• C#使用 SharpAVI进行 屏幕录制


    再 nuget 中 搜索 shapAvi 并添加引用

    github 地址:https://github.com/baSSiLL/SharpAvi

    using SharpAvi;
    using SharpAvi.Codecs;
    using SharpAvi.Output;
    using System;
    using System.Collections.Generic;
    using System.Diagnostics;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.IO;
    using System.Linq;
    using System.Runtime.InteropServices;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    
    namespace BankAutoTransfer.Common
    {
        public class Recorder
        {
    
            private readonly int zoomWidth;
            private readonly int zoomHeight;
            private readonly AviWriter writer;
            private readonly IAviVideoStream videoStream;
            private readonly Thread screenThread;
    
            /// <summary>
            /// 上一次图片
            /// </summary>
            Bitmap lastBitmap = new Bitmap(10, 10);
    
            bool stop = false;
    
            /// <summary>
            /// 缩放
            /// </summary>
            float zoom = 1;
            /// <summary>
            /// 鼠标是否点击
            /// </summary>
            bool mouseclick = false;
            /// <summary>
            /// 钩子句柄
            /// </summary>
            int hook = 0;
            /// <summary>
            /// 录制屏幕
            /// </summary>
            /// <param name="fileName">要保存的文件名</param>
            /// <param name="codec">编码</param>
            /// <param name="quality">录制质量</param>
            /// <param name="zoom">缩放</param>
            public Recorder(string fileName, FourCC codec, int quality = 70, float zoom = 1.0F)
            {
                //设置缩放 宽高
                zoomHeight = (int)Math.Floor(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height * zoom);
                zoomWidth = (int)Math.Floor(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width * zoom);
    
                this.zoom = zoom;
                //创建视频
                writer = new AviWriter(fileName)
                {
                    FramesPerSecond = 10,
                    EmitIndex1 = true,
                };
    
                //创建视频流
                videoStream = CreateVideoStream(codec, quality);
                videoStream.Name = "Screencast";
                //开启一个线程录制屏幕
                screenThread = new Thread(RecordScreen)
                {
                    Name = typeof(Recorder).Name + ".RecordScreen",
                    IsBackground = true
                };
                //钩子函数用于监控是否点击了鼠标
                hook = WinHook.SetWindowsHookEx(HookType.WH_MOUSE_LL, WinHook.hookProc += MouseHook, Win32Api.GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName), 0);
    
                screenThread.Start();
            }
    
            private IAviVideoStream CreateVideoStream(FourCC codec, int quality)
            {
                // Select encoder type based on FOURCC of codec
                if (codec == KnownFourCCs.Codecs.Uncompressed)
                {
                    return writer.AddUncompressedVideoStream(zoomWidth, zoomHeight);
                }
                else if (codec == KnownFourCCs.Codecs.MotionJpeg)
                {
                    return writer.AddMotionJpegVideoStream(zoomWidth, zoomHeight, quality);
                }
                else
                {
                    return writer.AddMpeg4VideoStream(zoomWidth, zoomHeight, (double)writer.FramesPerSecond,
                        // It seems that all tested MPEG-4 VfW codecs ignore the quality affecting parameters passed through VfW API
                        // They only respect the settings from their own configuration dialogs, and Mpeg4VideoEncoder currently has no support for this
                        quality: quality,
                        codec: codec,
                        // Most of VfW codecs expect single-threaded use, so we wrap this encoder to special wrapper
                        // Thus all calls to the encoder (including its instantiation) will be invoked on a single thread although encoding (and writing) is performed asynchronously
                        forceSingleThreadedAccess: true);
                }
            }
            /// <summary>
            /// 停止录制
            /// </summary>
            public void Stop()
            {
                WinHook.UnhookWindowsHookEx(hook);
                lastBitmap.Dispose();
                stop = true;
            }
    
            private void RecordScreen()
            {
                while (!stop)
                {
                    var buffer = GetScreenshot();
                    // 把图片写入视频流
                    videoStream.WriteFrameAsync(true, buffer, 0, buffer.Length).Wait();
                }
                writer.Close();
            }
    
            private byte[] GetScreenshot()
            {
                using (Bitmap avibitmap = GetScreen())
                {
                    Point mouseXY = new Point();
                    Win32Api.GetCursorPos(ref mouseXY);
                    using (Graphics mouseGraphics = Graphics.FromImage(avibitmap))
                    {
                        //绘制鼠标位置
                        if (mouseclick)
                            mouseGraphics.DrawEllipse(new Pen(new SolidBrush(Color.Red), 10), new Rectangle(mouseXY.X - 10, mouseXY.Y - 10, 20, 20));
                        else
                            mouseGraphics.DrawEllipse(new Pen(new SolidBrush(Color.Black), 5), new Rectangle(mouseXY.X - 10, mouseXY.Y - 10, 20, 20));
                        if (zoom != 1)
                        {
                            //缩放
                            using (var copy = new Bitmap(this.zoomWidth, this.zoomHeight))
                            {
                                var buffer = new byte[copy.Width * copy.Height * 4];
                                var gcopy = Graphics.FromImage(copy);
                                gcopy.DrawImage(avibitmap, new Rectangle(new Point(0, 0), copy.Size), 0, 0, avibitmap.Width, avibitmap.Height, GraphicsUnit.Pixel);
                                gcopy.Dispose();
                                var bits = copy.LockBits(new Rectangle(0, 0, copy.Width, copy.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
                                Marshal.Copy(bits.Scan0, buffer, 0, buffer.Length);
                                copy.UnlockBits(bits);
                                return buffer;
                            }
                        }
                        else
                        {
                            var buffer = new byte[avibitmap.Width * avibitmap.Height * 4];
                            var bits = avibitmap.LockBits(new Rectangle(0, 0, avibitmap.Width, avibitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
                            Marshal.Copy(bits.Scan0, buffer, 0, buffer.Length);
                            avibitmap.UnlockBits(bits);
                            return buffer;
                        }
                    }
                }
    
