• (二)平面plane


    概述

    本文用来实现一个平面plane,其与四顶点的四边形mesh相比,网格变多。

    Mesh代码

    基类

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    [RequireComponent(typeof(MeshFilter),typeof(MeshRenderer))]
    public class CreateMeshBase : MonoBehaviour
    {
        MeshFilter meshFilter;
    
        protected Mesh mesh;
    
        protected virtual Vector3[] Vertices { get; }
        protected virtual int[] Triangles { get; }
        protected virtual Vector3[] Normals { get; }
        protected virtual Vector2[] Uvs { get; }
        protected virtual string MeshName { get; }
    
        protected virtual void Start()
        {
            GetMeshFilter();
        }
    
        protected virtual void Reset()
        {
            GetMeshFilter();
        }
    
        protected virtual void OnValidate()
        {
            GetMeshFilter();
        }
    
        void GetMeshFilter()
        {
            if (meshFilter == null)
            {
                meshFilter = GetComponent<MeshFilter>();
                mesh = new Mesh();            
            }
    
            mesh.triangles = null;
            mesh.uv = null;
            mesh.vertices = null;
    
            mesh.name = MeshName;
            mesh.vertices = Vertices;
            mesh.triangles = Triangles;
            mesh.uv = Uvs;
    
            meshFilter.mesh = mesh;
        }
    
        private void OnDrawGizmos()
        {
            if (Vertices == null) return;
    
            Gizmos.color = Color.red;
            Gizmos.DrawSphere(Vector3.zero, 0.5f);
    
            Gizmos.color = Color.blue;
    
            for (int i = 0; i < Vertices.Length; i++)
            {
                Gizmos.DrawSphere(Vertices[i], 0.3f);
            }
        }
    }
    

    网格类

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class CreatePlane : CreateMeshBase
    {
        public int xSize = 10;
        public int ySize = 6;
        public int widthDelta = 2;
        public int heightDelta = 2;
    
        protected override string MeshName
        {
            get
            {
                return "Plane";
            }
        }
    
        protected override Vector3[] Vertices
        {
            get
            {
                Vector3[] vertices = new Vector3[(xSize + 1) * (ySize + 1)];
    
                for (int i = 0; i < ySize+1; i++)
                {
                    for (int j = 0; j < xSize+1; j++)
                    {
                        int index = i * (xSize + 1) + j;
                        vertices[index] = new Vector3(j * widthDelta, i * heightDelta, 0);
                    }
                }
                return vertices;
            }
        }
    
        protected override int[] Triangles
        {
            get
            {
                int triangleCount = xSize * ySize * 2;
                int[] triangle = new int[triangleCount * 3];
    
                for (int j = 0; j < ySize; j++)
                {
                    for (int i = 0; i < xSize; i++)
                    {
                        int squareCount = i + j * xSize;
                        triangle[6 * squareCount] = j * (xSize + 1) + i;
                        triangle[6 * squareCount + 2] = j * (xSize + 1) + i + 1;
                        triangle[6 * squareCount + 1] = (j + 1) * (xSize + 1) + i;
                        triangle[6 * squareCount + 3] = j * (xSize + 1) + i + 1;
                        triangle[6 * squareCount + 5] = (j + 1) * (xSize + 1) + i + 1;
                        triangle[6 * squareCount + 4] = (j + 1) * (xSize + 1) + i;
                    }
                }
    
                return triangle;
            }
        }
    
        protected override Vector2[] Uvs
        {
            get
            {
                 Vector2[] uv = new Vector2[(xSize + 1) * (ySize + 1)];
    
                for (int i = 0; i < ySize + 1; i++)
                {
                    for (int j = 0; j < xSize + 1; j++)
                    {
                        int index = i * (xSize + 1) + j;
                        uv[index] = new Vector2((float)j/xSize, (float)i/ySize);
                    }
                }
    
                return uv;
            }
        }
    }
    
    
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  • 原文地址:https://www.cnblogs.com/llstart-new0201/p/12253022.html
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