); // Console.WriteLine(rb.GetBuffInfo()); //} //////字符是依次 + 1写入缓存。所以测试首先关注各种情况下,是否读出的数据是联系的。就可大概确定数据是没有丢失和跳跃的。 ////测试读慢,写快. //while (true) //{ // bool ret = rb.WriteBuff(new byte[] { (byte)testChar, (byte)++testChar, (byte)++testChar }); // if (ret == false) // { // --testChar; // --testChar; // --testChar; // } // Console.WriteLine(rb.GetBuffInfo()); // byte[] tempReadBuff = new byte[2]; // rb.ReadBuff(ref tempReadBuff); // Console.WriteLine(tempReadBuff[0].ToString("x") + "." + tempReadBuff[1].ToString("x")); // ++testChar; // System.Threading.Thread.Sleep(1000); //} ////测试读快,慢写 //while (true) //{ // bool ret = rb.WriteBuff(new byte[] { (byte)testChar, (byte)++testChar }); // if (ret == false) // { // --testChar; // --testChar; // } // Console.WriteLine(rb.GetBuffInfo()); // byte[] tempReadBuff = new byte[3]; // rb.ReadBuff(ref tempReadBuff); // Console.WriteLine(tempReadBuff[0].ToString() + "." + tempReadBuff[1].ToString() + "." + tempReadBuff[2].ToString()); // Console.WriteLine(rb.GetBuffInfo()); // ++testChar; // System.Threading.Thread.Sleep(1000); //} //////随机测试。 //while (true) //{ // bool ret = rb.WriteBuff(new byte[] { (byte)testChar, (byte)++testChar, (byte)++testChar }); // if (ret == false) // { // --testChar; // --testChar; // --testChar; // } // Console.WriteLine(rb.GetBuffInfo()); // Random rd = new Random(); // int rint = (rd.Next() + 2) % 10; // byte[] tempReadBuff = new byte[rint]; // Console.Write("read " + rint.ToString("x") + " :"); // rb.ReadBuff(ref tempReadBuff); // for (int i = 0; i < rint; ++i) // { // Console.Write(tempReadBuff[i].ToString("x") + " "); // } // Console.Write(" "); // Console.WriteLine(rb.GetBuffInfo()); // ++testChar; // System.Threading.Thread.Sleep(1000); //} Console.Read(); }
java 版本
明显发现java和c#基本语法就像双胞胎。为什么好多人包括之前的自己,会排斥另一种语言呢?
特定:读完,写满,之后都不工作了。
unusedSize;//冗余这个字段既可以提高效率,也可以区分空还是满的情况(单靠2个指针区分不了)。
package com.datastructurn; public class RingBuff { private byte[] ringBuff; private Integer nextWritePosition; private Integer nextReadPosition; private Integer buffSize; private Integer unusedSize;//冗余这个字段既可以提高效率,也可以区分空还是满的情况(单靠2个指针区分不了)。 public RingBuff(int _size) { buffSize= unusedSize=_size; ringBuff=new byte[buffSize]; nextReadPosition=nextWritePosition=0; } public boolean WriteBuff(byte[] _buff) { boolean ret = false; int bsize = _buff.length; if (unusedSize < bsize) { ret = false; } else { int rightLeft = buffSize - nextWritePosition; //need reture to head if (bsize > rightLeft) { System.arraycopy(_buff, 0, ringBuff, nextWritePosition, rightLeft); System.arraycopy(_buff, rightLeft, ringBuff, 0, bsize - rightLeft); nextWritePosition = bsize - rightLeft; } else if (bsize == rightLeft) { System.arraycopy(_buff, 0, ringBuff, nextWritePosition, bsize); nextWritePosition = 0; } else { System.arraycopy(_buff, 0, ringBuff, nextWritePosition, bsize); nextWritePosition += bsize; } unusedSize = unusedSize - bsize; ret = true; } return ret; } public boolean WriteBuff(byte[] _buff, int len) { int bsize = len;// _buff.Length; bsize = len > _buff.length ? _buff.length : bsize; if (unusedSize < bsize) { return false; } else { int rightLeft = buffSize - nextWritePosition; //need reture to head if (bsize > rightLeft) { System.arraycopy(_buff, 0, ringBuff, nextWritePosition, rightLeft); System.arraycopy(_buff, rightLeft, ringBuff, 0, bsize - rightLeft); nextWritePosition = bsize - rightLeft; } else if (bsize == rightLeft) { System.arraycopy(_buff, 0, ringBuff, nextWritePosition, bsize); nextWritePosition = 0; } else { System.arraycopy(_buff, 0, ringBuff, nextWritePosition, bsize); nextWritePosition += bsize; } unusedSize -= bsize; return true; } } /// <summary> /// 读缓存,是否预读,而不移动读哨兵. /// </summary> /// <param name="readbuff">读入的临时缓存</param> /// <returns>实际读出的数据长度</returns> public int ReadBuff(byte[] readbuff, Boolean MovePosition ) { if(MovePosition==null) { MovePosition=true; } int len = readbuff.length; int enableread = buffSize - unusedSize; //Array.Clear(readbuff, 0, len); if (len <= 0 || enableread <= 0) { return 0; } else { int realRead = enableread >= len ? len : enableread; int rightLeft = buffSize - nextReadPosition; if (realRead > rightLeft) { System.arraycopy(ringBuff, nextReadPosition, readbuff, 0, rightLeft); System.arraycopy(ringBuff, 0, readbuff, rightLeft, realRead - rightLeft); if (MovePosition) { nextReadPosition = realRead - rightLeft; } } else if (realRead == rightLeft) { System.arraycopy(ringBuff, nextReadPosition, readbuff, 0, realRead); if (MovePosition) { nextReadPosition = 0; } } else { System.arraycopy(ringBuff, nextReadPosition, readbuff, 0, realRead); if (MovePosition) { nextReadPosition += realRead; } } unusedSize += realRead; return realRead; } } public String GetBuffInfo() { StringBuilder sb = new StringBuilder(); sb.append(":writePositon:" + nextWritePosition); sb.append(". readPosition:" + nextReadPosition); sb.append(". size:"); sb.append(buffSize); sb.append(" .enable read:" + (buffSize-unusedSize) + ".enable write:" + unusedSize); sb.append(" "); sb.append("1-10 byte: "); for (int i = 0; i < 10; i++) { sb.append(ringBuff[i]); } return sb.toString(); } }
共享内存
using System; using System.Collections.Generic; using System.IO; using System.IO.MemoryMappedFiles; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace control { public class ShareMemory { [DllImport("kernel32.dll", EntryPoint = "CopyMemory", SetLastError = false)] public static extern void CopyMemory(IntPtr dest, IntPtr src, uint count); //int+int+10*10=108int size = Marshal.SizeOf(typeof(char)); public void CreateShareFile(int size) { using (var mmf = MemoryMappedFile.CreateFromFile(@"c:aa.data", FileMode.Open, "test", size+12)) { //通过指定的 偏移量和大小 创建内存映射文件视图服务器 using (var accessor = mmf.CreateViewAccessor()) //偏移量,可以控制数据存储的内存位置;大小,用来控制存储所占用的空间 { accessor.Write(0, 16);//nextWritePos accessor.Write(4, 16);//nextReadPos; accessor.Write(8, size);//buffSize accessor.Write(12, size);//capcity } } } public int GetNextWritePos(MemoryMappedViewAccessor mmv) { return mmv.ReadInt32(0); } public void SetNextWritePos(MemoryMappedViewAccessor mmv,int value) { mmv.Write(0, value); } public int GetnextReadPos(MemoryMappedViewAccessor mmv) { return mmv.ReadInt32(4); } public void SetnextReadPos(MemoryMappedViewAccessor mmv, int value) { mmv.Write(4, value); } public int GetbuffSize(MemoryMappedViewAccessor mmv) { return mmv.ReadInt32(8); } public int Getcapcity(MemoryMappedViewAccessor mmv) { return mmv.ReadInt32(12); } public void Setcapcity(MemoryMappedViewAccessor mmv, int value) { mmv.Write(12, value); } public IntPtr changepd(byte[] write) { IntPtr write_data = Marshal.AllocHGlobal(write.Length); Marshal.Copy(write, 0, write_data, write.Length); Marshal.FreeHGlobal(write_data ); return write_data; } public bool Write(byte[] _buff) { bool ret = false; using (var mmf = MemoryMappedFile.CreateFromFile(@"c:aa.data", FileMode.Open, "test", 108)) { using (var accessor = mmf.CreateViewAccessor()) { int bsize = _buff.Length; if (Getcapcity(accessor) < bsize) { ret = false; } else { int rightLeft = GetbuffSize(accessor) - GetnextReadPos(accessor); if (bsize > rightLeft) { unsafe { byte* pb = (byte*)IntPtr.Zero; accessor.SafeMemoryMappedViewHandle.AcquirePointer(ref pb); CopyMemory((IntPtr)(pb), changepd(_buff), (uint)_buff.Length); } //Array.Copy(_buff, 0, ringBuff, nextWritePos, rightLeft); //Array.Copy(_buff, rightLeft, ringBuff, 0, bsize - rightLeft); SetNextWritePos(accessor, bsize - rightLeft); } else if (bsize == rightLeft) { //Array.Copy(_buff, 0, ringBuff, nextWritePos, bsize); SetNextWritePos(accessor, 16); } else { //Array.Copy(_buff, 0, ringBuff, nextWritePos, bsize); SetNextWritePos(accessor,GetnextReadPos(accessor)+bsize); } Setcapcity(accessor, Getcapcity(accessor) - bsize); ret = true; } } } return ret; } } }