            }
    
            private Bitmap GetScreen()
            {
                try
                {
                    var bitmap = new Bitmap(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height);
                    var graphics = Graphics.FromImage(bitmap);
                    graphics.CopyFromScreen(0, 0, 0, 0, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Size);
                    graphics.Dispose();
                    lastBitmap.Dispose();
                    lastBitmap = bitmap;
                }
                catch
                {
                }
                return (Bitmap)lastBitmap.Clone();
            }
    
            private int MouseHook(int nCode, int wParam, IntPtr lParam)
            {
                if (wParam == CommonConst.WM_LBUTTONDOWN)
                    mouseclick = true;
                else if (wParam == CommonConst.WM_LBUTTONUP)
                    mouseclick = false;
                return WinHook.CallNextHookEx(hook, nCode, wParam, lParam);
            }
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Runtime.InteropServices;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace BankAutoTransfer.Common
    {
        public class WinHook
        {
            [DllImport("user32.dll")]
            public static extern int SetWindowsHookEx(
               HookType idHook,
               HookProc lpfn,
               IntPtr hInstance,
               int threadId
               );
    
            public delegate int HookProc(int nCode, int wParam, IntPtr lParam);
    
            public static HookProc hookProc;
    
            [DllImport("user32.dll")]
            public static extern int CallNextHookEx(
                int hhk,      //handle to current hook  
                int nCode,      //hook code passed to hook procedure  
                int wParam,      //value passed to hook procedure  
                IntPtr lParam       //value passed to hook procedure  
                );
    
            [DllImport("user32.dll")]
            public static extern bool UnhookWindowsHookEx(int hook);
        }
    
