重点是yield和StartCoroutine的使用
using UnityEngine; using System.Collections; public class MainBoardTop : MonoBehaviour { public Texture2D Logo; public Texture2D SysInfo; public Texture2D FriInfo; public Texture2D IcoHelp; public GUIStyle style; public GUIStyle pathStyle; private bool displaySysLabel = false; private bool displayFriLabel = false; IEnumerator Start() { yield return StartCoroutine(flashSysLabel()); yield return StartCoroutine(flashFriLabel()); } IEnumerator flashSysLabel() { while(true) { displaySysLabel = true; yield return new WaitForSeconds(0.5f); displaySysLabel = false; yield return new WaitForSeconds(0.5f); } } IEnumerator flashFriLabel() { while(true) { displayFriLabel = true; yield return new WaitForSeconds(0.5f); displayFriLabel = false; yield return new WaitForSeconds(0.5f); } } void OnGUI() { GUI.BeginGroup(new Rect(0, 0, 300, 100)); GUI.Button(new Rect(3,5,37,37),Logo,style); GUI.Button(new Rect(45,8,150,15),"test",pathStyle); if(displaySysLabel == true) { GUI.Label(new Rect(45,25,16,16),SysInfo,style); } GUI.Label(new Rect(61,25,16,16),"0",style); if(displayFriLabel == true) { GUI.Label(new Rect(77,25,16,16),FriInfo,style); } GUI.Label(new Rect(93,25,16,16),"0",style); GUI.Label(new Rect(108,25,16,16),IcoHelp,style); GUI.EndGroup(); } }