• 鼠标画出矩形


      public partial class ImageLoader : Form
        {

            private Point startPoint, endPoint;
            bool mark = false;
            Graphics bitG;
            Bitmap bits;
            public ImageLoader()
            {
                InitializeComponent();
                picBox1.Dock = DockStyle.Fill;
                bits = new Bitmap(picBox1.Width, picBox1.Height);
                bitG = Graphics.FromImage(bits);
                bitG.Clear(Color.White);
                picBox1.Image = bits;

                picBox1.MouseDown += new MouseEventHandler(picBox1_MouseDown);
                picBox1.MouseMove += new MouseEventHandler(picBox1_MouseMove);
                picBox1.MouseUp += new MouseEventHandler(picBox1_MouseUp);    
            }

            public Rectangle MakeRectangle(Point p1, Point p2)
            {
                int top, left, bottom, right;
                top = p1.X <= p2.X ? p1.X : p2.X;
                left = p1.Y <= p2.Y ? p1.Y : p2.Y;
                bottom = p1.X > p2.X ? p1.X : p2.X;
                right = p1.Y > p2.Y ? p1.Y : p2.Y;
                return (new Rectangle(top, left, bottom - top, right - left));
            }

            private void picBox1_MouseUp(object sender, MouseEventArgs e)
            {
                if (e.Button == MouseButtons.Left)
                {
                    Pen pen1 = new Pen(Color.Black, 1);
                    endPoint = e.Location;
                    Rectangle ret1 = MakeRectangle(startPoint, endPoint);
                    bitG.DrawRectangle(pen1, ret1);
                    picBox1.Image = bits;
                    mark = false;
                }
            }

            private void picBox1_MouseDown(object sender, MouseEventArgs e)
            {
                if (e.Button == MouseButtons.Left)
                {
                    mark = true;
                    startPoint = e.Location;
                    endPoint = e.Location;
                }
               
            }

            private void picBox1_MouseMove(object sender, MouseEventArgs e)
            {
                if (e.Button == MouseButtons.Left && mark)
                {
                    Rectangle ret = MakeRectangle(startPoint, endPoint);
                    ret.Width += 2;
                    ret.Height += 2;
                    picBox1.Invalidate(ret);
                    picBox1.Update();
                    Graphics g = picBox1.CreateGraphics();
                    Pen pen = new Pen(Color.Black, 1);
                    endPoint = e.Location;
                    ret = MakeRectangle(startPoint, endPoint);
                    g.DrawRectangle(pen, ret);
                }
            }

            private void picBox1_Paint(object sender, PaintEventArgs e)
            {
               

            }

         
        }

  • 相关阅读:
    Java并发基础10:原子性操作类的使用
    Java并发基础09. 多个线程间共享数据问题
    Java并发基础08. 造成HashMap非线程安全的原因
    Java并发基础07. ThreadLocal类以及应用技巧
    Java并发基础06. 线程范围内共享数据
    Java并发基础05. 传统线程同步通信技术
    Java并发基础04. 线程技术之死锁问题
    我是如何从通信转到Java软件开发工程师的?
    IOS 判断耳机插入/拔出
    海量数据处理
  • 原文地址:https://www.cnblogs.com/lmcblog/p/2596413.html
Copyright © 2020-2023  润新知