        /// <summary>
        /// 设置的钩子类型
        /// </summary>
        public enum HookType : int
        {
            /// <summary>
            /// WH_MSGFILTER 和 WH_SYSMSGFILTER Hooks使我们可以监视菜单,滚动 
            ///条,消息框,对话框消息并且发现用户使用ALT+TAB or ALT+ESC 组合键切换窗口。 
            ///WH_MSGFILTER Hook只能监视传递到菜单,滚动条,消息框的消息,以及传递到通 
            ///过安装了Hook子过程的应用程序建立的对话框的消息。WH_SYSMSGFILTER Hook 
            ///监视所有应用程序消息。 
            /// 
            ///WH_MSGFILTER 和 WH_SYSMSGFILTER Hooks使我们可以在模式循环期间 
            ///过滤消息,这等价于在主消息循环中过滤消息。 
            ///    
            ///通过调用CallMsgFilter function可以直接的调用WH_MSGFILTER Hook。通过使用这 
            ///个函数,应用程序能够在模式循环期间使用相同的代码去过滤消息,如同在主消息循 
            ///环里一样
            /// </summary>
            WH_MSGFILTER = -1,
            /// <summary>
            /// WH_JOURNALRECORD Hook用来监视和记录输入事件。典型的,可以使用这 
            ///个Hook记录连续的鼠标和键盘事件,然后通过使用WH_JOURNALPLAYBACK Hook 
            ///来回放。WH_JOURNALRECORD Hook是全局Hook,它不能象线程特定Hook一样 
            ///使用。WH_JOURNALRECORD是system-wide local hooks,它们不会被注射到任何行 
            ///程地址空间
            /// </summary>
            WH_JOURNALRECORD = 0,
            /// <summary>
            /// WH_JOURNALPLAYBACK Hook使应用程序可以插入消息到系统消息队列。可 
            ///以使用这个Hook回放通过使用WH_JOURNALRECORD Hook记录下来的连续的鼠 
            ///标和键盘事件。只要WH_JOURNALPLAYBACK Hook已经安装,正常的鼠标和键盘 
            ///事件就是无效的。WH_JOURNALPLAYBACK Hook是全局Hook,它不能象线程特定 
            ///Hook一样使用。WH_JOURNALPLAYBACK Hook返回超时值,这个值告诉系统在处 
            ///理来自回放Hook当前消息之前需要等待多长时间(毫秒)。这就使Hook可以控制实 
            ///时事件的回放。WH_JOURNALPLAYBACK是system-wide local hooks,它们不会被 
            ///注射到任何行程地址空间
            /// </summary>
            WH_JOURNALPLAYBACK = 1,
            /// <summary>
            /// 在应用程序中,WH_KEYBOARD Hook用来监视WM_KEYDOWN and  
            ///WM_KEYUP消息,这些消息通过GetMessage or PeekMessage function返回。可以使 
            ///用这个Hook来监视输入到消息队列中的键盘消息
            /// </summary>
            WH_KEYBOARD = 2,
            /// <summary>
            /// 应用程序使用WH_GETMESSAGE Hook来监视从GetMessage or PeekMessage函 
            ///数返回的消息。你可以使用WH_GETMESSAGE Hook去监视鼠标和键盘输入,以及 
            ///其它发送到消息队列中的消息
            /// </summary>
            WH_GETMESSAGE = 3,
            /// <summary>
            /// 监视发送到窗口过程的消息,系统在消息发送到接收窗口过程之前调用
            /// </summary>
            WH_CALLWNDPROC = 4,
            /// <summary>
            /// 在以下事件之前,系统都会调用WH_CBT Hook子过程,这些事件包括: 
            ///1. 激活,建立,销毁,最小化,最大化,移动,改变尺寸等窗口事件; 
            ///2. 完成系统指令; 
            ///3. 来自系统消息队列中的移动鼠标,键盘事件; 
            ///4. 设置输入焦点事件; 
            ///5. 同步系统消息队列事件。
            ///Hook子过程的返回值确定系统是否允许或者防止这些操作中的一个
            /// </summary>
            WH_CBT = 5,
            /// <summary>
            /// WH_MSGFILTER 和 WH_SYSMSGFILTER Hooks使我们可以监视菜单,滚动 
            ///条,消息框,对话框消息并且发现用户使用ALT+TAB or ALT+ESC 组合键切换窗口。 
            ///WH_MSGFILTER Hook只能监视传递到菜单,滚动条,消息框的消息,以及传递到通 
            ///过安装了Hook子过程的应用程序建立的对话框的消息。WH_SYSMSGFILTER Hook 
            ///监视所有应用程序消息。 
            /// 
            ///WH_MSGFILTER 和 WH_SYSMSGFILTER Hooks使我们可以在模式循环期间 
            ///过滤消息,这等价于在主消息循环中过滤消息。 
            ///    
            ///通过调用CallMsgFilter function可以直接的调用WH_MSGFILTER Hook。通过使用这 
            ///个函数,应用程序能够在模式循环期间使用相同的代码去过滤消息,如同在主消息循 
            ///环里一样
            /// </summary>
            WH_SYSMSGFILTER = 6,
            /// <summary>
            /// WH_MOUSE Hook监视从GetMessage 或者 PeekMessage 函数返回的鼠标消息。 
            ///使用这个Hook监视输入到消息队列中的鼠标消息
            /// </summary>
            WH_MOUSE = 7,
            /// <summary>
            /// 当调用GetMessage 或 PeekMessage 来从消息队列种查询非鼠标、键盘消息时
            /// </summary>
            WH_HARDWARE = 8,
            /// <summary>
            /// 在系统调用系统中与其它Hook关联的Hook子过程之前,系统会调用 
            ///WH_DEBUG Hook子过程。你可以使用这个Hook来决定是否允许系统调用与其它 
            ///Hook关联的Hook子过程
            /// </summary>
            WH_DEBUG = 9,
            /// <summary>
            /// 外壳应用程序可以使用WH_SHELL Hook去接收重要的通知。当外壳应用程序是 
            ///激活的并且当顶层窗口建立或者销毁时,系统调用WH_SHELL Hook子过程。 
            ///WH_SHELL 共有5钟情况: 
            ///1. 只要有个top-level、unowned 窗口被产生、起作用、或是被摧毁; 
            ///2. 当Taskbar需要重画某个按钮; 
            ///3. 当系统需要显示关于Taskbar的一个程序的最小化形式; 
            ///4. 当目前的键盘布局状态改变; 
            ///5. 当使用者按Ctrl+Esc去执行Task Manager(或相同级别的程序)。 
            ///
            ///按照惯例,外壳应用程序都不接收WH_SHELL消息。所以,在应用程序能够接 
            ///收WH_SHELL消息之前,应用程序必须调用SystemParametersInfo function注册它自 
            ////// </summary>
            WH_SHELL = 10,
            /// <summary>
            /// 当应用程序的前台线程处于空闲状态时,可以使用WH_FOREGROUNDIDLE  
            ///Hook执行低优先级的任务。当应用程序的前台线程大概要变成空闲状态时,系统就 
            ///会调用WH_FOREGROUNDIDLE Hook子过程
            /// </summary>
            WH_FOREGROUNDIDLE = 11,
            /// <summary>
            /// 监视发送到窗口过程的消息,系统在消息发送到接收窗口过程之后调用
            /// </summary>
            WH_CALLWNDPROCRET = 12,
            /// <summary>
            /// 监视输入到线程消息队列中的键盘消息
            /// </summary>
            WH_KEYBOARD_LL = 13,
            /// <summary>
            /// 监视输入到线程消息队列中的鼠标消息
            /// </summary>
            WH_MOUSE_LL = 14
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/longxiang92/p/8891153.html
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